Re: Combat Maneuvers Cheat Sheet
I really really like the combat cheat sheet. The only problem is my poor eyes.
Is there by any chance an expanded version that uses a bigger font? If not I may start fiddling with one in my spare time. |
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But as he even published his source file, you could take his version, free enough space by deleting some lines which are not so important for you and then apply a bigger font to everything... ;) |
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Re: Combat Maneuvers Cheat Sheet
This sheet is truly marvelous. I created something similar, but it's garbage compared to this. I LOVE IT! That said, I have something to add. :)
I've always been frustrated with the fact that knockdown and stunning are such an important part of the GURPS combat system, yet: 1) Neither knockdown nor stunning have an entry in the index (you have to look under Major Wounds). 2) The hit location notes for head, skull and vital don't mention that *any* injury to those locations which is sufficient to cause shock results in a health check vs. knockdown and stunning (p. B420). Since you have pretty much copied those hit location notes from RAW, I see the same issue. My recommendation would be to change the following footnotes as follows: [3] The skull gets an extra DR 2. Wounding modifier is ×4. Injuries sufficient to cause a shock penalty incur knockdown rolls; knockdown rolls from major wounds are at -10. Critical hits use the Critical Head Blow Table (B556). Exception: These special effects do not apply to tox damage. [4] Jaw, cheeks, nose, ears, etc. If the target has an open-faced helmet, ignore its DR. Injuries sufficient to cause a shock penalty incur knockdown rolls; knockdown rolls from major wounds are at -5. Critical hits use the Critical Head Blow Table (B556). Cor damage gets a ×1.5 wounding modifier, and if it inflicts a major wound, it also blinds one eye (both eyes on damage over full HP). Random attacks from behind hit the skull instead. On front hit, roll 1d. 1 means skull [3] hit if attack is imp, pi, tbb. Otherwise it’s a nose hit [15]. [11] Heart, lungs, kidneys, etc. Increase wounding modifier for imp or pi attack to ×3. Increase wounding modifier for tbb attack to ×2. Other attacks cannot target the vitals. Injuries sufficient to cause a shock penalty incur knockdown rolls. |
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Cheers |
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Cheers Onkl |
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Re: Combat Maneuvers Cheat Sheet
I just found a flaw in the Hit Locations section; in note 11, it says 'Other attacks cannot target the vitals', but crushing attacks can, as per note 18 and the last paragraph of p.137 in Martial Arts.
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