Re: Munchkinomicon = Chaos
Ummm, holy crap, I may have gotten 2 out of 2 correct on this one? Wow...
;) Pat |
Re: Munchkinomicon = Chaos
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Re: Munchkinomicon = Chaos
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My boss says that alot... |
Re: Munchkinomicon = Chaos
I had a quick question on the Munchkinomicon. If I have the book, can someone take it from me before I sell it for a level? My group has been having an argument over this. What would the order of things be in that case? Thanks in advance.
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Re: Munchkinomicon = Chaos
If you are in the process of selling it (starting by saying "I'm selling some items, including this book"), then they can't interrupt that action -- they have to let you sell. But if you haven't declared your intent and started the discard, then yes, they can lure the Munchkinomicon away before you have a chance to do anything with it.
As a general rule in Munchkin, an action cannot be interrupted once begun unless one uses a card that says SPECIFICALLY that it interrupts or cancels another event or action. |
Re: Munchkinomicon = Chaos
The Cursed Thingy question made me think of this scenario:
Say the Munchkinomicon has been cursed by Weapon Becomes Evil (Munchkin Cthulhu). Since it is now cursed, if someone were to summon the Munchkinomicon through whatever means, would the curse travel with the card? |
Re: Munchkinomicon = Chaos
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Re: Munchkinomicon = Chaos
Excellent... I'll be using that knowledge to my advantage. :D
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Re: Munchkinomicon = Chaos
I actually anticipated that the Munchkinomicon would be too chaotic, so I made a few house rules for it to makes it more like a fun gameplay mechanic (Like Fairy Dust) rather than something essential.
First, you don't get a spell every turn. Rather you only get a spell when you capture the book. That seems a little less broken. Also I've taken out some of the ways you can acquire it. You can either, A. Steal it by Cursing Someone. B. Dying and Reviving. and C. Pitching Three Cards Getting the Spells only once while it's in your possession makes it more like an item (+5) and less like something you want to hold onto for your own benefit. |
Re: Munchkinomicon = Chaos
Our games always take about at least an hour longer when we play with the Munchkinomicon because when someone is about to win, the other players start sacrificing levels/cards again and again to get the Munchkinomicon back together with a new Spell card. That's why I added an extra Spell card (I put them all in a black sleeve so you can not tell which Spell card that is because it has a different picture on the back)
The spell has the effect that it must be immediately played after drawn and it makes sure that the current owner of the Munchkinomicon (the one who drew this Spell) can not lose the Munchkinomicon until the end of his/her next turn. This way, it's a very handy Spell during normal gameplay because it makes sure you keep the +5 bonus until the end of your next turn + it gives you another Spell card at the beginning of your next turn because you start your turn with the Munchkinomicon. But secondly, it prevents people from 'abusing' the Munchkinomicon when someone is about to reach level 10 because it can no longer be taken away from its owner that turn! |
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