Re: GURPS Low-Tech Companion 3: Daily Life and Economics
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I know several lawyers (including two or three who are gamers), several dozen lawyer jokes, and have seen several hundred (at least) portrayed in fiction. I am trying to recollect any notion of them being categorically clumsy, being sloppy eaters, being poorly dressed, or stiffening up below room temperature. Perhaps elsewhere these are traits associated with the study of law. If Ciaran felt the need to write an unfunny vitriolic post unrelated to the topic at hand, he might have been further ahead to make a post saying, "Lawyers are bad people, hurf durf, amirite?" In any event, courtrooms have been staples of drama for many centuries, including in some of the time period covered by Low-Tech (although admittedly adversarial courts come towards the end of that period). It seemed odd to have judges but not lawyers or their TL 2 predecessors, orators. |
Re: GURPS Low-Tech Companion 3: Daily Life and Economics
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
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Personally, I'm a horrible person. Ham-Fisted too, especially if I'm wearing mittens. |
Re: GURPS Low-Tech Companion 3: Daily Life and Economics
This is the kind of thing ill buy for sure!
<3 |
Re: GURPS Low-Tech Companion 3: Daily Life and Economics
<MOD>
Let's all drop the "lawyers are evil" thing. Tagging broad categories of people with negative traits isn't smurfy, and neither is the serious thread divergence that occurs because of it. I've addressed this with Ciaran separately. (Otherwise, the thread is great. Please continue.) </MOD> |
Re: GURPS Low-Tech Companion 3: Daily Life and Economics
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My mental model is that a blacksmith needs to be this strong to hammer the iron as a full-time job, at best scaled slightly for SM, but there's no need to assume that an average-ST ogre isn't plenty strong enough to work as a blacksmith full-time, so over half of ogres are eligible for the job, and the work does not noticably "challenge" their musculature to stimulate strength development. Quote:
Also stone cutting. How much does ST help there? I'm inclined to assume the shaping of the stones isn't particularly ST-intensive. Maybe all masons are minimum ST 11, but being stronger shouldn't enable them to work more than a few percent faster, because the chisel-hammering doesnt have to be - as far as I know - full force. Oh, and farming. Harvesting in particular. How ST-intensive is that? And how does high HT, and Fit or Very Fit, interact with laobur? |
Re: GURPS Low-Tech Companion 3: Daily Life and Economics
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
I have a minor question about LTC:3, actually. Since LT seems to hint that it contains guidelines for among other things producing and more importantly repairing armor, does this mean it contains some sort of system for tracking armor damage and degradation? So far I'm on the fence as far as getting any of the companions, but if it does have such a thing I might end up getting it.
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
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It's got a couple of pages of DR and HP ratings for weapons, and a page on armor damage, repairing armor, and armor maintenance. The repairs section does refer to LTC 3 for detailed information, but offers a "quick assumption" for people who don't have it or don't need the detail from LTC 3. |
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