Super Munchkin and Bad Stuff
A player was a Super Munchkin Wizard-Warrior. Kicked down the door and found the Unspeakably Awful Indescribable Horror, couldn't defeat it, and failed to Run Away.
Bad Stuff: a Wizard loses his powers, anyone else dies. Does the player get to choose which Bad Stuff he suffers? (Dying isn't always so bad...) |
Re: Super Munchkin and Bad Stuff
He's a wizard. He loses his powers. There's no choice there.
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Re: Super Munchkin and Bad Stuff
You could just say I am not a Wizard any more. But then you'd still have to fail to Run Away to suffer the Bad Stuff. I don't think you'd be able to fail to Run Away, give up Wizard class, and then suffer Bad Stuff in that order.
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Re: Super Munchkin and Bad Stuff
But the point was, he wanted to remain a Wizard. Dying would have let him do that.
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Re: Super Munchkin and Bad Stuff
Thanks, got it!
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Re: Super Munchkin and Bad Stuff
Some key issues I want to clear up:
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Dying isn't an "advantage" here, though it may be less bad than the alternative in some cases. |
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