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-   -   [DF] Puissance (https://forums.sjgames.com/showthread.php?t=78710)

vierasmarius 04-09-2011 11:17 AM

Re: [DF] Puissance
 
Quote:

Originally Posted by roguebfl (Post 1153589)
Nor dose the Boxing nor does the Brawling bonus, you have it around the wrong ways, it's AOA (Strong) that is the exception not the other way around.

as the Rev said the Genera Rule not Stacking, with exceptions.

I think this is a feature of only being able to use one skill on an attack, nothing to do with the per-die damage bonus. You can't claim the bonus for Boxing and Brawling because you're only using one of those to attack. Likewise, you can't get the bonus for Karate and Weapon Master on a bladed hand because both of those are "skill-dependent" bonuses, and you can only use one skill at a time for the attack. There may be exceptions (such as if you have Brawling at DX+5 and Boxing at DX+2, and claim the higher damage bonus for Boxing but use the higher Brawling skill for the attack roll). But there simply aren't enough examples of either type of bonus (skill-based, like Karate or Weapon Master; and technique-based, like AOA(Strong) or Extra Effort) to definitively know how they'd interact with a new type of per-die bonus (ie, enchantment-based).

roguebfl 04-09-2011 11:17 AM

Re: [DF] Puissance
 
Quote:

Originally Posted by Langy (Post 1153600)
In any case, the Rev's quote isn't specifically about per-die damage bonuses. It's about damage bonuses in general. Are you saying that Puissance shouldn't stack with Weapon Master, Very Fine quality weapons, or anything else?


Puissance stacks with those because that what it says it stacks with beucase Puissance's point is to increase them. because quality is not so much a bonus but a variation on the Base stat

Langy 04-09-2011 11:19 AM

Re: [DF] Puissance
 
Quote:

Originally Posted by roguebfl (Post 1153604)
Puissance stacks with those because that what it says it stacks with beucase Puissance's point is to increase them. because quality is not so much a bonus but a variation on the Base stat

Yes, but Puissance doesn't specifically state that it stacks. If you were right, it would need to state that explicitly for it to stack. It doesn't.

Also, this thread is about Puissance. Why would it stack with Weapon Master if it's a +1 bonus, but not if it's a +1/die bonus?

roguebfl 04-09-2011 11:34 AM

Re: [DF] Puissance
 
Quote:

Originally Posted by Langy (Post 1153608)
Yes, but Puissance doesn't specifically state that it stacks. If you were right, it would need to state that explicitly for it to stack. It doesn't.

Also, this thread is about Puissance. Why would it stack with Weapon Master if it's a +1 bonus, but not if it's a +1/die bonus?

Puissance say it stacks because because cause it saying it adds to basic damage a weapon does. Quality sets what the basic damage is.

Because every example of +/die i can think of in the system are on the side of Generating sw/thr be either though Skill (from a skill it self, or WM) or Extra Effort (which includes AOA (Strong) )

But Puissance is about imporved the weapon, not the wielder.

Langy 04-09-2011 11:43 AM

Re: [DF] Puissance
 
Quote:

Originally Posted by roguebfl (Post 1153625)
Puissance say it stacks because because cause it saying it adds to basic damage a weapon does. Quality sets what the basic damage is.

I disagree. Quality gives a bonus or penalty to basic damage. The weapon's type, and the stat line, determines what that basic damage is.

Quote:

Because every example of +/die i can think of in the system are on the side of Generating sw/thr be either though Skill (from a skill it self, or WM) or Extra Effort (which includes AOA (Strong) )

But Puissance is about imporved the weapon, not the wielder.
So? That should just allow you to make the argument '+x/die bonuses are about improved skill, not improved weapons' or something along those lines, not 'damage bonuses do not stack'. If someone wants to make Puissance more useful, they can certainly say it provides a per-die damage bonus and that bonus stacks.

roguebfl 04-09-2011 12:09 PM

Re: [DF] Puissance
 
Quote:

Originally Posted by Langy (Post 1153632)
I disagree. Quality gives a bonus or penalty to basic damage. The weapon's type, and the stat line, determines what that basic damage is.

No Quality is like a lense and doesn't modified basic damage it sets it.

A Shortsword and a Fine Short swords are as septate items as an Elf, and and an Elf with the Aquatic lense are separate races.

Dinadon 04-09-2011 12:32 PM

Re: [DF] Puissance
 
Quote:

Originally Posted by roguebfl (Post 1153625)
Puissance say it stacks because because cause it saying it adds to basic damage a weapon does. Quality sets what the basic damage is.

Because every example of +/die i can think of in the system are on the side of Generating sw/thr be either though Skill (from a skill it self, or WM) or Extra Effort (which includes AOA (Strong) )

But Puissance is about imporved the weapon, not the wielder.

Don't forget Claws or Strikers, they do +/die damage. Or techniques, they can also do get you +/die damage.

So someone with claws, doing an AoA(Strong) using an Unarmed skill's high damage technique can in fact stack several instances of +/die bonuses.

Anyway, its magic, its effect is to boost damage, so any weapon enchanted with it will do more damage compared to an un-enchanted equivalent. How it does it is irrelevant, only the fact that it works.

vierasmarius 04-09-2011 12:40 PM

Re: [DF] Puissance
 
Quote:

Originally Posted by Dinadon (Post 1153692)
Don't forget Claws or Strikers, they do +/die damage. Or techniques, they can also do get you +/die damage.

So someone with claws, doing an AoA(Strong) using an Unarmed skill's high damage technique can in fact stack several instances of +/die bonuses.

Good point. Claws and Strikers are basically an example of a weapon-based per-die damage bonus.

ULFGARD 04-09-2011 01:08 PM

Re: [DF] Puissance
 
Quote:

Originally Posted by Asta Kask (Post 1153488)
As written, the spell Puissance (p.M65) gives a flat +1, +2 or +3 bonus to basic damage. I think this is too little when compared to things like Weapon Master and plan on changing to +1/die, +2/die, or +3/die. Do you think this is reasonable?

Read through a number of the posts in this thread -- enough to see that there's legitimate debate on the +x/die stacking. It seems like there are three simple options: (1) consider the Puissance bonus to be flat (as it is written); (2) declare that it works differently in DF; (3) create a "Greater Puissance" that DOES stack. Granted, there are other options, but I'm thinking of fun & playable DF options. The first is simple and obeys RAW without any real debate. The second is a simple house rule; GM's rulings, even when they rise to the level of house rules, are law, also RAW. The third creates a new spell; no biggie -- we do that all the time. I prefer the 3d option myself, as it preserves the "ordinary" Puissance and creates something a bit more unique for ye olde adventuring party to discover. And possibly a new (rare) spell for a PC enchanter to to discover, hence a ready made adventure or adventure arc.

sir_pudding 04-09-2011 03:02 PM

Re: [DF] Puissance
 
Personally I think that the lack of per die bonuses in Magic is a result of it's incomplete adaptation to 4e. It's just like all the untyped (or incorrectly typed) damage. At any rate, it seems pretty obvious to me that damage bonuses generally stack, but only one bonus from skill level can be claimed. A weapon master using a Fine weapon to make an AoA:Strong gets to claim all three bonuses.

Making Puissance a per die bonus makes magic bullets worth the cost, which is IMO a good thing.


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