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-   -   [OOC] Super Mercs (https://forums.sjgames.com/showthread.php?t=77234)

sheldrine 02-24-2011 02:53 PM

Re: [OOC] Super Mercs
 
I am putting the finishing touches on my character now -- I will post a pdf to you when I am done.

One question -- are we using the Modified Dice Adds rule on p. 269?

His sword does 1d+13 i and 3d+15 ct without the rule in play or 4d+3 i and 7d+1 cut with the rule in play.

If I have a choice, I am inclined to choose the rule being in play (the latter option), but it's your call. Let me know...

ErhnamDJ 02-24-2011 03:23 PM

Re: [OOC] Super Mercs
 
I just made a slight alteration to my character.

It didn't make much sense for him to have Hard to Subdue on his demon form (since it has Supernatural Durability), so it changed it to +2 HP.

sheldrine 02-24-2011 05:52 PM

Re: [OOC] Super Mercs
 
Myrmidon is now done (I chose the dice adds method, but I could change it if you needed me to).

The pdf of my character sheet is here.

Michael Thayne 02-24-2011 09:46 PM

Re: [OOC] Super Mercs
 
If you'd prefer to have the Dice Adds rule in play for his sword, I'm fine with that.

Skullcrusher 02-25-2011 10:24 AM

Re: [OOC] Super Mercs
 
Quote:

Originally Posted by sheldrine (Post 1129161)
Pragmatically, my character would not and could not be the team leader -- so I am not fussed as to who takes the role.

Story-wise, the straight-arrow leader and the by-any-means-necessary subordinate is an established dynamic for a reason. It makes for good conflict.

So I am fine with it.

Moved this to the OOC thread where it belongs.

I was thinking the samething.

sheldrine 02-27-2011 10:37 PM

Re: [OOC] Super Mercs
 
I may or may not have Internet Monday, Tuesday, and/or Friday (out-of-town conferences). If things get moving, and I am slow to respond I welcome anyone popping in to run Myrmidon.

He should be easy to run -- On the Edge with Bloodlust and Callous.

Michael Thayne 02-28-2011 02:17 AM

Re: [OOC] Super Mercs
 
Do we have agreement on Minuteman as team leader?

I'm going to take a page out of sheldrine's GMing approach to his game, and say that when the characters need to make a decision as a group, it'll be up to the team leader's player to make the final call. This is in large part to keep the action moving and make clear when the characters are done talking and ready to act. So if Minuteman is the team leader, I'll be looking to Skullcrusher for a final call on the plan for this mission.

Hannes665 02-28-2011 07:13 AM

Re: [OOC] Super Mercs
 
Yes sure. Minuteman is the team leader.

ErhnamDJ 02-28-2011 08:37 AM

Re: [OOC] Super Mercs
 
Works for me.

Totem 02-28-2011 02:12 PM

Re: [OOC] Super Mercs
 
Quote:

Originally Posted by ErhnamDJ (Post 1130716)
Works for me.

Go for it.


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