[Spaceships] Warhead system
Hi All.
I have a TL10,SM4 design for a drone space fighter. (HEDM engine). One of it's distinguishing features is a 3slot modular weapons pod(front section). I designed a laser pod (2xFixed UV Laser + MHD turbine) and a torpedo pod (2xLauncher + RF conventional) I also wanted to design an option to fill the modular section with a single massive bomb (turning the entire craft into a torpedo). The closest reference I found was the conversion of a launcher to a bomb bay (tippling weapons load of a launcher). How would you stat the BOMB system? Adi |
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You could also calculate the damage of a Cargo Bay full of explosives (not packed into a warhead designed to be launched). An SM+4 Cargo Bay holds 0.5 tons, which is 6d×12 dDamage at TL9 (Plastex B, $20K), 6d×15 at TL10 (High-Energy Explosive, $40K), 6d×20 at TL11 and 6d×28 at TL12 (Plasma Explosive, $100K) -- see p. UT88. Explosion dDamage does not scale linearly with number of cargo bays. Also, just colliding with another ship will do at least 6d×45×(mps) dDamage (see Ramming or Colliding Spacecraft, p. SS61). |
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3 SM+4 modules as cargo give 1.5 tons, which would let you fit a 56cm bomb, thats 6dx140. Given that a dedicated SM+4 missile does 6dx240-280, that seems pretty good to me.
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No, wait my bad, 6dx14 and 6dx24-28 respectively. looking at the old damage table. Yeah the collision is going to do the most damage no matter what you load up with.
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It's not an either or situation. It would be especially effective if the collision actually carried the drone through the armor and the bomb would detonate inside (I think bunker buster bombs work this way). How would you treat this? Adi |
Re: [Spaceships] Warhead system
One thing to remember is that Spaceships takes a fairly realistic approach to the amount kinetic energy spaceships have. Challenger and Endevour were both impacted by a paint flake in space and the second case it penetrated half the depth of the glass (which is around an inch thick). I've heard an orbiting bolt would probably go in one side and out of the other of the Space Shuttle... longways. Every built-for-purpose space weapon design and used to date have kinetic-kill.
So you can see why at miles-per-second velocity explosives aren't worth the trouble. |
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The hypervelocity talk makes me wonder about enormous shaped charge weapons. Would the lack of atmosphere extend the range of the jet? |
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Since the top of HEAT jet speed is at the bottom of orbital speeds there would only be a small niche where the HEAT offered any advantage over direct impact. |
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