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-   -   [DF] Catpeople quantum upgrades (https://forums.sjgames.com/showthread.php?t=76873)

Anders 02-01-2011 10:57 AM

[DF] Catpeople quantum upgrades
 
Anyone else think that catpeople should have quantum-style upgrades? Like the ability to be dead and alive at the same time, or pass through two doors at once?

Any ideas on how to model such traits?

stefanj 02-01-2011 11:52 AM

Re: [DF] Catpeople quantum upgrades
 
This only applies to cat people kept in soundproof boxes capable of masking any evidence of their existence or non-existence.

Which sounds like as a good place as any for cat people.

Anders 02-01-2011 11:56 AM

Re: [DF] Catpeople quantum upgrades
 
Should have some kind of Tunneling advantage as well, I suppose.

Bruno 02-01-2011 12:16 PM

Re: [DF] Catpeople quantum upgrades
 
Fundmenetally, it's one level of Duplication. Possibly even with Glamour :)

panton41 02-01-2011 12:16 PM

Re: [DF] Catpeople quantum upgrades
 
On a more traditional note, there should be an upgrade to have "nine lives" like racial Luck, Serendipity or Extra Life.

RyanW 02-01-2011 12:21 PM

Re: [DF] Catpeople quantum upgrades
 
Add Compulsive Behavior (Claiming) and Odious Racial Habit (Affection/Contempt, toss a coin every five minutes).

jacobmuller 02-01-2011 01:12 PM

Re: [DF] Catpeople quantum upgrades
 
Extra Life x8 (Takes extra time*, x8**, -80%) [40]. *Normally requires one game session to return - this takes 128 game sessions:) "Where's that darn cat!" **can be reduced for quicker returns but never removed.

Humabout 02-01-2011 01:19 PM

Re: [DF] Catpeople quantum upgrades
 
Any cat should be Overconfident, Selfish, be a sharp dresser with Compulsive Self-Grooming, too.

mjonz 02-01-2011 01:42 PM

Re: [DF] Catpeople quantum upgrades
 
What about the whole suck the breath away from sleepers?

Anders 02-01-2011 02:01 PM

Re: [DF] Catpeople quantum upgrades
 
Affliction (Choking, Only on sleeping persons)?

Trachmyr 02-01-2011 02:14 PM

Re: [DF] Catpeople quantum upgrades
 
Quote:

Originally Posted by Humabout (Post 1116417)
Any cat should be Overconfident, Selfish, be a sharp dresser with Compulsive Self-Grooming, too.

Not at all! My cat is certainly not selfish... in fact he has Compulsive Generosity (Give small dead animals as gifts)!

Anders 02-01-2011 02:16 PM

Re: [DF] Catpeople quantum upgrades
 
It's to say "This is what I'm capable of. You're next."

stefanj 02-01-2011 03:36 PM

Re: [DF] Catpeople quantum upgrades
 
Special Effect: Droppings irristable to canines [0]

Stone Dog 02-01-2011 06:06 PM

Re: [DF] Catpeople quantum upgrades
 
Quote:

Originally Posted by Trachmyr (Post 1116458)
Not at all! My cat is certainly not selfish... in fact he has Compulsive Generosity (Give small dead animals as gifts)!

Yeah, he is either gloating because you have never killed prey or trying to lead you into basic competance by example.

They are not presents.

roguebfl 02-01-2011 06:08 PM

Re: [DF] Catpeople quantum upgrades
 
Quote:

Originally Posted by Stone Dog (Post 1116599)
Yeah, he is either gloating because you have never killed prey or trying to lead you into basic competance by example.

They are not presents.

Excuse me? I bring down plenty of prey!, I'm a mean hand with the can opener ;)

munin 02-01-2011 08:52 PM

Re: [DF] Catpeople quantum upgrades
 
Smear: Injury Tolerance (Diffuse; Accessibility, Unobserved, -20%; Swarm, +80%) [160]. Notes: Take a Concentrate maneuver to activate, Move maneuvers to smear your location over an area up to one mile wide, a Ready maneuver to change your viewpoint within your smear, and Move maneuvers and a Concentrate maneuver to collapse to a new location. Observation by others prevents use and forces collapse. 160 points.

Ensemble Mod:
Serendipity (Nuisance Effect, -5%; Wishing, +100%) [30/level] + Super Luck (Nuisance Effect, -5%; Wishing, +100%) [195/level]. Notes: You can dictate many events around you, but sometimes find yourself in the control of inscrutable cosmic beings. 225 points per level.

Stone Dog 02-02-2011 12:31 AM

Re: [DF] Catpeople quantum upgrades
 
Quote:

Originally Posted by roguebfl (Post 1116602)
Excuse me? I bring down plenty of prey!, I'm a mean hand with the can opener ;)

When your cans scamper and/or fly your cat may be satisfied that you aren't completely helpless. Now get back in the kitchen and fetch your lord and master some tuna! ;)

roguebfl 02-02-2011 01:35 AM

Re: [DF] Catpeople quantum upgrades
 
Quote:

Originally Posted by Stone Dog (Post 1116755)
When your cans scamper and/or fly your cat may be satisfied that you aren't completely helpless. Now get back in the kitchen and fetch your lord and master some tuna! ;)


Nah for scampering I hunt d20's, and my feline master agrees they are most excellent prey

teviet 02-02-2011 02:08 AM

Re: [DF] Catpeople quantum upgrades
 
Quote:

Originally Posted by munin (Post 1116673)
Smear: Injury Tolerance (Diffuse; Accessibility, Unobserved, -20%; Swarm, +80%) [160]. Notes: Take a Concentrate maneuver to activate, Move maneuvers to smear your location over an area up to one mile wide, a Ready maneuver to change your viewpoint within your smear, and Move maneuvers and a Concentrate maneuver to collapse to a new location. Observation by others prevents use and forces collapse. 160 points.

Ensemble Mod:
Serendipity (Nuisance Effect, -5%; Wishing, +100%) [30/level] + Super Luck (Nuisance Effect, -5%; Wishing, +100%) [195/level]. Notes: You can dictate many events around you, but sometimes find yourself in the control of inscrutable cosmic beings. 225 points per level.

Only if it's Nick Stavrianos's cat. Stavrianos's cat can run circles around Schrödinger's cat.

TeV

Darekun 02-02-2011 04:42 AM

Re: [DF] Catpeople quantum upgrades
 
Quote:

Originally Posted by munin (Post 1116673)
Smear:
[…]
Ensemble Mod:

"I think cats are technically classified as a liquid" and "tigers add panache and savoir-faire to any social occasion"? :J


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