Re: Combat Maneuvers Cheat Sheet
I am curious, has anyone compiled any cheat sheets printed horizontally?
i could make great use of something like that! |
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Re: Combat Maneuvers Cheat Sheet
I'm still really new to this game so bear with me if you will, and I'm also new to cheat sheets and other players supports.
So I downloaded the file and I'm wondering if this is a file for players to read upon or is it something you actually patch into another program and it will do all the combat calculation for you? |
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I use the Cheat Sheet as a reference for the numerous combat options GURPS offers. During play I as a gm or my players will - hopefully before their turn starts - look up stuff they didn't know by heart. On the front page, in the red box, you have all the Maneuvers existing in GURPS Combat. In the light red section of the red box, are attack options. In the red extra effort section you can find those combat options that require you to pay an FP to be use. In the blue box below, you have Active Defense options - things you can do if you get hit in combat. In the blue extra effort section you can find all those defense options that cost FP to use. On the back side you can find a hit location and damage modifier table for humanoids. This is a combined hit location table from Basic Set, Martials Arts, Low-Tech and Horror. If you get his in a specific location on your body, you can look up the effects there. Then there's a critical hit and miss table as well as a speed range table. Last but not least, there's a section explaining all the ranged and melee weapon statistics. I hope this helps? Cheers Onkl |
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Thank you for doing this (: |
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Try to play a GURPS Lite game first and add additional combat options over time. Else, it is likely to lead to slow combat and frustration. In my case, it did :) Cheers! |
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Like, force players to build a special ability into a poorer combat maneuver? Something dominating, like AoA to teleport your opponent into the dragon's lair. Instead of rolling for damage, you roll for succeeding the spell. |
Re: Combat Maneuvers Cheat Sheet
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Now to your question: There are certainly people out there that use custom maneuvers, I am not one of them. I would say that it is not something that GURPS players usually do, but then I do not know all the GURPS players. RAW (rules as written) when casting a spell in combat, a wizard will choose a concentrate maneuver to cast a spell. |
Re: Combat Maneuvers Cheat Sheet
Quick question: where did you find the Digestive Tract hit location?
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Re: Combat Maneuvers Cheat Sheet
Hello Onkl,
thank you very much for your work! It is greatly appreciated. It would be very nice of you if you could add another item to your Cheat Sheet. The Damage Type from B269. I did it once with your version 1.98 (see here) [lower third of page one, in the "Parry"-row ]. But since I have no InDesign it was a bit cumbersome to get it done. Thank you. |
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I'll see what I can do. I've had an unreleased version slumbering for a few weeks now. I think I'll get around to it tonight, so stay tuned... or better yet: Suggest other additions... I'll also incorporate changes suggested to the Injury Cheat Sheet. Cheers! Onkl |
Re: Combat Maneuvers Cheat Sheet
Version 2.04 of the Combat Maneuvers Cheat Sheet released.
Combat Maneuvers Cheat Sheet 2.04 Combat Maneuvers Cheat Sheet 2.04 eReader Version Imperial Combat Maneuvers Cheat Sheet 2.04 eReader Version Metric Combat Maneuvers Cheat Sheet 2.04 - InDesign Source File Changes 2.04:
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Re: Combat Maneuvers Cheat Sheet
Truly it is a work of art, even unto version 1.
I particularly like page 1 of 2.04:) PS re the art - I was never able to figure out what the little green doodles were - until I was testing a laminator. <3LEGO Rangers |
Re: Combat Maneuvers Cheat Sheet
Loving the sheet, just another couple of pointers,
page 3 and 4 seem to be the same, not sure if they were copied And as pointed out in the injury topic I think there may be a bit of a misleading segment on the hit locations of the face and skull in regards to knockdown and stunning as it sounds like any injury causing a shock penalty leads to a knockdown and stunning roll with a penalty instead of just injuries that lead to a major wound. |
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Re: Combat Maneuvers Cheat Sheet
I love this thing you do, Onkl!
I find it is really helpful for intermediate players who want to start to use more sophisticated fighting, though it is bewildering to new players who are just wrapping their heads around overlapping combat turns. Quote:
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Re: Combat Maneuvers Cheat Sheet
Thanks for this! It is a table-top must for my campaigns.
I used it for our web app for hit location (link in the signature) and linked to this thread. |
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I've already bookmarked your webapp and now that I saw the disclaimer I am even more fond of it ;) Thanks a bunch! Cheers Onkl |
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I hope the GM screen for DFRPG is very similar to your tables (just removing the stuff more appropriate to TL5+ games and also (unfortunately) the rules that wont be in DFRPG)
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Re: Combat Maneuvers Cheat Sheet
I'm already playing with the idea of making a GM screen or a CMCS for DF once it's released. I want to see what comes in the package first and then make a worthy supplement.
Thanks for the high praise! Cheers Onkl |
Re: Combat Maneuvers Cheat Sheet
I was about to print the Injury and Maneuvers sheets and came back here to see if any revisions have been made since the last time I downloaded them.
It appears none have, which is a good sign. When I show it to people I tell them it was posted and then scrutinized/vetted by the forumites here so you know it has to be complete and accurate. Onkl, thank you for your work on these valuable pages. Everyone else, thank you for your contributions in making them as comprehensive as they can be. |
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Tell me if I'm wrong. |
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My interpretation would also be that for non-major-wounds to the head or vitals, like the lowest 1 HP damage for normal humans, there is shock (-1 in the example) and a knockdown roll, but the latter not penalized. quote from B420: "Whenever you suffer a major wound, and whenever you are struck in the head (skull, face, or eye) or vitals for enough injury to cause a shock penalty (see Shock, p. 419), you must make an immediate HT roll to avoid knockdown and stunning." |
Re: Combat Maneuvers Cheat Sheet
I got this link watching a Y.T vid
But the latest version 2.04 are all dead links. Is there anyway I could get a pdf of 2.04? Thanks |
Re: Combat Maneuvers Cheat Sheet
The links all work fine for me. What kind of error are you getting when you try and access them?
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