Re: Psychic Signatures
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But I know the number and kinds of things I'd be willing to risk getting heard or seen doing or saying in a 100 yard radius (+10), especially in a pinch, are much greater than the number of things I'd be willing to risk getting heard or seen doing or saying in a 2.5 mile radius (+20). And this ignores the fact that psychic signatures aren't like mundane signatures. Not everyone can notice them. In a world where there are maybe 50 psis, all capable of Psi Sense, living in a given large metropolitan area, my odds of not getting "heard" in a 100 yard radius are a lot better than not being heard in a 2.5 mile radius. I'd risk the +10 much more often than I'd ever risk the +20. EDIT: I'd also like to point out that for each +1 on the Size and Speed/Range Table there are increasingly large gaps in distance. To me this covers entirely the possible "diminishing marginal cost" of "loud" powers. |
Re: Psychic Signatures
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Except possibly Enemy, if Anti-Catburglar-Man then takes it upon himself to teleport to the location of every act of catburglary to blow an airhorn or something. Quote:
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Re: Psychic Signatures
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Re: Psychic Signatures
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Re: Psychic Signatures
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Anyways, I think I'll follow the good Reverend's suggestion of -5%/-10% for a +10/+20 to detect. |
Re: Psychic Signatures
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But to each his own. I'm going to go with -5% per +2 because there's symmetry in that, and because it leaves the scale open-ended, and in the setting I'm planning it'll be important to operate with a soft touch. I take and agree with RPK's point that not everything in GURPS can be mirrored on the other side (disadvantages and limitations costing the same as their advantage and enhancement analogues often may not work or be balanced), but I personally think this is not one of those times. I don't just believe that because it feels right to me, but because the ranges associated with the penalties to Sense rolls grow wildly as they progress; if they grew linearly I might be a lot more inclined to agree but I feel the chart's progression is justification enough for my position. The difference between 0 penalty and -1 penalty is only a yard, whereas the difference between a -10 penalty and a -11 penalty is 50 yards, for instance, and Low Signature levels really only stop people from noticing anything if they're right on top of the situation at ground zero. I'm honestly kind of confused by the brilliant focus and attention to detail put into things like Psi Sense, Signature Sniffer, Hide Signature, et al, if for the most part, it's all for rather short range effects that you have to be actively looking for. |
Re: Psychic Signatures
It occurs to me that magical powers might also have signatures. Those attuned to magical signatures might, for example, find that a place "reeks of demon" based on its magical signature. If an individual mage becomes well-known enough his own magical signature may be recognizable so that attuned people know whether he cast that spell or whether he has cast a spell in the vacinity.
Of course, most mages are not well-known enough that just anybody attuned to magic can recognize their auras. It would usually require acute personal experience with that mage, as an ally or an enemy. (Demons are a different story -- you could usually tell there were demons around without having to know what specific demon it is). |
Re: Psychic Signatures
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You could always put levels of either to increase or decrease the signature of Magery so all your spells leave less of a trace behind. |
Re: Psychic Signatures
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The only other way I can think of to do this would be using the rules to add Enhancements to spells (Thaum p39). Hence, attaching No Psychic (or Magical) Signature to a spell would penalize the casting by -5. That seems kinda steep... but maybe it's appropriate. |
Re: Psychic Signatures
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Is there an official stance on adding general modifiers to Magery to affect the properties of spells? I can definitely see the need to be leery - and certainly nothing grossly abusive like "Reduced Time" or "Extended Duration" should be applied, I should think. |
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