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-   -   Combat Maneuvers Cheat Sheet (https://forums.sjgames.com/showthread.php?t=76205)

gmjasongurps 08-06-2012 09:29 AM

Re: Combat Maneuvers Cheat Sheet
 
I am curious, has anyone compiled any cheat sheets printed horizontally?
i could make great use of something like that!

Onkl 08-07-2012 03:50 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by gmjasongurps (Post 1418472)
I am curious, has anyone compiled any cheat sheets printed horizontally?
i could make great use of something like that!

I currently do not have a plan to update my sheets to landscape. But your request is noted (As I myself have bought a landscape GM screen...).

Deadite 08-07-2012 06:03 AM

Re: Combat Maneuvers Cheat Sheet
 
I'm still really new to this game so bear with me if you will, and I'm also new to cheat sheets and other players supports.

So I downloaded the file and I'm wondering if this is a file for players to read upon or is it something you actually patch into another program and it will do all the combat calculation for you?

Onkl 08-07-2012 06:37 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Deadite (Post 1418997)
I'm still really new to this game so bear with me if you will, and I'm also new to cheat sheets and other players supports.

So I downloaded the file and I'm wondering if this is a file for players to read upon or is it something you actually patch into another program and it will do all the combat calculation for you?

The sheet is meant to be printed out and will not do any combat calculations for you.

I use the Cheat Sheet as a reference for the numerous combat options GURPS offers. During play I as a gm or my players will - hopefully before their turn starts - look up stuff they didn't know by heart.

On the front page, in the red box, you have all the Maneuvers existing in GURPS Combat. In the light red section of the red box, are attack options. In the red extra effort section you can find those combat options that require you to pay an FP to be use.

In the blue box below, you have Active Defense options - things you can do if you get hit in combat. In the blue extra effort section you can find all those defense options that cost FP to use.

On the back side you can find a hit location and damage modifier table for humanoids. This is a combined hit location table from Basic Set, Martials Arts, Low-Tech and Horror. If you get his in a specific location on your body, you can look up the effects there.

Then there's a critical hit and miss table as well as a speed range table. Last but not least, there's a section explaining all the ranged and melee weapon statistics.

I hope this helps?

Cheers

Onkl

Deadite 08-07-2012 07:13 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Onkl (Post 1419004)
The sheet is meant to be printed out and will not do any combat calculations for you.

I use the Cheat Sheet as a reference for the numerous combat options GURPS offers. During play I as a gm or my players will - hopefully before their turn starts - look up stuff they didn't know by heart.

On the front page, in the red box, you have all the Maneuvers existing in GURPS Combat. In the light red section of the red box, are attack options. In the red extra effort section you can find those combat options that require you to pay an FP to be use.

In the blue box below, you have Active Defense options - things you can do if you get hit in combat. In the blue extra effort section you can find all those defense options that cost FP to use.

On the back side you can find a hit location and damage modifier table for humanoids. This is a combined hit location table from Basic Set, Martials Arts, Low-Tech and Horror. If you get his in a specific location on your body, you can look up the effects there.

Then there's a critical hit and miss table as well as a speed range table. Last but not least, there's a section explaining all the ranged and melee weapon statistics.

I hope this helps?

Cheers

Onkl

It does helped, now I'm absolutely sure it's something I desperately needed, considering how green I am to the game.

Thank you for doing this (:

Onkl 08-07-2012 07:35 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Deadite (Post 1419011)
It does helped, now I'm absolutely sure it's something I desperately needed, considering how green I am to the game.

Thank you for doing this (:

I nearly stopped playing GURPS when I used all the combat options in the first game I ran.

Try to play a GURPS Lite game first and add additional combat options over time. Else, it is likely to lead to slow combat and frustration. In my case, it did :)

Cheers!

Deadite 08-07-2012 08:01 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Onkl (Post 1419021)
I nearly stopped playing GURPS when I used all the combat options in the first game I ran.

Try to play a GURPS Lite game first and add additional combat options over time. Else, it is likely to lead to slow combat and frustration. In my case, it did :)

Cheers!

I'm thinking about making all of the options available and maybe creating some other ones? Is this something people who play GURPS would commonly do?


Like, force players to build a special ability into a poorer combat maneuver? Something dominating, like AoA to teleport your opponent into the dragon's lair. Instead of rolling for damage, you roll for succeeding the spell.

Onkl 08-07-2012 08:25 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Deadite (Post 1419025)
I'm thinking about making all of the options available and maybe creating some other ones? Is this something people who play GURPS would commonly do?

