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-   -   Combat Maneuvers Cheat Sheet (https://forums.sjgames.com/showthread.php?t=76205)

Kuroshima 10-31-2011 05:43 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Rasputin (Post 1270547)
It works fine on an iPad.

Unzoomed and with the untrimmed margins? I don't really think so. The iPad has less resolution than my Android tablet, and since the originals are A4 sheets, it's actually worse, given it's 4:3 aspect ratio. If you're speaking about the doc with the margins trimmed, well, it shows properly with most reader software, except for Vudroid, that treat the viewbox properly

Onkl 11-03-2011 05:18 AM

Re: Combat Maneuvers Cheat Sheet
 
UPDATED November 3 2011, 11:15 CET

Combat Maneuvers Cheat Sheet 2.00
Combat Maneuvers Cheat Sheet 2.00 eReader Version Imperial
Combat Maneuvers Cheat Sheet 2.00 eReader Version Metric

Combat Maneuvers Cheat Sheet 2.00 - InDesign Source File

Changes 2.00:
  • eReader Versions without Borders, as per Kuroshimas request.

Celti 12-17-2011 02:13 PM

Re: Combat Maneuvers Cheat Sheet
 
I don't suppose we can get the new breakdown for abdomen and upper and lower chest from Instant Armor included?

Onkl 12-20-2011 03:12 AM

Re: Combat Maneuvers Cheat Sheet
 
Note to self, include these two as soon as you got a second to breathe ;) You know it's xmas, and like every year... I don't have a minute of free time.

Quote:

Originally Posted by Rasputin (Post 1241688)
Edit: Oh, and the pelvis hit location from Tactical Shooting. You might want to round those linear measurements as well.

Got Tactical Shooting, this should be no problem.

Quote:

Originally Posted by Celti (Post 1294797)
I don't suppose we can get the new breakdown for abdomen and upper and lower chest from Instant Armor included?

On my way to buy Instant Armor now, should be able to incorprate those new hit locations on my sheet!

Cheers and thanks for your suggestions!

Onkl

Trachmyr 12-20-2011 03:27 AM

Re: Combat Maneuvers Cheat Sheet
 
Just checked this out.... and I love it!

Thanks very much for all your hard work, it will certainly be put to use around my gaming table.

apoc527 12-20-2011 08:51 AM

Re: Combat Maneuvers Cheat Sheet
 
One question- what's the difference between pages 2 and 3? They look identical, but I haven't done a total comparison. Thanks!

Onkl 12-20-2011 09:15 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by apoc527 (Post 1296204)
One question- what's the difference between pages 2 and 3? They look identical, but I haven't done a total comparison. Thanks!

One got a speed/range table with metric values, the other one has imperial...

apoc527 12-20-2011 05:09 PM

Re: Combat Maneuvers Cheat Sheet
 
Ah, thanks, I wasn't looking for such a subtle ( yet critical) change. Thanks, this is priceless for noob GURPS GMs like myself!

apoc527 01-27-2012 11:25 PM

Re: Combat Maneuvers Cheat Sheet
 
I went to FedEx Kinkos and printed off 6 of these and laminated them. They make for gorgeous gaming aids.

Celti 01-28-2012 12:33 AM

Re: Combat Maneuvers Cheat Sheet
 
I hate to be pushy, but seeing this thread bumped reminded me... is there an ETA for including the expanded Abdomen location from Instant Armour yet?

lachimba 02-05-2012 06:20 PM

Re: Combat Maneuvers Cheat Sheet
 
This is really useful.

Is there any chance of getting a few more sheets happening?


Like an injury one for example?

safisher 02-05-2012 07:48 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by lachimba (Post 1318244)
Like an injury one for example?

Yes! That would be very handy.

apoc527 02-05-2012 10:12 PM

Re: Combat Maneuvers Cheat Sheet
 
I made one, not nearly as awesome as Onkl's, but here it is:

http://dl.dropbox.com/u/15729188/GUR...ib%20Sheet.pdf

Let me know what I got wrong as I made it to help myself learn the system in the first place!

lachimba 02-05-2012 10:21 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by apoc527 (Post 1318342)
I made one, not nearly as awesome as Onkl's, but here it is:

http://dl.dropbox.com/u/15729188/GUR...ib%20Sheet.pdf

Let me know what I got wrong as I made it to help myself learn the system in the first place!

IMHO
Good start. Needs special location rules from Martial Arts and Tactical Shooting added too

Beoferret 02-05-2012 10:44 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by apoc527 (Post 1318342)
I made one, not nearly as awesome as Onkl's, but here it is:

http://dl.dropbox.com/u/15729188/GUR...ib%20Sheet.pdf

Let me know what I got wrong as I made it to help myself learn the system in the first place!

