Re: [OOC] Super Mercs
I am putting the finishing touches on my character now -- I will post a pdf to you when I am done.
One question -- are we using the Modified Dice Adds rule on p. 269? His sword does 1d+13 i and 3d+15 ct without the rule in play or 4d+3 i and 7d+1 cut with the rule in play. If I have a choice, I am inclined to choose the rule being in play (the latter option), but it's your call. Let me know... |
Re: [OOC] Super Mercs
I just made a slight alteration to my character.
It didn't make much sense for him to have Hard to Subdue on his demon form (since it has Supernatural Durability), so it changed it to +2 HP. |
Re: [OOC] Super Mercs
Myrmidon is now done (I chose the dice adds method, but I could change it if you needed me to).
The pdf of my character sheet is here. |
Re: [OOC] Super Mercs
If you'd prefer to have the Dice Adds rule in play for his sword, I'm fine with that.
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Re: [OOC] Super Mercs
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I was thinking the samething. |
Re: [OOC] Super Mercs
I may or may not have Internet Monday, Tuesday, and/or Friday (out-of-town conferences). If things get moving, and I am slow to respond I welcome anyone popping in to run Myrmidon.
He should be easy to run -- On the Edge with Bloodlust and Callous. |
Re: [OOC] Super Mercs
Do we have agreement on Minuteman as team leader?
I'm going to take a page out of sheldrine's GMing approach to his game, and say that when the characters need to make a decision as a group, it'll be up to the team leader's player to make the final call. This is in large part to keep the action moving and make clear when the characters are done talking and ready to act. So if Minuteman is the team leader, I'll be looking to Skullcrusher for a final call on the plan for this mission. |
Re: [OOC] Super Mercs
Yes sure. Minuteman is the team leader.
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Re: [OOC] Super Mercs
Works for me.
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Re: [OOC] Super Mercs
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