| Ultraviolet |
01-17-2011 08:55 AM |
Re: [LT] Question about the optional hit locations
Quote:
Originally Posted by Jonas
(Post 1108152)
I was reading through my copy of Low-Tech due to writing up armor for my next game, and happened to notice the optional the optional rule on page 102. Specifically the one splitting the Torso hit location into Chest and Abdomen, which strikes me as more realistic but does leave me asking for some clarification as to how this interacts with the 'stock' hit location chart or its expanded version in MA. I'm fairly sure I'm reading it right, but would rather take a moment and ask a potentially silly question to make sure before going to my players with a false assumption.
- Does it replace the standard groin location or merely join it?
- Am I reading the text right that its only slightly harder to hit then the default torso?
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As I see it, Torso is split into Chest and Abdomen - this in addition to Groin. I believe it has soemthing to do with the problems with making a rigid armour that covers entire torso, usually it's only chest for mobility purposes, the abdomen needs somethign at least a little flexible.
IMHO it really sounds like the Groin is a tieeny, tiny location - but it is still covered by rolling '11' on 3d. This is the same propability as '9' for Chest (if Torso '9-10' is split evenly into Chest & Abdomen)
The way we play it, is that 9 is Chest, 10 Stomach and 11 is called Pelvis, which covers the lower abdomen and hips as well as the "Glockenspiel" for want of a more politically corrent word for this very tender part of the male anatomy. Almost all locations on the 3d have an adidtional 1d 'advanced roll' on our tables, where rolling a '1' is bad news. '1' for Chest/Abdomen is Vitals, and 'Groin' for Pelvis (which counts as vitals, but double shock). On Limbs and Extremities it might be things like Joints for Cr dam or Arteries for Imp/Cut/Pi. And so on.
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