Love it. Hope you don't mind if I use this. As for adding the other optional stuff from Martial Arts and Tactical Shooting .... well, maybe on another page? I like that this has all the basic set rules, without any further complications. In other words, it'll be really useful with new GURPS players.

apoc527 02-05-2012 10:48 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by lachimba (Post 1318345)
IMHO
Good start. Needs special location rules from Martial Arts and Tactical Shooting added too

Good point, I'll have to add those eventually. I do have those books, so I'm sure I'll want to use the extra special rules eventually.

lachimba 02-05-2012 11:07 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Beoferret (Post 1318349)
As for adding the other optional stuff from Martial Arts and Tactical Shooting .... well, maybe on another page? I like that this has all the basic set rules, without any further complications. In other words, it'll be really useful with new GURPS players.

Though it already has some of the vitals being included in body hits rules from Martial Arts.

apoc527 02-05-2012 11:13 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by lachimba (Post 1318358)
Though it already has some of the vitals being included in body hits rules from Martial Arts.

That's from High Tech actually (though I know it's duplicated in MA). This sheet was designed to help me learn the Basic Set + High Tech, though I didn't get quite as advanced as MA and TS. I will though...and probably soon.

lachimba 02-05-2012 11:23 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by apoc527 (Post 1318360)
That's from High Tech actually

yes quite right

zuldan 02-06-2012 07:55 PM

Re: Combat Maneuvers Cheat Sheet
 
can a mod please condense this so one can find the files easier.

bjork 02-08-2012 03:13 PM

Re: Combat Maneuvers Cheat Sheet
 
First, just want to add that I like the sheet.

Second, one suggestion: it seems like Step & Wait is an okay option by Kromm (according to a comment in this thread). Maybe this can fit in the description of the wait action?

Onkl 02-08-2012 03:41 PM

Re: Combat Maneuvers Cheat Sheet
 
UPDATED February 8 2011, 22:42 CET

Combat Maneuvers Cheat Sheet 2.01
Combat Maneuvers Cheat Sheet 2.01 eReader Version Imperial
Combat Maneuvers Cheat Sheet 2.01 eReader Version Metric

Combat Maneuvers Cheat Sheet 2.01 - InDesign Source File

Changes 2.01:
  • Added Pelvis hit location from Tactical Shooting
  • Added Abdomen hit location explanation and rolls
  • Added mModifiers for flail parries
  • Fixed font problem in the version information

Onkl 02-08-2012 03:50 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by lachimba (Post 1318244)
Is there any chance of getting a few more sheets happening?
Like an injury one for example?

When I find the time I'll condense the one I now have.

Quote:

Originally Posted by zuldan (Post 1318805)
can a mod please condense this so one can find the files easier.

I always update the post on the first page, so you can download the file from there, no need to look for the update post.

Quote:

Originally Posted by bjork (Post 1319626)
Second, one suggestion: it seems like Step & Wait is an okay option by Kromm (according to a comment in this thread). Maybe this can fit in the description of the wait action?

I'll add this in the next update, too bad I missed your post by a few minutes ;(

Onkl 02-08-2012 03:53 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by apoc527 (Post 1318342)
I made one, not nearly as awesome as Onkl's, but here it is:

http://dl.dropbox.com/u/15729188/GUR...ib%20Sheet.pdf

Let me know what I got wrong as I made it to help myself learn the system in the first place!

Nice... if you allow, I'll add this to my condensed new sheet.

Onkl 02-08-2012 07:06 PM

Re: Combat Maneuvers Cheat Sheet
 
Instead of preparing the DF Adventure I'll run on Saturday, I tried to create an Injury Cheat Sheet...

It's not much more than a teaser, it is far from complete... but it's here:

Injury Cheat Sheet v0.01

Please do not hold back with corrections, it's 2am here, I've got a headache and must be at work tomorrow at 8, so please be gentle in your critisism.

Cheers

Onkl

Celti 02-08-2012 07:09 PM

Re: Combat Maneuvers Cheat Sheet
 
You might include the expanded injury rules from Martial Arts and High-Tech.

apoc527 02-08-2012 07:50 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Onkl (Post 1319654)
Nice... if you allow, I'll add this to my condensed new sheet.

Please, by all means! If you could include this name on the credits, that'd be great!

lachimba 02-08-2012 10:01 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Onkl (Post 1319733)

Please do not hold back with corrections, it's 2am here, I've got a headache and must be at work tomorrow at 8, so please be gentle in your critisism.

Cheers

Onkl

'8 If you have >= 1/3 HP left, you halve your Move and Dodge (round up)'

I think this is meant to be less than or equals to.

trechriron 02-09-2012 02:45 AM

Re: Combat Maneuvers Cheat Sheet
 
These sheets are fantastic! Thanks for the work! I look forward to the finished injury sheet.

