Re: Combat Maneuvers Cheat Sheet
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Re: Combat Maneuvers Cheat Sheet
UPDATED November 3 2011, 11:15 CET
Combat Maneuvers Cheat Sheet 2.00 Combat Maneuvers Cheat Sheet 2.00 eReader Version Imperial Combat Maneuvers Cheat Sheet 2.00 eReader Version Metric Combat Maneuvers Cheat Sheet 2.00 - InDesign Source File Changes 2.00:
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I don't suppose we can get the new breakdown for abdomen and upper and lower chest from Instant Armor included?
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Note to self, include these two as soon as you got a second to breathe ;) You know it's xmas, and like every year... I don't have a minute of free time.
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Cheers and thanks for your suggestions! Onkl |
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Just checked this out.... and I love it!
Thanks very much for all your hard work, it will certainly be put to use around my gaming table. |
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One question- what's the difference between pages 2 and 3? They look identical, but I haven't done a total comparison. Thanks!
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Ah, thanks, I wasn't looking for such a subtle ( yet critical) change. Thanks, this is priceless for noob GURPS GMs like myself!
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I went to FedEx Kinkos and printed off 6 of these and laminated them. They make for gorgeous gaming aids.
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I hate to be pushy, but seeing this thread bumped reminded me... is there an ETA for including the expanded Abdomen location from Instant Armour yet?
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This is really useful.
Is there any chance of getting a few more sheets happening? Like an injury one for example? |
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I made one, not nearly as awesome as Onkl's, but here it is:
http://dl.dropbox.com/u/15729188/GUR...ib%20Sheet.pdf Let me know what I got wrong as I made it to help myself learn the system in the first place! |
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Good start. Needs special location rules from Martial Arts and Tactical Shooting added too |
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can a mod please condense this so one can find the files easier.
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First, just want to add that I like the sheet.
Second, one suggestion: it seems like Step & Wait is an okay option by Kromm (according to a comment in this thread). Maybe this can fit in the description of the wait action? |
Re: Combat Maneuvers Cheat Sheet
UPDATED February 8 2011, 22:42 CET
Combat Maneuvers Cheat Sheet 2.01 Combat Maneuvers Cheat Sheet 2.01 eReader Version Imperial Combat Maneuvers Cheat Sheet 2.01 eReader Version Metric Combat Maneuvers Cheat Sheet 2.01 - InDesign Source File Changes 2.01:
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Instead of preparing the DF Adventure I'll run on Saturday, I tried to create an Injury Cheat Sheet...
It's not much more than a teaser, it is far from complete... but it's here: Injury Cheat Sheet v0.01 Please do not hold back with corrections, it's 2am here, I've got a headache and must be at work tomorrow at 8, so please be gentle in your critisism. Cheers Onkl |
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You might include the expanded injury rules from Martial Arts and High-Tech.
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I think this is meant to be less than or equals to. |
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These sheets are fantastic! Thanks for the work! I look forward to the finished injury sheet.
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Now I cant live without theses sheets! I repeat what I have said before: "great work friend!"
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First, I've got to say I just adore the sheet, and it's been absolutely a godsend in terms of its usefulness in my gaming of combat.
I would suggest these additions: (1) A "Heart" location. It gets a -5 to hit (harder than a generic strike to the Vitals), which is mentioned in Horror, p. 30 and MH3: The Enemy, p. 10. Same wounding multiplier as vitals, and never explicitly listed as a "new hit location", it does have a more specific,tougher to-hit penalty. And obviously it's relevant to any campaign that features creatures that require a heart hit to kill or wound badly. (2) On DF14: Psi, p. 34, the new combat maneuvers All-Out Concentrate and All-Out Defense (Mental Defense) are added. Although they appear in a DF supplement, and about psi, they look well-balanced and applicable to really any campaign that features abilities that require concentration or enable mental defense. (3) Not sure where it would go, or if it's too specific even for this sheet, but a new Posture was included in Pyramid 3/34: Alternate GURPS, p. 12 ("A New Take on Grappling") that of lying down on your side ("lying on side", I guess). Same penalties for Lying Down (Face Up or Down), but just like Lying Face-Up there are some subtle differences that come into play when it comes to things like facing; note again this was an enhanced take on grappling. Just thought I'd mention it here for completeness. |
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Great work again, perfect to have abdomen included! :) Thanks a lot!
