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-   -   [LT] Shoes and Boots (https://forums.sjgames.com/showthread.php?t=76245)

DanHoward 01-12-2011 01:24 AM

Re: [LT] Shoes and Boots
 
Quote:

Originally Posted by Trachmyr (Post 1105116)
I've asked this before, and the response has always been something on the order of "Light Leather is not armor so it does not need a table entry". Really Frusterating!

Actually the response was this.
http://forums.sjgames.com/showpost.p...03&postcount=4

Trachmyr 01-12-2011 02:00 AM

Re: [LT] Shoes and Boots
 
Quote:

Originally Posted by DanHoward (Post 1105130)

Actually the response was this.
http://forums.sjgames.com/showpost.p...08&postcount=6

And what RPK worked out would also be quite incorrect because the weights for Clothing in LT is incorrect.

Bruno 01-12-2011 09:33 AM

Re: [LT] Shoes and Boots
 
Quote:

Originally Posted by Trachmyr (Post 1105139)
Actually the response was this.
http://forums.sjgames.com/showpost.p...08&postcount=6

And what RPK worked out would also be quite incorrect because the weights for Clothing in LT is incorrect.

"Quite" is a little strong - it's exactly half, since the weights were doubled. It has a clear relationship with the correct answer, and WAS based on the most correct information available at the time ;)

EDIT:
This would be the amended Torso entry in full, weight adjusted slightly to produce almost exactly 10 lbs when multiplied by 3.05 because I'm a gigantic nerd.

Light Leather/Winter Clothing
DR 1/0* (needs a new footnote, as DR is vs cutting only)
$180
3.3 lbs
TL 0
Don 30 (extrapolated from other leathers, and frankly winter clothing takes time to assemble so I'm comfortable with this).

Special Features: Comfortable, counts as cold-weather survival gear if fully covered.


Interesting notes - almost twice as expensive as medium leather, less than half as protective, a third the weight. "Half" of medium leather would be DR 1 against everything but impaling. DR 1 against nothing but cutting is enough worse that I'm comfortable calling it a third the protection and therefore appropriate to the weight. High cost is obviously due to enhanced attention to comfort (as this is clothing, not armor).

Trachmyr 01-12-2011 01:01 PM

Re: [LT] Shoes and Boots
 
Quote:

Originally Posted by Bruno (Post 1105226)
"Quite" is a little strong - it's exactly half, since the weights were doubled. It has a clear relationship with the correct answer, and WAS based on the most correct information available at the time ;)

But is was not correct, and instead of giving us the correct answer now, the post points to an incorrect one.

I'm not criticizing RPK, he attempted to provide an answer even though he wasn't connected with LT... I appreciate that. I also don't fault him that the answer was incorrect, it's a matter of "garbage in = garbage out".

Quote:

EDIT:
This would be the amended Torso entry in full, weight adjusted slightly to produce almost exactly 10 lbs when multiplied by 3.05 because I'm a gigantic nerd.
Then you should note that Heavy Clothing is not 10 pounds, but 8 pounds (in order to match values in HT)... this correction appears in the errata as well.

Additionally, you do not divide by 3.05... weight of clothing does not include the weight of footwear. The errata goes on to mention that Heavy Clothing does include the cost of gloves, but it can be inferred that their weight is also not included. Thus it is debatable whether or not the weight of scarves and headgear is included. Thus you need to divide by 2.85 (if the weight of neck/headgear is included), or more likely 2.5 (if no accessory weight is included).

Between those values (2.85 and 2.5) you have 2.666, which also happens to produce an integer, thus this is the value I went with.

------------

For cost, you can use the entire 3.05 divisor. I would also base armor on -1 status clothing (s -1 status generally represents minimum to survive with no frills), thus after rounding up, you get $30.

demonsbane 01-13-2011 10:34 AM

Re: [LT] Shoes and Boots
 
Quote:

Originally Posted by Lupo (Post 1104975)
I think you could make good money by writing and selling a book titled
"How Low Tech was actually supposed to be, if not for consistancy and pagecount concerns"

LOL

But really, a full-fledged article with Dan's comments about GURPS Low-Tech armor and clothing . . . in GURPS Low-Tech would be valuable, and even actually needed.

jacobmuller 01-13-2011 02:19 PM

Re: [LT] Shoes and Boots
 
Would this fit the bill?

Code:

TL        Torso Armour                                        DR        Cost        Weight        Don        Notes
0        Leather, light (or winter clothing/ furs)        1*        $50        6        30        [7]

[7] DR1 vs cutting only!


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