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-   -   [OOC] Super Mercs (https://forums.sjgames.com/showthread.php?t=77234)

Skullcrusher 04-15-2011 06:48 AM

Re: [OOC] Super Mercs
 
Thanks fo rtrying I had fun. No need to worry everyone has busy lives and things don't work out from time to time.

sheldrine 04-15-2011 10:14 AM

Re: [OOC] Super Mercs
 
Quote:

Originally Posted by Michael Thayne (Post 1157383)
I don't know where Galedeep is, he hasn't responded to PM. His non-posting has made me rethink whether this game is working, and whether I really have time for GMing it, and particularly keeping combat moving as fast as it needs to. I've found GMing is far more time-consuming than simply playing in a PbP game, and real-life issues keep coming up (part of the reason I wasn't prompter in making a decision about whether or not to NPC Bolt this round.) So, absent near-unanimous protest from the players, I'm going to reluctantly decide to close the game. I'm really sorry to everyone about this; it looks like we had a great group of players (and characters) and it could have been a really interesting game.

It is a shame, but I completely understand.

Totem 04-15-2011 11:55 AM

Re: [OOC] Super Mercs
 
Quote:

Originally Posted by Michael Thayne (Post 1157383)
I don't know where Galedeep is, he hasn't responded to PM. His non-posting has made me rethink whether this game is working, and whether I really have time for GMing it, and particularly keeping combat moving as fast as it needs to. I've found GMing is far more time-consuming than simply playing in a PbP game, and real-life issues keep coming up (part of the reason I wasn't prompter in making a decision about whether or not to NPC Bolt this round.) So, absent near-unanimous protest from the players, I'm going to reluctantly decide to close the game. I'm really sorry to everyone about this; it looks like we had a great group of players (and characters) and it could have been a really interesting game.

GMing my own campaign at the moment, I can symapthise with the thing of people vanishing without telling you, and how awkward it can be to keep things going. Full combat situations can be especially tricky in that regard; the person whose turn it is drops out and the whole thing stalls.

It was good, and it's a pity that it has to end.

Hannes665 04-15-2011 01:24 PM

Re: [OOC] Super Mercs
 
Shame, I liked the game, was maybe not the fasted but fun.

Michael Thayne 04-15-2011 04:58 PM

Re: [OOC] Super Mercs
 
Thanks for the messages, everyone.


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