Like, force players to build a special ability into a poorer combat maneuver? Something dominating, like AoA to teleport your opponent into the dragon's lair. Instead of rolling for damage, you roll for succeeding the spell.

I'm not trying to be impolite and will answer your question but please do not derail this thread any further. In this forum, there are many people that know a lot more about GURPS than I do and they are all willing to share their knowledge with you. So, if you have questions, create a new thread and ask them there please. This thread is to discuss the combat cheat sheet and improvements to it.

Now to your question:

There are certainly people out there that use custom maneuvers, I am not one of them. I would say that it is not something that GURPS players usually do, but then I do not know all the GURPS players. RAW (rules as written) when casting a spell in combat, a wizard will choose a concentrate maneuver to cast a spell.

apoc527 08-27-2012 12:38 AM

Re: Combat Maneuvers Cheat Sheet
 
Quick question: where did you find the Digestive Tract hit location?

Celti 08-27-2012 12:39 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by apoc527 (Post 1430873)
Quick question: where did you find the Digestive Tract hit location?

Page 19 of Low-Tech: Instant Armour, in the list of Abdomen sub-locations.

LordHelmet 09-20-2012 07:01 AM

Re: Combat Maneuvers Cheat Sheet
 
Hello Onkl,

thank you very much for your work! It is greatly appreciated.

It would be very nice of you if you could add another item to your Cheat Sheet. The Damage Type from B269. I did it once with your version 1.98 (see here) [lower third of page one, in the "Parry"-row ]. But since I have no InDesign it was a bit cumbersome to get it done.

Thank you.

Onkl 09-20-2012 07:13 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by LordHelmet (Post 1445900)
Hello Onkl,

thank you very much for your work! It is greatly appreciated.

It would be very nice of you if you could add another item to your Cheat Sheet. The Damage Type from B269. I did it once with your version 1.98 (see here) [lower third of page one, in the "Parry"-row ]. But since I have no InDesign it was a bit cumbersome to get it done.

Thank you.

Seems like a worthywhile addition... I think I even premade that table...

I'll see what I can do. I've had an unreleased version slumbering for a few weeks now.

I think I'll get around to it tonight, so stay tuned... or better yet: Suggest other additions... I'll also incorporate changes suggested to the Injury Cheat Sheet.

Cheers!

Onkl

Onkl 09-20-2012 04:15 PM

Re: Combat Maneuvers Cheat Sheet
 
Version 2.04 of the Combat Maneuvers Cheat Sheet released.

Combat Maneuvers Cheat Sheet 2.04
Combat Maneuvers Cheat Sheet 2.04 eReader Version Imperial
Combat Maneuvers Cheat Sheet 2.04 eReader Version Metric

Combat Maneuvers Cheat Sheet 2.04 - InDesign Source File

Changes 2.04:
  • Changed the color scheme: The maneuvers are now GREEN for GO! and the defenses are RED for DANGER... or something like that.
  • Monster Hunter/Action Range Table for quicker gameplay - I colored up the standart range/speed table and made the value bold italic that are to be used with monster hunters and action.
  • Thanks celti for pointing out the flaw in the hit location table "I just found a flaw in the Hit Locations section; in note 11, it says 'Other attacks cannot target the vitals', but crushing attacks can, as per note 18 and the last paragraph of p.137 in Martial Arts."
  • Thanks LordHelmet for suggesting to (re)add a damage modifier table.

jacobmuller 09-20-2012 04:40 PM

Re: Combat Maneuvers Cheat Sheet
 
Truly it is a work of art, even unto version 1.
I particularly like page 1 of 2.04:)

PS re the art - I was never able to figure out what the little green doodles were - until I was testing a laminator. <3LEGO Rangers

Aneirin 09-20-2012 05:44 PM

Re: Combat Maneuvers Cheat Sheet
 
Loving the sheet, just another couple of pointers,

page 3 and 4 seem to be the same, not sure if they were copied

And as pointed out in the injury topic I think there may be a bit of a misleading segment on the hit locations of the face and skull in regards to knockdown and stunning as it sounds like any injury causing a shock penalty leads to a knockdown and stunning roll with a penalty instead of just injuries that lead to a major wound.

OldSam 09-20-2012 07:11 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Onkl (Post 1446204)
Version 2.04 of the Combat Maneuvers Cheat Sheet released.

...nice :)

Dammann 09-20-2012 07:17 PM

Re: Combat Maneuvers Cheat Sheet
 
I love this thing you do, Onkl!
I find it is really helpful for intermediate players who want to start to use more sophisticated fighting, though it is bewildering to new players who are just wrapping their heads around overlapping combat turns.

