Mixing Low-Tech armour rules with Ultra-Tech materials?
Has anyone written up the various armour materials from Ultra-Tech (or High-Tech for that matter) in the format used in Low-Tech yet? Or worked out a formula to convert them at least?
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Re: Mixing Low-Tech armour rules with Ultra-Tech materials?
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Re: Mixing Low-Tech armour rules with Ultra-Tech materials?
While I don't know what OP is asking about, I was wondering about the Armour Quality rules of LT, and how to adapt them to UT? Could I get my Combat Hardsuit tailored? Or my Commando Battlesuit? Because that'd be awesome :P
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Re: Mixing Low-Tech armour rules with Ultra-Tech materials?
Hmmmm, Low Tech armor weighs Torso x3.05
Ultra Tech weighs Torso x4 Any idea the difference? |
Re: Mixing Low-Tech armour rules with Ultra-Tech materials?
Isn't the definition of what the "Torso" is different in LT and UT? I think some locations changed in LT, but no books with me at the moment.
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Skull: UT says 1 lb, LT says 1.4 lb Face: UT says 1 lb, LT says 0.7 lb Head: UT says 2 lb, LT says 2.1 lb Neck: UT says 0.5 lb, LT says 0.35 lb Torso: UT says 7 lb, LT says 7 lb Chest: UT says 5 lb, LT says 5.25 lb Abdomen (Groin in UT): UT says 2 lb, LT says 1.75 lb Arms: UT says 2.5 lb, LT says 3.5 lb Hands: UT says 1 lb, LT says 0.7 lb Legs: UT says 5 lb, LT says 7 lb Feet: UT says 2 lb, LT says 0.7 lb Total: UT says 20 lb, LT says 21.35 lb. Much of this is just rounding, though UT weights are notably low for many armor types (a TL 9 reflex vest has an areal density of 0.4 lb/sf, which is less than half the weight of a TL 8 level IIIa vest that provides similar protection). |
Re: Mixing Low-Tech armour rules with Ultra-Tech materials?
While we're at it, does anyone see any problems with combining the rules in High-Tech for high-tech versions of low-tech armors with the armor rules and stats in Low-Tech?
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Re: Mixing Low-Tech armour rules with Ultra-Tech materials?
That is one thing I wondered about. In LT, armor defends itself from damage at DR-1, so a DR 5 chest plate defends itself from damage with DR 4, which is good for the DR numbers and granularity at that scale. But what about UT armor, with DR 100 or more? Does it defend itself with DR 99? or is the DR-1 a result of the small numbers, and would it be more accurate to be something like 90% of DR (at LT armor values, that would round off to DR-1)?
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And LT isn't 3.05, it's 2.85. The Hands/Legs 10% is only for separate hands/legs. As I fell asleep I realised the Arm and Leg breakdowns make more sense as Shoulder 10/ Upper arm 10/ elbow 5/ forearm 15/ hand 10 and thigh 45/ knee 5/ shin 40/ foot 10. But re OP: nope, I ain't done that yet. It might be nice to do it and get a (is it) Dan Howard(?)-ish UT booklet of typical suits. |
Re: Mixing Low-Tech armour rules with Ultra-Tech materials?
Technomancer suggests for things like Fortify increase DR by 5% if DR is greater than 20
I think Id use 10% though, and lower by 10% for cheap So Hardened Commando Battlesuit DR 115, Cheap 95 And modify ST bonuses etc the same |
Re: Mixing Low-Tech armour rules with Ultra-Tech materials?
It would be really nice to see an integrated approach to this.
LT, HT, UT all using the same rules (percentage based for scale, with notes about how low level granularity rounds out). I think it would help make the 'Universal' label more accurate. |
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Re: Mixing Low-Tech armour rules with Ultra-Tech materials?
armour per location: LowTech compared to Ultratech
It ain't perfect but you can see that the two charts published involved rounding of numbers: it makes them easier to use. Code:
Location LT UT UT as LT% Houserule LT%/ UT fraction |
Re: Mixing Low-Tech armour rules with Ultra-Tech materials?
Sorry, out walking the dogs and realised I'd left a lot out:0
The chart above cannot be used for Low-Tech: the sum of the parts must be greater than the whole; each separate part needs an attachment point, ties and straps, and that all adds up. 305% instead of 28#%. Ultratech clothing can be a single piece of cloth, eg a boiler suit with a zip front and an attached hood. The numbers in the chart reflect the surface area to be covered but don't allow for attachments or crossover, eg my sweater covers my arms to the wrist and my gloves cover my wrists and my overcoat covers my wrists: sitting here waiting to go to work I have 4 layers of cloth over my abdomen, one on my legs and arms, two on my chest and shoulders. A chain hauberk that covers torso and arms can be a single piece 140% but chain arms to wear with a plate "chest" will be more than 40%; so, as LT has it, 50% is perfectly logical. UT and LT do match but LT allows for straps. |
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TL Type $ Wgt NotesDon time should be no more than 15, as for a chain vest, and should probably be less, nothing to tie or maybe just a snap-stud/ zipper? |
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