Mateus 02-09-2012 05:03 AM

Re: Combat Maneuvers Cheat Sheet
 
Now I cant live without theses sheets! I repeat what I have said before: "great work friend!"

JCurwen3 02-13-2012 09:34 PM

Re: Combat Maneuvers Cheat Sheet
 
First, I've got to say I just adore the sheet, and it's been absolutely a godsend in terms of its usefulness in my gaming of combat.

I would suggest these additions:

(1) A "Heart" location. It gets a -5 to hit (harder than a generic strike to the Vitals), which is mentioned in Horror, p. 30 and MH3: The Enemy, p. 10. Same wounding multiplier as vitals, and never explicitly listed as a "new hit location", it does have a more specific,tougher to-hit penalty. And obviously it's relevant to any campaign that features creatures that require a heart hit to kill or wound badly.

(2) On DF14: Psi, p. 34, the new combat maneuvers All-Out Concentrate and All-Out Defense (Mental Defense) are added. Although they appear in a DF supplement, and about psi, they look well-balanced and applicable to really any campaign that features abilities that require concentration or enable mental defense.

(3) Not sure where it would go, or if it's too specific even for this sheet, but a new Posture was included in Pyramid 3/34: Alternate GURPS, p. 12 ("A New Take on Grappling") that of lying down on your side ("lying on side", I guess). Same penalties for Lying Down (Face Up or Down), but just like Lying Face-Up there are some subtle differences that come into play when it comes to things like facing; note again this was an enhanced take on grappling. Just thought I'd mention it here for completeness.

lachimba 02-13-2012 10:48 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by JCurwen3 (Post 1322547)

(2) On DF14: Psi, p. 34, the new combat maneuvers All-Out Concentrate and All-Out Defense (Mental Defense) are added. Although they appear in a DF supplement, and about psi, they look well-balanced and applicable to really any campaign that features abilities that require concentration or enable mental defense.

I don't have my books with me, but I think there is something similar in Psionic Powers so it is more widely useful.

OldSam 02-14-2012 10:58 AM

Re: Combat Maneuvers Cheat Sheet
 
Great work again, perfect to have abdomen included! :) Thanks a lot!

JCurwen3 02-14-2012 01:03 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by lachimba (Post 1322561)
I don't have my books with me, but I think there is something similar in Psionic Powers so it is more widely useful.

Weird that I missed it in the more general book... you're right! Those two new mental maneuvers are on Psionic Powers, p. 11 as well, verbatim.

Onkl 02-14-2012 01:36 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by JCurwen3 (Post 1322547)
(1) A "Heart" location. It gets a -5 to hit (harder than a generic strike to the Vitals), which is mentioned in Horror, p. 30 and MH3: The Enemy, p. 10. Same wounding multiplier as vitals, and never explicitly listed as a "new hit location", it does have a more specific,tougher to-hit penalty. And obviously it's relevant to any campaign that features creatures that require a heart hit to kill or wound badly.

(2) On DF14: Psi, p. 34, the new combat maneuvers All-Out Concentrate and All-Out Defense (Mental Defense) are added. Although they appear in a DF supplement, and about psi, they look well-balanced and applicable to really any campaign that features abilities that require concentration or enable mental defense.

(3) Not sure where it would go, or if it's too specific even for this sheet, but a new Posture was included in Pyramid 3/34: Alternate GURPS, p. 12 ("A New Take on Grappling") that of lying down on your side ("lying on side", I guess). Same penalties for Lying Down (Face Up or Down), but just like Lying Face-Up there are some subtle differences that come into play when it comes to things like facing; note again this was an enhanced take on grappling. Just thought I'd mention it here for completeness.

These are all noteworthy additions, I'll include them in my to do list.
There is little space on the sheet as is, it would take a lot of work to include the mentioned changes though. I will try never the less... please be patient, I don't know when I will be able to release anything new.

Cheers

Onkl

JCurwen3 02-14-2012 02:04 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Onkl (Post 1322796)
These are all noteworthy additions, I'll include them in my to do list.
There is little space on the sheet as is, it would take a lot of work to include the mentioned changes though. I will try never the less... please be patient, I don't know when I will be able to release anything new.

Cheers

Onkl

Thanks! No hurry, I just wanted to contribute for completion's sake.

