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-   -   Combat Maneuvers Cheat Sheet (https://forums.sjgames.com/showthread.php?t=76205)

LordHelmet 09-20-2012 07:01 AM

Re: Combat Maneuvers Cheat Sheet
 
Hello Onkl,

thank you very much for your work! It is greatly appreciated.

It would be very nice of you if you could add another item to your Cheat Sheet. The Damage Type from B269. I did it once with your version 1.98 (see here) [lower third of page one, in the "Parry"-row ]. But since I have no InDesign it was a bit cumbersome to get it done.

Thank you.

Onkl 09-20-2012 07:13 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by LordHelmet (Post 1445900)
Hello Onkl,

thank you very much for your work! It is greatly appreciated.

It would be very nice of you if you could add another item to your Cheat Sheet. The Damage Type from B269. I did it once with your version 1.98 (see here) [lower third of page one, in the "Parry"-row ]. But since I have no InDesign it was a bit cumbersome to get it done.

Thank you.

Seems like a worthywhile addition... I think I even premade that table...

I'll see what I can do. I've had an unreleased version slumbering for a few weeks now.

I think I'll get around to it tonight, so stay tuned... or better yet: Suggest other additions... I'll also incorporate changes suggested to the Injury Cheat Sheet.

Cheers!

Onkl

Onkl 09-20-2012 04:15 PM

Re: Combat Maneuvers Cheat Sheet
 
Version 2.04 of the Combat Maneuvers Cheat Sheet released.

Combat Maneuvers Cheat Sheet 2.04
Combat Maneuvers Cheat Sheet 2.04 eReader Version Imperial
Combat Maneuvers Cheat Sheet 2.04 eReader Version Metric

Combat Maneuvers Cheat Sheet 2.04 - InDesign Source File

Changes 2.04:
  • Changed the color scheme: The maneuvers are now GREEN for GO! and the defenses are RED for DANGER... or something like that.
  • Monster Hunter/Action Range Table for quicker gameplay - I colored up the standart range/speed table and made the value bold italic that are to be used with monster hunters and action.
  • Thanks celti for pointing out the flaw in the hit location table "I just found a flaw in the Hit Locations section; in note 11, it says 'Other attacks cannot target the vitals', but crushing attacks can, as per note 18 and the last paragraph of p.137 in Martial Arts."
  • Thanks LordHelmet for suggesting to (re)add a damage modifier table.

jacobmuller 09-20-2012 04:40 PM

Re: Combat Maneuvers Cheat Sheet
 
Truly it is a work of art, even unto version 1.
I particularly like page 1 of 2.04:)

PS re the art - I was never able to figure out what the little green doodles were - until I was testing a laminator. <3LEGO Rangers

Aneirin 09-20-2012 05:44 PM

Re: Combat Maneuvers Cheat Sheet
 
Loving the sheet, just another couple of pointers,

page 3 and 4 seem to be the same, not sure if they were copied

And as pointed out in the injury topic I think there may be a bit of a misleading segment on the hit locations of the face and skull in regards to knockdown and stunning as it sounds like any injury causing a shock penalty leads to a knockdown and stunning roll with a penalty instead of just injuries that lead to a major wound.

OldSam 09-20-2012 07:11 PM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Onkl (Post 1446204)
Version 2.04 of the Combat Maneuvers Cheat Sheet released.

...nice :)

Dammann 09-20-2012 07:17 PM

Re: Combat Maneuvers Cheat Sheet
 
I love this thing you do, Onkl!
I find it is really helpful for intermediate players who want to start to use more sophisticated fighting, though it is bewildering to new players who are just wrapping their heads around overlapping combat turns.

Quote:

Originally Posted by Aneirin (Post 1446266)
page 3 and 4 seem to be the same, not sure if they were copied

Check the units on the range/size table. I thought the same thing at first.

jacobmuller 09-21-2012 10:01 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Aneirin (Post 1446266)
Loving the sheet, just another couple of pointers,

page 3 and 4 seem to be the same, not sure if they were copied

And as pointed out in the injury topic I think there may be a bit of a misleading segment on the hit locations of the face and skull in regards to knockdown and stunning as it sounds like any injury causing a shock penalty leads to a knockdown and stunning roll with a penalty instead of just injuries that lead to a major wound.

now I've had a chance to read over it, I see what you mean. Cool - still all fits on a single laminated sheet:)

MIB.6361 03-02-2013 02:50 AM

Re: Combat Maneuvers Cheat Sheet
 
Quote:

Originally Posted by Aneirin (Post 1446266)

page 3 and 4 seem to be the same, not sure if they were copied.

I thought the same thing until I noticed page 3 uses the metric system.

bongotastic 05-09-2013 04:26 PM

Re: Combat Maneuvers Cheat Sheet
 
Thanks for this! It is a table-top must for my campaigns.

I used it for our web app for hit location (link in the signature) and linked to this thread.


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