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There is little space on the sheet as is, it would take a lot of work to include the mentioned changes though. I will try never the less... please be patient, I don't know when I will be able to release anything new. Cheers Onkl |
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Yeah... well, what can I say... didn't do what I was supposed to but made an update to the Sheet... enjoy
UPDATED February 14 2011, 22:24 CET Combat Maneuvers Cheat Sheet 2.02 Combat Maneuvers Cheat Sheet 2.02 eReader Version Imperial Combat Maneuvers Cheat Sheet 2.02 eReader Version Metric Combat Maneuvers Cheat Sheet 2.02 - InDesign Source File Changes 2.02: Added Step and Wait in the Description section, thanks bjork. Added Heart hit location at -5 hit penalty, miss by 1 hits torso and usual vitals description, thanks Curwen3. Added All-Out Concentrate in the Description section, thanks Curwen3. Added All-Out Defense (Mental Defense) as a Maneuver, thanks Curwen3. To Do: Quote:
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What about expanding to a second sheet? |
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Nice to see that you are still working on it =).
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I don't want the Maneuvers to expand to a second page. I like how you see them all at once as it is now. Cheers Onkl |
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I really really like the combat cheat sheet. The only problem is my poor eyes.
Is there by any chance an expanded version that uses a bigger font? If not I may start fiddling with one in my spare time. |
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But as he even published his source file, you could take his version, free enough space by deleting some lines which are not so important for you and then apply a bigger font to everything... ;) |
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This sheet is truly marvelous. I created something similar, but it's garbage compared to this. I LOVE IT! That said, I have something to add. :)
I've always been frustrated with the fact that knockdown and stunning are such an important part of the GURPS combat system, yet: 1) Neither knockdown nor stunning have an entry in the index (you have to look under Major Wounds). 2) The hit location notes for head, skull and vital don't mention that *any* injury to those locations which is sufficient to cause shock results in a health check vs. knockdown and stunning (p. B420). Since you have pretty much copied those hit location notes from RAW, I see the same issue. My recommendation would be to change the following footnotes as follows: [3] The skull gets an extra DR 2. Wounding modifier is ×4. Injuries sufficient to cause a shock penalty incur knockdown rolls; knockdown rolls from major wounds are at -10. Critical hits use the Critical Head Blow Table (B556). Exception: These special effects do not apply to tox damage. [4] Jaw, cheeks, nose, ears, etc. If the target has an open-faced helmet, ignore its DR. Injuries sufficient to cause a shock penalty incur knockdown rolls; knockdown rolls from major wounds are at -5. Critical hits use the Critical Head Blow Table (B556). Cor damage gets a ×1.5 wounding modifier, and if it inflicts a major wound, it also blinds one eye (both eyes on damage over full HP). Random attacks from behind hit the skull instead. On front hit, roll 1d. 1 means skull [3] hit if attack is imp, pi, tbb. Otherwise it’s a nose hit [15]. [11] Heart, lungs, kidneys, etc. Increase wounding modifier for imp or pi attack to ×3. Increase wounding modifier for tbb attack to ×2. Other attacks cannot target the vitals. Injuries sufficient to cause a shock penalty incur knockdown rolls. |
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Cheers |
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Cheers Onkl |
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I just found a flaw in the Hit Locations section; in note 11, it says 'Other attacks cannot target the vitals', but crushing attacks can, as per note 18 and the last paragraph of p.137 in Martial Arts.
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Now seriously, have you tried removing the "shrink to fit" option when printing it? it might help. Here, if i don't do that, I end up with letter pages scaled to 96% of normal size when trying to print them on A4 paper. As for providing alternate sizes, I know what nightmare that can be. However, one very nice paper size is american comic book size (17 x 26 cm - 6 5/8" x 10 ¼" for those using ACU/Imperial), not for printing, but for displaying in a widescreen turned 90º. In my tablet (Asus eee Pad Transformer, with a 1280x800 10.1" screen) it maximizes screen real estate (Android 3+ uses 48 pixels on the bottom of the screen for the system bar). |
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Are the damage type multipliers on this sheet already? I can't find it. I saw where the injury tolerance table was, but both would seem to fit on the injuries cheat sheet (page 3, I hope).
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Anyway, thanks a lot for your effort, Onkl. |
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My understanding is we did the switchover at around 1860...It kinda got overshadowed by some people getting upset about other states allowing people to be owned and those states in a temper tantrum attacked the first states... Needless to say the business of killing each other was kind of distracting. |
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Still, countries like the UK in the 20th century overhauled their entire currency to be decimalized, and much of Europe as a whole was able to muster the spirit and will to scrap their old currencies in favour of the euro (even if that and the whole EU and Euro Zone concept seems now to have been not so hot of an idea). Other nations have been able to make large scale sweeping changes to their economies, currencies, and measurements (including switching over to the metric system!) despite at times political instability and issues both domestic and foreign. Right now I believe the only states not having switched to the metric system are those in the USA and the state of Liberia (a nation descended from freed African American slaves)... and despite Liberia's crippling domestic problems, it's been in the process of switching itself to metric. It's like there's something in the water in much of the US that makes it just slow to respond or show any real initiative, at least insofar as it comes to adopting any good ideas that come from outside its borders . But I suppose this is all getting a bit off topic for this thread. Ideally we'd all use A4 instead of letter size paper is the point, I guess. |
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Although I did see an estimate that for NASA it would cost a prohibitively large portion of their budget to metricise. |
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For me, the font size is just too small, so I'll probably go with Printing as a Poster (in the Adobe print properties). This will automatically divide the pages into two; setting it to 150% zoom with 0.25 inch overlap results in a each page turning into two landscape pages with readable font sizes. |
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As always, if you find something that's wrong, please let me know! Cheers Onkl I myself did the same thing Eric suggested, I just printed it on a bigger size paper and got it laminated... |
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Hi guys, I've had some time at my hands and tried to improve the injury cheat sheet.