Onkl 02-14-2012 03:25 PM

Re: Combat Maneuvers Cheat Sheet
 
Yeah... well, what can I say... didn't do what I was supposed to but made an update to the Sheet... enjoy

UPDATED February 14 2011, 22:24 CET

Combat Maneuvers Cheat Sheet 2.02
Combat Maneuvers Cheat Sheet 2.02 eReader Version Imperial
Combat Maneuvers Cheat Sheet 2.02 eReader Version Metric

Combat Maneuvers Cheat Sheet 2.02 - InDesign Source File

Changes 2.02:

Added Step and Wait in the Description section, thanks bjork.
Added Heart hit location at -5 hit penalty, miss by 1 hits torso and usual vitals description, thanks Curwen3.
Added All-Out Concentrate in the Description section, thanks Curwen3.
Added All-Out Defense (Mental Defense) as a Maneuver, thanks Curwen3.

To Do:

Quote:

Originally Posted by JCurwen3 (Post 1322547)
Not sure where it would go, or if it's too specific even for this sheet, but a new Posture was included in Pyramid 3/34: Alternate GURPS, p. 12 ("A New Take on Grappling") that of lying down on your side ("lying on side", I guess). Same penalties for Lying Down (Face Up or Down), but just like Lying Face-Up there are some subtle differences that come into play when it comes to things like facing; note again this was an enhanced take on grappling. Just thought I'd mention it here for completeness.


Daeglan 02-14-2012 05:27 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Onkl (Post 1322796)
These are all noteworthy additions, I'll include them in my to do list.
There is little space on the sheet as is, it would take a lot of work to include the mentioned changes though. I will try never the less... please be patient, I don't know when I will be able to release anything new.

Cheers

Onkl


What about expanding to a second sheet?

Mateus 02-14-2012 05:27 PM

Re: Combat Maneuvers Cheat Sheet
 
Nice to see that you are still working on it =).

Onkl 02-15-2012 01:03 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Daeglan (Post 1322996)
What about expanding to a second sheet?

There has been a second sheet for quite some time now, I'm doing an injury sheet right now, so it soon will be three pages.
I don't want the Maneuvers to expand to a second page. I like how you see them all at once as it is now.

Cheers

Onkl

mehrkat 02-15-2012 11:07 AM

Re: Combat Maneuvers Cheat Sheet
 
I really really like the combat cheat sheet. The only problem is my poor eyes.

Is there by any chance an expanded version that uses a bigger font? If not I may start fiddling with one in my spare time.

OldSam 02-15-2012 04:53 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by mehrkat (Post 1323376)
Is there by any chance an expanded version that uses a bigger font?

Certainly the problem is that the space on the paper is very limited.
But as he even published his source file, you could take his version, free enough space by deleting some lines which are not so important for you and then apply a bigger font to everything... ;)

ericbsmith 02-15-2012 08:07 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by OldSam (Post 1323514)
Certainly the problem is that the space on the paper is very limited.
But as he even published his source file, you could take his version, free enough space by deleting some lines which are not so important for you and then apply a bigger font to everything... ;)

Well, sure, if you have Adobe InDesign. Which is a $600+ software suite. This is why I tend to use Word and Excel then make sure the documents are compatible with OpenOffice.

ericbsmith 02-15-2012 08:09 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by mehrkat (Post 1323376)
I really really like the combat cheat sheet. The only problem is my poor eyes.

Is there by any chance an expanded version that uses a bigger font? If not I may start fiddling with one in my spare time.

I kinda agree. While the sheet isn't too bad onscreen, when you print it out it's awful itty bitty.

MIB.6361 02-15-2012 09:34 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by MIB.6361 (Post 1231334)
This rocks.

I tend to start new players with Combat Lite and after a few sessions, start showing them some options.
I wouldn't give this sheet to a brand new role-player, but after a few sessions this will be perfect. They'll recognize all the basics that they've been using and see the advantages and disadvantages of the options in comparison.

Thank you for this. I'm giving it to my gaming group this week.

After the updates, I'm compelled to say all of the same things again. This page is great! Having it all in one place is a great tool. I'm putting a copy in each of my campaign/convention game folders.

huensao 02-16-2012 01:23 AM

Re: Combat Maneuvers Cheat Sheet
 
This sheet is truly marvelous. I created something similar, but it's garbage compared to this. I LOVE IT! That said, I have something to add. :)

I've always been frustrated with the fact that knockdown and stunning are such an important part of the GURPS combat system, yet: 1) Neither knockdown nor stunning have an entry in the index (you have to look under Major Wounds). 2) The hit location notes for head, skull and vital don't mention that *any* injury to those locations which is sufficient to cause shock results in a health check vs. knockdown and stunning (p. B420). Since you have pretty much copied those hit location notes from RAW, I see the same issue. My recommendation would be to change the following footnotes as follows:

[3] The skull gets an extra DR 2. Wounding modifier is ×4. Injuries sufficient to cause a shock penalty incur knockdown rolls; knockdown rolls from major wounds are at -10. Critical hits use the Critical Head Blow Table (B556). Exception: These special effects do not apply to tox damage.

