| ericbsmith |
08-16-2011 11:08 PM |
Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?
Quote:
Originally Posted by RobKamm
(Post 1231848)
I've been playing with the Commando template with an eye towards testing Eric's possible solution. Sadly, no, adding the aliaslist to the subsequent select list doesn't seem to work (but it doesn't crash the program, so that's something).
|
My guess would be you had a formatting problem. Here's a working test template that implements the solution I described.
Code:
<Character Templates>
_Test, 0,
select1(text("Choose one:"), pointswanted(atleast 1), itemswanted(1),
list(_
%skillaliaslist%_
)_
),
x(_
#ChoiceList(_
name(skill),
title(Title),
text(Please select one:),
picksallowed(1),
method(bynumber),
list(_
GroupA,
GroupB_
),
aliaslist(_
{"SK:Alchemy", "SK:Axe/Mace", "SK:Body Control"},
{"SK:Computer Hacking", "SK:Herb Lore", "SK:Musical Influence"}_
)_
)_
)
Note that with the current beta Armin has added the ability to have 5 additional Aliaslists, meaning you could have one for Advantages, Disadvantages, Skills, and still have 3 left over for other possible position dumps. If you think it would be a good idea to pursue writing the templates in this direction drop me a PM and we can discuss things in a lot more detail.
Quote:
Originally Posted by RobKamm
(Post 1231848)
I'm thinking that we'll have to use the alternative technique. Have a hidden attribute, call it MotivationalLensCount, that defaults to 0. Each lens then gives(+1 to ST:MotivationalLens). Then include a needs(ST:MotivationalLens = 1) in the character templates. This will leave an unfulfilled needs in GCA that can be picked up by the user by going in and selecting an appropriate lens from a separate list of templates.
|
To me it seems this can best be accomplished with a very simple needs check, which you used in the Actions data file:
needs((TE:Template A | TE:Template B | TE:Template C | 1 "TECAT:Character Template - Monster Hunters - Motivational Lens"))
|