[Spaceships]If Hyperspace is a fluid medium
I have been thinking about building spaceships for a TL10 setting. I have decided that hyperspace and reactionless thrusters exist and was thinking about appropriate techno-babble.
Both stardrives and reactionless thrusters require a vehicle minimum mass greater than 300 tons, i.e. SM+8 or larger. They are also gravity limited, they can get you in and out of orbit but surface/orbit transfers need fusion torches or other reaction drives. So it occurred to me that if hyperspace is filled with some type of fluid medium (ether?) it could explain a couple of things. 1) Drag from this medium explains why FTL drives have a top speed rather than an acceleration. 2) "Reactionless" actually use this hyperspace fluid as reaction mass. Some questions for speculation: Would reactionless drives be pseudovelocity? Would their acceleration be felt by the occupants? If hyperspace + normal-space are a closed system could the various conservation laws remain valid? Would this require a transfer of energy/momentum between hyper and normal space? What other effects fall out of this setup? Jeff |
Re: [Spaceships]If Hyperspace is a fluid medium
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Re: [Spaceships]If Hyperspace is a fluid medium
How do reactionless drives work in TrueSpace?
Closed system in terms of energy is probably best, unless you have some sort of Subspace e.g. for dumping waste heat and running cloaking devices. As for relativity, you'll have to alter it one way or another. I suggest you find (and optionally resurrect) my thread of questions and ideas about ways to ditch relativity with minimal collateral damage to the rest of physics. |
Re: [Spaceships]If Hyperspace is a fluid medium
1) Drag from this medium explains why FTL drives have a top speed rather than an acceleration.
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2) "Reactionless" actually use this hyperspace fluid as reaction mass. Quote:
Would reactionless drives be pseudovelocity? Would their acceleration be felt by the occupants? Quote:
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If hyperspace + normal-space are a closed system could the various conservation laws remain valid? Quote:
Would this require a transfer of energy/momentum between hyper and normal space? Quote:
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Literally cracking a planet is hard when your impactor is going to flash explode at the first breath of atmosphere. However, you can fairly easily get to the point where the radiation flash not only sterilizes a hemisphere but blows off a large fraction of the atmosphere and renders the place uninhabitable that way;. |
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If you're hyperrelativistic (really close to c), the explosion could be arbitrarily large. TeV |
Re: [Spaceships]If Hyperspace is a fluid medium
For a game, collision rules might be good enough - 186,000 mps is pretty near c, multiply that by 6d by 3 by HP/ST (use dHP/dST for dDamage). Just make that explosive damage.
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