[4] Jaw, cheeks, nose, ears, etc. If the target has an open-faced helmet, ignore its DR. Injuries sufficient to cause a shock penalty incur knockdown rolls; knockdown rolls from major wounds are at -5. Critical hits use the Critical Head Blow Table (B556). Cor damage gets a ×1.5 wounding modifier, and if it inflicts a major wound, it also blinds one eye (both eyes on damage over full HP). Random attacks from behind hit the skull instead. On front hit, roll 1d. 1 means skull [3] hit if attack is imp, pi, tbb. Otherwise it’s a nose hit [15].

[11] Heart, lungs, kidneys, etc. Increase wounding modifier for imp or pi attack to ×3. Increase wounding modifier for tbb attack to ×2. Other attacks cannot target the vitals. Injuries sufficient to cause a shock penalty incur knockdown rolls.

Onkl 02-16-2012 02:33 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by mehrkat (Post 1323376)
I really really like the combat cheat sheet. The only problem is my poor eyes.

Is there by any chance an expanded version that uses a bigger font? If not I may start fiddling with one in my spare time.

I am very sorry but I will not be doing a bigger font version of the sheet. My suggestion to you is to print it to an A3 page instead of an A4 (letter) page. Then you should not have a problem reading everything. I'm sure there is a copy-shop somewhere near you who will do that for a small fee.

Quote:

Originally Posted by huensao (Post 1323732)
This sheet is truly marvelous. I created something similar, but it's garbage compared to this. I LOVE IT! That said, I have something to add.

Thanks for your suggestion. All of these knockdown and injury modifiers will be mentioned on the injury sheet which I'm working on now. The Hit Location Table will probably move to the injury sheet and will then be expanded, probably as you suggested.

Cheers

Onkl 02-16-2012 04:01 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by ericbsmith (Post 1323619)
I kinda agree. While the sheet isn't too bad onscreen, when you print it out it's awful itty bitty.

As we in Europe use ISO paper sizes, I designed the sheet in A4 format. I think when you print in on letter paper, it will be even smaller due to the form factor. As all printers can use ISO paper sizes as well as US paper sizes, you could try to print it on an A4 sheet, maybe the tiny increase in font size will be sufficient for you.

Cheers

Onkl

OldSam 02-16-2012 08:25 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Onkl (Post 1323746)
Thanks for your suggestion. All of these knockdown and injury modifiers will be mentioned on the injury sheet which I'm working on now. The Hit Location Table will probably move to the injury sheet and will then be expanded, probably as you suggested.

Sounds great, keep going :)

Celti 02-23-2012 10:46 PM

Re: Combat Maneuvers Cheat Sheet
 
I just found a flaw in the Hit Locations section; in note 11, it says 'Other attacks cannot target the vitals', but crushing attacks can, as per note 18 and the last paragraph of p.137 in Martial Arts.

JCurwen3 02-24-2012 03:32 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Celti (Post 1327424)
I just found a flaw in the Hit Locations section; in note 11, it says 'Other attacks cannot target the vitals', but crushing attacks can, as per note 18 and the last paragraph of p.137 in Martial Arts.

I've always wondered if that was only for shots to the kidneys or solar plexus... but then again those aren't differentiated hit locations, so technically it'd apply to any vitals.

Kuroshima 02-24-2012 03:41 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Onkl (Post 1323770)
As we in Europe use ISO paper sizes, I designed the sheet in A4 format. I think when you print in on letter paper, it will be even smaller due to the form factor. As all printers can use ISO paper sizes as well as US paper sizes, you could try to print it on an A4 sheet, maybe the tiny increase in font size will be sufficient for you.

Cheers

Onkl

I wonder when will the US stop trying to use outmoded nonstandard measurements ;)

Now seriously, have you tried removing the "shrink to fit" option when printing it? it might help. Here, if i don't do that, I end up with letter pages scaled to 96% of normal size when trying to print them on A4 paper.

As for providing alternate sizes, I know what nightmare that can be. However, one very nice paper size is american comic book size (17 x 26 cm - 6 5/8" x 10 ¼" for those using ACU/Imperial), not for printing, but for displaying in a widescreen turned 90º. In my tablet (Asus eee Pad Transformer, with a 1280x800 10.1" screen) it maximizes screen real estate (Android 3+ uses 48 pixels on the bottom of the screen for the system bar).

Celti 02-24-2012 03:12 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by JCurwen3 (Post 1327502)
I've always wondered if that was only for shots to the kidneys or solar plexus... but then again those aren't differentiated hit locations, so technically it'd apply to any vitals.

It's more that, if you target the vitals with a crushing attack, you are by definition striking at the solar plexus or the kidneys. You still can't target the lungs or heart with a crushing attack, but those aren't the sole definition of 'vitals'.