Injury Cheat Sheet 0.02 Any comments you might have would be appreciated. I'm in the process of making a backpage for the sheet with all the mundane healing options available and some more tables. Cheers Onkl |
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awesome, I love these
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Looks great as always.
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Very cool, thank you.
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Awesome. This is totally more than version 0.02 though. I'd call it a beta, at least. :-)
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One thing the sheet could be clearer about is how crippling thresholds work. Essentially, you need to take more damage than the threshold for a limb to be crippled and it is this slightly higher number that must be doubled in order to sever a limb.
Here is a relevant example from p. B421: "A blow to a limb or extremity can never cause more injury than the minimum required to cripple that body part. For example, if a man has 10 HP and suffers 9 points of injury to his right arm, he loses only 6 HP – the minimum required to cripple his arm." The sheet makes it seem like you only need to take HP/2 to cripple an arm but in fact you need to take (HP/2 + 1) rounded down which is often one higher. By the same token, damage needed to destroy an arm is often two higher than what you might expect from the sheet. |
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Version 0.50 of the Injury Cheat Sheet.
There are still tons of errors, wrong formats, omissions... but it's getting there. I've added a second sheet on which I have a lot of work to do. As always, please help me make the sheet better for the benefit of all - so post those errors and whishes and... Cheers Onkl |
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Actually, the clearest way to state the crippling threshold is simply Over HP/2. The formula HP/2+1 isn't strictly correct. For example, if HP is 11, HP/2 = 5.5. 5.5+1=6.5, which would create rounding confusion (as it's greater than 6, so is 6 really enough to cripple?). However, the crippling threshold for HP 11 is, in fact, 6.
Strictly speaking, ROUNDDOWN(HP/2)+1 is correct, but it's a bit cumbersome. |
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Injury Cheat Sheet 0.51 |
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Now just remove the "(round down)" notation next to Crippling Injury and it's perfect. ;-)
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Injury & Conditions Cheat Sheet 0.52 |
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Another Update:
Injury & Recovery Cheat Sheet 0.53 I'm playing around with colors - and the second page still needs lot's of work. Enjoy Onkl |
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EDIT, on the followup, it speaks that damage over twice the crippling threshold means that the part is destroyed, it should be injury... |
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But since this quote from Basic Set cleary says it must be a single injury, what do you do with accumulated damage? I got 10 ST, 10 HP, 10 HT: My Hand thus has 4 HP, when I receive a single wound of 5 HP my hand is crippled What happenes when I receive two wounds, one with 2 and one with 4 injury to my hand? How much HP will I have left, 5 or 4? Will my hand be crippled? I've updated the sheet and deleted the permanently from the sentence, thank you very much Kuroshime. I just updated the last Version and put it online. Cheers Onkl |
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You'll be interested in Martial Arts, which has extended partial crippling rules in there. But it still uses the worst wound on a location - you'd have to target an existing wound to aggravate it, really. After all, in combat if you hit me in the arm four times and actually manage to saw away at the same spot each time? I am the most unlucky person in the world. It's different from dressing a game animal, where you are sawing at the same spot. |
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Cheers |
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New Version up:
Injury & Recovery Cheat Sheet 0.54 I think the colors are ok as they are, added a Physiology Table and made some minor corrections (I hope :)) Cheers Onkl |
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Bookmarked with great thanks!! Wonderful resource.
Very minor typo found: Under Critical Miss Table, result 15, the word "crippled" is misspelled. |
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I want to share a printing tip for Americans. It might be obvious to many people, but here it is just in case. This comes from printing using a Mac and a Brother MFC-845CW printer, but this should work for everyone.
You can easily purchase legal size (8.5x14) paper here and I think that most printers work with that size (as well as A4, but it's less likely to be stock here). If you print the Cheat Sheet on legal size paper, it will print at 113% of the original size. This gives you a 2-page (front & back) Cheat Sheet in text that is pretty easy to read. If you print the Cheat Sheet on regular letter size (8.5x11) paper, it will print at 92% of the original size. Onkl, thanks for creating and maintaining this terrific resource. |
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