[DF] Puissance
As written, the spell Puissance (p.M65) gives a flat +1, +2 or +3 bonus to basic damage. I think this is too little when compared to things like Weapon Master and plan on changing to +1/die, +2/die, or +3/die. Do you think this is reasonable?
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Re: [DF] Puissance
First +x/die stuff does not stack, but +1 to damage does.
So changing it to +1/ie makes it worthless to weapon masters. even on the DF scal +1 to damage is still quite a bit. |
Re: [DF] Puissance
I wasn't aware of that. Reference?
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Re: [DF] Puissance
Well, then this thread was a big waste of space.
Apologies. |
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Just because it's +1/die does not mean that it won't ever stack. The only case I can think of where damage bonuses don't stack is the Weapon Master/Karate situation. |
Re: [DF] Puissance
I wouldn't want to make a weapon enchantment that provides a per-die bonus, simply because it would change depending on the strength of the wielder. However, I wouldn't be adverse to an enchantment that has a greater effect on weapons with a large bonus already. Consider the rules for Large weapons: a +1 SM multiplies the damage bonus by x1.5. If you let each level of Puissance (or a new weapon enchantment) have this effect, it would only make a difference with heavier weapons, or when you stack multiple levels. For most weapons it would provide just the normal +1 damage. I don't think it would be too unbalancing.
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as the Rev said the Genera Rule not Stacking, with exceptions. |
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Can you give any other examples of per-die damage bonuses? The only ones I can think of are the WM, unarmed skill, and AoA bonuses. All others are +(some specific number). In any case, the Rev's quote isn't specifically about per-die damage bonuses. It's about damage bonuses in general. Are you saying that Puissance shouldn't stack with Weapon Master, Very Fine quality weapons, or anything else? RPK is simply wrong here. The general rule is that damage bonuses stack, unless they're from the same thing or from things that are meant to be either-or. |
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Puissance stacks with those because that what it says it stacks with beucase Puissance's point is to increase them. because quality is not so much a bonus but a variation on the Base stat |
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Also, this thread is about Puissance. Why would it stack with Weapon Master if it's a +1 bonus, but not if it's a +1/die bonus? |
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Because every example of +/die i can think of in the system are on the side of Generating sw/thr be either though Skill (from a skill it self, or WM) or Extra Effort (which includes AOA (Strong) ) But Puissance is about imporved the weapon, not the wielder. |
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A Shortsword and a Fine Short swords are as septate items as an Elf, and and an Elf with the Aquatic lense are separate races. |
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So someone with claws, doing an AoA(Strong) using an Unarmed skill's high damage technique can in fact stack several instances of +/die bonuses. Anyway, its magic, its effect is to boost damage, so any weapon enchanted with it will do more damage compared to an un-enchanted equivalent. How it does it is irrelevant, only the fact that it works. |
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Personally I think that the lack of per die bonuses in Magic is a result of it's incomplete adaptation to 4e. It's just like all the untyped (or incorrectly typed) damage. At any rate, it seems pretty obvious to me that damage bonuses generally stack, but only one bonus from skill level can be claimed. A weapon master using a Fine weapon to make an AoA:Strong gets to claim all three bonuses.
Making Puissance a per die bonus makes magic bullets worth the cost, which is IMO a good thing. |
Re: [DF] Puissance
There are other sources of "per dice" damage bonuses in Dungeon Fantasy: Double Swords and Tempered Glass weapons, both on DF8. If they don't stack, and they don't stack with Weapon Master, then I've been playing it wrong, but the text is less than clear. The way I read that thread is that skill-based per dice bonuses do not stack. You can only get the damage bonus from having the skill at X once, even if you have two sources providing the bonus (Karate and Weapon Master for the bladed hand, Throwing Art and Weapon master for thrown weapons)
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Re: [DF] Puissance
I would never hesitate to stack bonuses coming from distinctly different sources. I also think that Magic in GURPS is too limiting for many genres, and would not see any problem with bumping Puissance up to +1/die, or otherwise just making it more effective. If you look at the damage potential of many fictional enchanted swords, they can be very hard to recreate by RAW...
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