Dammann 02-25-2012 03:18 AM

Re: Combat Maneuvers Cheat Sheet
 
Are the damage type multipliers on this sheet already? I can't find it. I saw where the injury tolerance table was, but both would seem to fit on the injuries cheat sheet (page 3, I hope).

demonsbane 02-25-2012 12:26 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Onkl (Post 1322880)

I'd like to tweak these ereader versions for adjusting them better to the screen of an iPad (there is a meaningful degree of unused space).

Anyway, thanks a lot for your effort, Onkl.

Daeglan 02-25-2012 12:53 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Kuroshima (Post 1327504)
I wonder when will the US stop trying to use outmoded nonstandard measurements ;)

Now seriously, have you tried removing the "shrink to fit" option when printing it? it might help. Here, if i don't do that, I end up with letter pages scaled to 96% of normal size when trying to print them on A4 paper.

As for providing alternate sizes, I know what nightmare that can be. However, one very nice paper size is american comic book size (17 x 26 cm - 6 5/8" x 10 ¼" for those using ACU/Imperial), not for printing, but for displaying in a widescreen turned 90º. In my tablet (Asus eee Pad Transformer, with a 1280x800 10.1" screen) it maximizes screen real estate (Android 3+ uses 48 pixels on the bottom of the screen for the system bar).


My understanding is we did the switchover at around 1860...It kinda got overshadowed by some people getting upset about other states allowing people to be owned and those states in a temper tantrum attacked the first states... Needless to say the business of killing each other was kind of distracting.

JCurwen3 02-25-2012 06:40 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Daeglan (Post 1328130)
My understanding is we did the switchover at around 1860...It kinda got overshadowed by some people getting upset about other states allowing people to be owned and those states in a temper tantrum attacked the first states... Needless to say the business of killing each other was kind of distracting.

True, although a little known fact is that some states in the North still had slaves, and Lincoln's famous Emancipation Proclamation only freed the slaves in the South (admittedly, that was the vast majority by far, but it wasn't all the slaves). And in the end, the war was much more than about slavery. After all, the US was a young federal union of states, and it had just won its independence by breaking away in what was essentially a localized civil war within the British Empire. All of the states voluntarily entered into that union (with the exception of some of the states that were created from former US territories, of course all having been taken from the natives), signed the Constitution, with no indication that it was supposed to be a "forever-contract". The Civil War eventually ended the atrocity of slavery in the US which was a good thing, but it is a bizarre footnote in the history of a nation that was founded in civil war by a coalition of independent British colonies and afterwards has at least superficially championed the cause of national "self-determination", that peoples have the right to be their own nations. Hard to reconcile.

Still, countries like the UK in the 20th century overhauled their entire currency to be decimalized, and much of Europe as a whole was able to muster the spirit and will to scrap their old currencies in favour of the euro (even if that and the whole EU and Euro Zone concept seems now to have been not so hot of an idea). Other nations have been able to make large scale sweeping changes to their economies, currencies, and measurements (including switching over to the metric system!) despite at times political instability and issues both domestic and foreign. Right now I believe the only states not having switched to the metric system are those in the USA and the state of Liberia (a nation descended from freed African American slaves)... and despite Liberia's crippling domestic problems, it's been in the process of switching itself to metric.

It's like there's something in the water in much of the US that makes it just slow to respond or show any real initiative, at least insofar as it comes to adopting any good ideas that come from outside its borders .

But I suppose this is all getting a bit off topic for this thread. Ideally we'd all use A4 instead of letter size paper is the point, I guess.

Daigoro 02-26-2012 07:27 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by JCurwen3 (Post 1328234)
But I suppose this is all getting a bit off topic for this thread. Ideally we'd all use A4 instead of letter size paper is the point, I guess.

But there was already a sweeping revolution in paper sizes in the US. Ronald Reagan mandated letter size for government use 30 years ago.

Although I did see an estimate that for NASA it would cost a prohibitively large portion of their budget to metricise.

ericbsmith 02-26-2012 09:58 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Daigoro (Post 1328397)
Although I did see an estimate that for NASA it would cost a prohibitively large portion of their budget to metricise.

Much cheaper to just lose a Mars probe or two due to miscalculations :-)


Quote:

Originally Posted by Daigoro (Post 1328397)
But there was already a sweeping revolution in paper sizes in the US. Ronald Reagan mandated letter size for government use 30 years ago.

All this talk of paper sizes is moot - the US uses the standard Letter size, most everyone else uses A4. The issue is to figure out how to deal with it.

For me, the font size is just too small, so I'll probably go with Printing as a Poster (in the Adobe print properties). This will automatically divide the pages into two; setting it to 150% zoom with 0.25 inch overlap results in a each page turning into two landscape pages with readable font sizes.