Quote:

Originally Posted by Aneirin (Post 1446266)
page 3 and 4 seem to be the same, not sure if they were copied

Check the units on the range/size table. I thought the same thing at first.

jacobmuller 09-21-2012 10:01 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Aneirin (Post 1446266)
Loving the sheet, just another couple of pointers,

page 3 and 4 seem to be the same, not sure if they were copied

And as pointed out in the injury topic I think there may be a bit of a misleading segment on the hit locations of the face and skull in regards to knockdown and stunning as it sounds like any injury causing a shock penalty leads to a knockdown and stunning roll with a penalty instead of just injuries that lead to a major wound.

now I've had a chance to read over it, I see what you mean. Cool - still all fits on a single laminated sheet:)

MIB.6361 03-02-2013 02:50 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Aneirin (Post 1446266)

page 3 and 4 seem to be the same, not sure if they were copied.

I thought the same thing until I noticed page 3 uses the metric system.

bongotastic 05-09-2013 04:26 PM

Re: Combat Maneuvers Cheat Sheet
 
Thanks for this! It is a table-top must for my campaigns.

I used it for our web app for hit location (link in the signature) and linked to this thread.

Onkl 05-15-2013 04:17 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by bongotastic (Post 1575158)
Thanks for this! It is a table-top must for my campaigns.

I used it for our web app for hit location (link in the signature) and linked to this thread.

Hi

I've already bookmarked your webapp and now that I saw the disclaimer I am even more fond of it ;) Thanks a bunch!

Cheers

Onkl

lachimba 11-09-2016 03:09 AM

Re: Combat Maneuvers Cheat Sheet
 
I hope the GM screen for DFRPG is very similar to your tables (just removing the stuff more appropriate to TL5+ games and also (unfortunately) the rules that wont be in DFRPG)

Onkl 12-02-2016 04:19 AM

Re: Combat Maneuvers Cheat Sheet
 
I'm already playing with the idea of making a GM screen or a CMCS for DF once it's released. I want to see what comes in the package first and then make a worthy supplement.

Thanks for the high praise!

Cheers

Onkl

MIB.6361 07-28-2017 02:16 PM

Re: Combat Maneuvers Cheat Sheet
 
I was about to print the Injury and Maneuvers sheets and came back here to see if any revisions have been made since the last time I downloaded them.
It appears none have, which is a good sign.

When I show it to people I tell them it was posted and then scrutinized/vetted by the forumites here so you know it has to be complete and accurate.

Onkl, thank you for your work on these valuable pages. Everyone else, thank you for your contributions in making them as comprehensive as they can be.

Captain Joy 07-28-2017 02:34 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by MIB.6361 (Post 2113283)
I was about to print the Injury and Maneuvers sheets and came back here to see if any revisions have been made since the last time I downloaded them.
It appears none have, which is a good sign.

Actually, maybe there should be.

Quote:

Originally Posted by B420
Modifiers: -5 for a major wound to the face or vitals (or to the groin, on a humanoid male); -10 for a major wound to the skull or eye…

My impression is that anytime the face, vitals, skull, or eye take injury you must make an immediate HT roll to avoid knockdown and stunning. Only if it is also a major wound is the HT roll penalized.

Tell me if I'm wrong.

OldSam 07-30-2017 05:38 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Captain Joy (Post 2113294)
Actually, maybe there should be.

My impression is that anytime the face, vitals, skull, or eye take injury you must make an immediate HT roll to avoid knockdown and stunning. Only if it is also a major wound is the HT roll penalized.

I'd say you read it really precisely. Though mostly it should be a non-critical detail, no real game-breaker... ;)
My interpretation would also be that for non-major-wounds to the head or vitals, like the lowest 1 HP damage for normal humans, there is shock (-1 in the example) and a knockdown roll, but the latter not penalized.


quote from B420: "Whenever you suffer a major wound, and whenever you are struck in the head (skull, face, or eye) or vitals for enough injury to cause a shock penalty (see Shock, p. 419), you must make an immediate HT roll to avoid knockdown and stunning."

briansommers 03-13-2023 07:08 AM

Re: Combat Maneuvers Cheat Sheet
 
I got this link watching a Y.T vid
But the latest version 2.04 are all dead links.

Is there anyway I could get a pdf of 2.04?
Thanks

Celti 03-13-2023 09:29 AM

Re: Combat Maneuvers Cheat Sheet
 
The links all work fine for me. What kind of error are you getting when you try and access them?


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