[DF] Catpeople quantum upgrades
Anyone else think that catpeople should have quantum-style upgrades? Like the ability to be dead and alive at the same time, or pass through two doors at once?
Any ideas on how to model such traits? |
Re: [DF] Catpeople quantum upgrades
This only applies to cat people kept in soundproof boxes capable of masking any evidence of their existence or non-existence.
Which sounds like as a good place as any for cat people. |
Re: [DF] Catpeople quantum upgrades
Should have some kind of Tunneling advantage as well, I suppose.
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Re: [DF] Catpeople quantum upgrades
Fundmenetally, it's one level of Duplication. Possibly even with Glamour :)
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Re: [DF] Catpeople quantum upgrades
On a more traditional note, there should be an upgrade to have "nine lives" like racial Luck, Serendipity or Extra Life.
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Re: [DF] Catpeople quantum upgrades
Add Compulsive Behavior (Claiming) and Odious Racial Habit (Affection/Contempt, toss a coin every five minutes).
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Re: [DF] Catpeople quantum upgrades
Extra Life x8 (Takes extra time*, x8**, -80%) [40]. *Normally requires one game session to return - this takes 128 game sessions:) "Where's that darn cat!" **can be reduced for quicker returns but never removed.
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Re: [DF] Catpeople quantum upgrades
Any cat should be Overconfident, Selfish, be a sharp dresser with Compulsive Self-Grooming, too.
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Re: [DF] Catpeople quantum upgrades
What about the whole suck the breath away from sleepers?
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Re: [DF] Catpeople quantum upgrades
Affliction (Choking, Only on sleeping persons)?
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Re: [DF] Catpeople quantum upgrades
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Re: [DF] Catpeople quantum upgrades
It's to say "This is what I'm capable of. You're next."
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Re: [DF] Catpeople quantum upgrades
Special Effect: Droppings irristable to canines [0]
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They are not presents. |
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Re: [DF] Catpeople quantum upgrades
Smear: Injury Tolerance (Diffuse; Accessibility, Unobserved, -20%; Swarm, +80%) [160]. Notes: Take a Concentrate maneuver to activate, Move maneuvers to smear your location over an area up to one mile wide, a Ready maneuver to change your viewpoint within your smear, and Move maneuvers and a Concentrate maneuver to collapse to a new location. Observation by others prevents use and forces collapse. 160 points.
Ensemble Mod: Serendipity (Nuisance Effect, -5%; Wishing, +100%) [30/level] + Super Luck (Nuisance Effect, -5%; Wishing, +100%) [195/level]. Notes: You can dictate many events around you, but sometimes find yourself in the control of inscrutable cosmic beings. 225 points per level. |
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Nah for scampering I hunt d20's, and my feline master agrees they are most excellent prey |
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TeV |
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