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-   -   [Spaceships] Warhead system (https://forums.sjgames.com/showthread.php?t=76253)

adimar 01-10-2011 07:59 PM

[Spaceships] Warhead system
 
Hi All.
I have a TL10,SM4 design for a drone space fighter. (HEDM engine).
One of it's distinguishing features is a 3slot modular weapons pod(front section).
I designed a laser pod (2xFixed UV Laser + MHD turbine)
and a torpedo pod (2xLauncher + RF conventional)
I also wanted to design an option to fill the modular section with a single massive bomb (turning the entire craft into a torpedo).
The closest reference I found was the conversion of a launcher to a bomb bay
(tippling weapons load of a launcher).

How would you stat the BOMB system?

Adi

sir_pudding 01-10-2011 08:02 PM

Re: [Spaceships] Warhead system
 
Quote:

Originally Posted by adimar (Post 1104552)
How would you stat the BOMB system?

Treat it like cargo space, and then figure the statistics of the warhead based on what fits?

munin 01-10-2011 09:07 PM

Re: [Spaceships] Warhead system
 
Quote:

Originally Posted by sir_pudding (Post 1104556)
Treat it like cargo space, and then figure the statistics of the warhead based on what fits?

If you calculate it based on warheads, you can fit a 32cm electromagnetic or grav gun warhead in an SM+4 Cargo Bay, which does 6d×8 dDamage.

You could also calculate the damage of a Cargo Bay full of explosives (not packed into a warhead designed to be launched). An SM+4 Cargo Bay holds 0.5 tons, which is 6d×12 dDamage at TL9 (Plastex B, $20K), 6d×15 at TL10 (High-Energy Explosive, $40K), 6d×20 at TL11 and 6d×28 at TL12 (Plasma Explosive, $100K) -- see p. UT88. Explosion dDamage does not scale linearly with number of cargo bays.

Also, just colliding with another ship will do at least 6d×45×(mps) dDamage (see Ramming or Colliding Spacecraft, p. SS61).

sir_pudding 01-10-2011 09:14 PM

Re: [Spaceships] Warhead system
 
Quote:

Originally Posted by munin (Post 1104587)
Also, just colliding with another ship will do at least 6d×45×(mps) dDamage (see Ramming or Colliding Spacecraft, p. SS61).

Yeah, Kinetic Kill is almost always going to be better than a non-nuke payload. On the other hand you should be able to fit a pretty big nuke or antimatter warhead in there.

Snoman314 01-11-2011 03:33 AM

Re: [Spaceships] Warhead system
 
3 SM+4 modules as cargo give 1.5 tons, which would let you fit a 56cm bomb, thats 6dx140. Given that a dedicated SM+4 missile does 6dx240-280, that seems pretty good to me.

Snoman314 01-11-2011 03:44 AM

Re: [Spaceships] Warhead system
 
No, wait my bad, 6dx14 and 6dx24-28 respectively. looking at the old damage table. Yeah the collision is going to do the most damage no matter what you load up with.

adimar 01-15-2011 01:40 AM

Re: [Spaceships] Warhead system
 
Quote:

Originally Posted by Snoman314 (Post 1104698)
.... 6dx14 and 6dx24-28 respectively....Yeah the collision is going to do the most damage no matter what you load up with.

10x for your help guys.
It's not an either or situation.
It would be especially effective if the collision actually carried the drone through the armor and the bomb would detonate inside (I think bunker buster bombs work this way).

How would you treat this?

Adi

panton41 01-15-2011 09:36 AM

Re: [Spaceships] Warhead system
 
One thing to remember is that Spaceships takes a fairly realistic approach to the amount kinetic energy spaceships have. Challenger and Endevour were both impacted by a paint flake in space and the second case it penetrated half the depth of the glass (which is around an inch thick). I've heard an orbiting bolt would probably go in one side and out of the other of the Space Shuttle... longways. Every built-for-purpose space weapon design and used to date have kinetic-kill.

So you can see why at miles-per-second velocity explosives aren't worth the trouble.

lexington 01-15-2011 10:29 AM

Re: [Spaceships] Warhead system
 
Quote:

Originally Posted by ciaran_skye (Post 1107023)
One thing to remember is that Spaceships takes a fairly realistic approach to the amount kinetic energy spaceships have. Challenger and Endevour were both impacted by a paint flake in space and the second case it penetrated half the depth of the glass (which is around an inch thick). I've heard an orbiting bolt would probably go in one side and out of the other of the Space Shuttle... longways. Every built-for-purpose space weapon design and used to date have kinetic-kill.

So you can see why at miles-per-second velocity explosives aren't worth the trouble.

A explosive has the advantage of being able to cause some damage even if it misses. In a setting without superscience engines being able to deny a slightly larger area by using a a nuclear or antimatter weapon might be worth it.

The hypervelocity talk makes me wonder about enormous shaped charge weapons. Would the lack of atmosphere extend the range of the jet?

Fred Brackin 01-15-2011 11:07 AM

Re: [Spaceships] Warhead system
 
Quote:

Originally Posted by lexington (Post 1107039)
The hypervelocity talk makes me wonder about enormous shaped charge weapons. Would the lack of atmosphere extend the range of the jet?

It would probably do a number of complicated things to it but my best guess is that you'd get a mathematical looking cone/spray of metallic droplets instead.

Since the top of HEAT jet speed is at the bottom of orbital speeds there would only be a small niche where the HEAT offered any advantage over direct impact.


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