Onkl 02-28-2012 04:29 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Celti (Post 1327424)
I just found a flaw in the Hit Locations section; in note 11, it says 'Other attacks cannot target the vitals', but crushing attacks can, as per note 18 and the last paragraph of p.137 in Martial Arts.

Thanks for this, it will be corrected in the next release.

As always, if you find something that's wrong, please let me know!

Cheers

Onkl

I myself did the same thing Eric suggested, I just printed it on a bigger size paper and got it laminated...

Onkl 05-24-2012 04:52 PM

Re: Combat Maneuvers Cheat Sheet
 
Hi guys, I've had some time at my hands and tried to improve the injury cheat sheet.

Injury Cheat Sheet 0.02

Any comments you might have would be appreciated.

I'm in the process of making a backpage for the sheet with all the mundane healing options available and some more tables.

Cheers

Onkl

Dammann 05-24-2012 05:09 PM

Re: Combat Maneuvers Cheat Sheet
 
awesome, I love these

Refplace 05-24-2012 08:36 PM

Re: Combat Maneuvers Cheat Sheet
 
Looks great as always.

Amra 05-24-2012 09:34 PM

Re: Combat Maneuvers Cheat Sheet
 
Very cool, thank you.

apoc527 05-24-2012 09:34 PM

Re: Combat Maneuvers Cheat Sheet
 
Awesome. This is totally more than version 0.02 though. I'd call it a beta, at least. :-)

bcd 05-25-2012 04:23 AM

Re: Combat Maneuvers Cheat Sheet
 
One thing the sheet could be clearer about is how crippling thresholds work. Essentially, you need to take more damage than the threshold for a limb to be crippled and it is this slightly higher number that must be doubled in order to sever a limb.

Here is a relevant example from p. B421:
"A blow to a limb or extremity can never cause more injury than the minimum required to cripple that body part. For example, if a man has 10 HP and suffers 9 points of injury to his right arm, he loses only 6 HP – the minimum required to cripple his arm."

The sheet makes it seem like you only need to take HP/2 to cripple an arm but in fact you need to take (HP/2 + 1) rounded down which is often one higher. By the same token, damage needed to destroy an arm is often two higher than what you might expect from the sheet.

Onkl 05-25-2012 05:27 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by bcd (Post 1380045)
One thing the sheet could be clearer about is how crippling thresholds work. Essentially, you need to take more damage than the threshold for a limb to be crippled and it is this slightly higher number that must be doubled in order to sever a limb.

Here is a relevant example from p. B421:
"A blow to a limb or extremity can never cause more injury than the minimum required to cripple that body part. For example, if a man has 10 HP and suffers 9 points of injury to his right arm, he loses only 6 HP – the minimum required to cripple his arm."

The sheet makes it seem like you only need to take HP/2 to cripple an arm but in fact you need to take (HP/2 + 1) rounded down which is often one higher. By the same token, damage needed to destroy an arm is often two higher than what you might expect from the sheet.

Thanks, that's exactly what I am looking for. I will incorporate these correction in the next release.

Onkl 05-25-2012 10:24 AM

Re: Combat Maneuvers Cheat Sheet
 
Version 0.50 of the Injury Cheat Sheet.

There are still tons of errors, wrong formats, omissions... but it's getting there.

I've added a second sheet on which I have a lot of work to do.

As always, please help me make the sheet better for the benefit of all - so post those errors and whishes and...

Cheers

Onkl

apoc527 05-25-2012 01:17 PM

Re: Combat Maneuvers Cheat Sheet
 
Actually, the clearest way to state the crippling threshold is simply Over HP/2. The formula HP/2+1 isn't strictly correct. For example, if HP is 11, HP/2 = 5.5. 5.5+1=6.5, which would create rounding confusion (as it's greater than 6, so is 6 really enough to cripple?). However, the crippling threshold for HP 11 is, in fact, 6.

Strictly speaking, ROUNDDOWN(HP/2)+1 is correct, but it's a bit cumbersome.

Onkl 05-25-2012 02:45 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by apoc527 (Post 1380251)
Actually, the clearest way to state the crippling threshold is simply Over HP/2. The formula HP/2+1 isn't strictly correct. For example, if HP is 11, HP/2 = 5.5. 5.5+1=6.5, which would create rounding confusion (as it's greater than 6, so is 6 really enough to cripple?). However, the crippling threshold for HP 11 is, in fact, 6.

Strictly speaking, ROUNDDOWN(HP/2)+1 is correct, but it's a bit cumbersome.

