Munchkinomicon = Chaos
We played a game today and used the Munchkinomicon for the first time. Holy Duck of Doom! Every one wanted that dang thing... Discarding cards, cursing, trying to die and sacking levels... It was total CHAOS... The guy that was a thief was having the most fun trying to steal it... We use the fast play rules, so we usually have cards in hand, but sacking cards to gain control of the Munchkinomicon left every one empty handed... Munchkinomicon is just freakin insane...
But I gotta day some of the Spells are totally awesome... It was a lot of fun, but it took way longer then normal... |
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Lol...we didn't get as chaotic when we played. It didn't pass hands too much.
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Yeah, we noticed that the game played differently when we used it last week for the first time. It suits our group more than the Fairy Dust deck, but it did get nuts with everyone wanting it and wanting the spells it whispers.
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I haven't used it yet, but I can't wait too. Most of the people I play with are new and I don't want to confuse them too much. I can see how it gets chaotic though.
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i agree, total chaos.
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We were using Munchkinomicon, Fairy Dust, Waiting for Santa and Santa's Revenge in one game...
I got feed back after the game... We are only gonna use Munchkinomicon on Friday and Saturday night games... cause that game took forever do to all the chaos... |
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I'm soooooo looking forward to this at RadCon. We had a player stay at level 1 forever to try and control the book. The player that won ignored it and just beat the pants off everyone, with Fairy Dust cards and being an Elf when needed!
Pat |
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I'll be the fat loud guy with the Tap Out hat... |
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We combined Munchkin Fantasy 1-2 and Munchkinomicon. It was such a chaos, that someone used Annihilation on Munchkinomicon.
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We had someone threaten to curse the Munchkinomicon in our game yesterday.
Which got us thinking: If the Munchkinomicon were cursed, our interpretation of cursing rules would prevent the Munchkinomicon from whispering spells and therefore nobody else would get spell cards. Correct interpretation? |
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The card I'm referring to is from Unnatural Axe and is called Cursed Thingy. It states that it can be played on an item that gives a combat bonus or special powers, and the text further states that it loses its powers.
So would this not apply to the Munchkinomicon? |
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i did that exact thing this week end at Rancon and it worked according to the MIB that was running the pre-qualifier I was playing in.
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Andrew, they played cursed thingy on the book, which is a +5 item. Could not see anything that would stop it.
Pat |
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So my question then is this: If the Munchkinomicon is cursed via Cursed Thingy, it is supposed to lose its powers. Does this include the ability to whisper spells? I would assume yes, but looking for confirmation.
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Related question: The Munchkinomicon comes to you and whispers a spell in the process if you successfully curse someone, but let's say that curse is Cursed Thingy and is used on the Munchkinomicon. I'm guessing that since the Munchkinomicon was cursed, it must stay where it is (per the text on Cursed Thingy) and its ability to pledge allegiance to the curser would be negated since it lost its powers? I know now that it won't whisper spells, just curious now about the ruling on if it would go to the curser.
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I ruled, until Andrew and Erik over ruled me, clock is ticking, the curse overruled to book. I figured that the card overruled the card.
This was the same game where a wonderus discussion about wand of dowsing and the Spell stack. Now, per what Erik stated, I stopped anyone from using it to search the "spell discard deck" and only allowed Doors and Treasures. Pat |
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Doesn't the Wand of Dowsing require you to look for items of value? Which would therefore prevent you from going through the spell deck?
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Ummm, holy crap, I may have gotten 2 out of 2 correct on this one? Wow...
;) Pat |
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My boss says that alot... |
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I had a quick question on the Munchkinomicon. If I have the book, can someone take it from me before I sell it for a level? My group has been having an argument over this. What would the order of things be in that case? Thanks in advance.
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If you are in the process of selling it (starting by saying "I'm selling some items, including this book"), then they can't interrupt that action -- they have to let you sell. But if you haven't declared your intent and started the discard, then yes, they can lure the Munchkinomicon away before you have a chance to do anything with it.
As a general rule in Munchkin, an action cannot be interrupted once begun unless one uses a card that says SPECIFICALLY that it interrupts or cancels another event or action. |
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The Cursed Thingy question made me think of this scenario:
Say the Munchkinomicon has been cursed by Weapon Becomes Evil (Munchkin Cthulhu). Since it is now cursed, if someone were to summon the Munchkinomicon through whatever means, would the curse travel with the card? |
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Excellent... I'll be using that knowledge to my advantage. :D
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I actually anticipated that the Munchkinomicon would be too chaotic, so I made a few house rules for it to makes it more like a fun gameplay mechanic (Like Fairy Dust) rather than something essential.
First, you don't get a spell every turn. Rather you only get a spell when you capture the book. That seems a little less broken. Also I've taken out some of the ways you can acquire it. You can either, A. Steal it by Cursing Someone. B. Dying and Reviving. and C. Pitching Three Cards Getting the Spells only once while it's in your possession makes it more like an item (+5) and less like something you want to hold onto for your own benefit. |
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Our games always take about at least an hour longer when we play with the Munchkinomicon because when someone is about to win, the other players start sacrificing levels/cards again and again to get the Munchkinomicon back together with a new Spell card. That's why I added an extra Spell card (I put them all in a black sleeve so you can not tell which Spell card that is because it has a different picture on the back)
The spell has the effect that it must be immediately played after drawn and it makes sure that the current owner of the Munchkinomicon (the one who drew this Spell) can not lose the Munchkinomicon until the end of his/her next turn. This way, it's a very handy Spell during normal gameplay because it makes sure you keep the +5 bonus until the end of your next turn + it gives you another Spell card at the beginning of your next turn because you start your turn with the Munchkinomicon. But secondly, it prevents people from 'abusing' the Munchkinomicon when someone is about to reach level 10 because it can no longer be taken away from its owner that turn! |
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