Thanks

Injury Cheat Sheet 0.51

apoc527 05-25-2012 04:00 PM

Re: Combat Maneuvers Cheat Sheet
 
Now just remove the "(round down)" notation next to Crippling Injury and it's perfect. ;-)

Onkl 05-25-2012 04:11 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by apoc527 (Post 1380357)
Now just remove the "(round down)" notation next to Crippling Injury and it's perfect. ;-)

LOL, ok! Thanks a bunch...

Injury & Conditions Cheat Sheet 0.52

Onkl 05-27-2012 12:16 PM

Re: Combat Maneuvers Cheat Sheet
 
Another Update:

Injury & Recovery Cheat Sheet 0.53

I'm playing around with colors - and the second page still needs lot's of work.

Enjoy

Onkl

Kuroshima 05-27-2012 12:36 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Onkl (Post 1381298)
Another Update:

Injury & Recovery Cheat Sheet 0.53

I'm playing around with colors - and the second page still needs lot's of work.

Enjoy

Onkl

Nitpick

Quote:

If the body part reaches the maximum sufferable injury in a single blow, it is permanently crippled
Actually, you can cut the permanently part. It is crippled, how bad it is is unknown until after the battle.

EDIT, on the followup, it speaks that damage over twice the crippling threshold means that the part is destroyed, it should be injury...

Onkl 05-27-2012 12:52 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Basic Set 420
When using hit locations, sufficient injury to a limb, extremity, or eye may cripple it. This requires a single injury that exceeds a certain fraction of the target’s HP.

Hrm, so... have I been doing crippling injuries wrong all the time? I always assumed that a single crippling hit would directly permanently cripple it while accumulated injury over the crippling thresholds cripples it with a HT roll after combat.

But since this quote from Basic Set cleary says it must be a single injury, what do you do with accumulated damage?

I got 10 ST, 10 HP, 10 HT: My Hand thus has 4 HP, when I receive a single wound of 5 HP my hand is crippled

What happenes when I receive two wounds, one with 2 and one with 4 injury to my hand? How much HP will I have left, 5 or 4? Will my hand be crippled?

I've updated the sheet and deleted the permanently from the sentence, thank you very much Kuroshime. I just updated the last Version and put it online.

Cheers Onkl

Bruno 05-27-2012 05:02 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Onkl (Post 1381318)
But since this quote from Basic Set cleary says it must be a single injury, what do you do with accumulated damage?

You use an optional or house rule, as the Basic Set rules do not deal with accumulated damage at all. :)

You'll be interested in Martial Arts, which has extended partial crippling rules in there. But it still uses the worst wound on a location - you'd have to target an existing wound to aggravate it, really.

After all, in combat if you hit me in the arm four times and actually manage to saw away at the same spot each time? I am the most unlucky person in the world.
It's different from dressing a game animal, where you are sawing at the same spot.

Onkl 05-27-2012 06:27 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Bruno (Post 1381416)
You use an optional or house rule, as the Basic Set rules do not deal with accumulated damage at all. :)

You'll be interested in Martial Arts, which has extended partial crippling rules in there. But it still uses the worst wound on a location - you'd have to target an existing wound to aggravate it, really.

After all, in combat if you hit me in the arm four times and actually manage to saw away at the same spot each time? I am the most unlucky person in the world.
It's different from dressing a game animal, where you are sawing at the same spot.

Thank you very much for the clarification, it's funny when you "redo" the learning process after years again when making such a help sheet, because of all the houserules and optional rules used in our games. But thanks to all of you helping it will hopeful be uselful when it's finished!

Cheers

Onkl 05-29-2012 08:49 AM

Re: Combat Maneuvers Cheat Sheet
 
New Version up:

Injury & Recovery Cheat Sheet 0.54


I think the colors are ok as they are, added a Physiology Table and made some minor corrections (I hope :))

Cheers

Onkl

wellspring 05-29-2012 07:59 PM

Re: Combat Maneuvers Cheat Sheet
 
Bookmarked with great thanks!! Wonderful resource.

Very minor typo found: Under Critical Miss Table, result 15, the word "crippled" is misspelled.

mikec964 07-09-2012 09:56 PM

Re: Combat Maneuvers Cheat Sheet
 
I want to share a printing tip for Americans. It might be obvious to many people, but here it is just in case. This comes from printing using a Mac and a Brother MFC-845CW printer, but this should work for everyone.

You can easily purchase legal size (8.5x14) paper here and I think that most printers work with that size (as well as A4, but it's less likely to be stock here).

If you print the Cheat Sheet on legal size paper, it will print at 113% of the original size. This gives you a 2-page (front & back) Cheat Sheet in text that is pretty easy to read.

If you print the Cheat Sheet on regular letter size (8.5x11) paper, it will print at 92% of the original size.

Onkl, thanks for creating and maintaining this terrific resource.


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