Re: Orbital Base Jumping
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Re: Orbital Base Jumping
Tai, the drop capsule is in GURPS: Traveller - Star Mercs.
"...disposable atmospheric reentry capsule for meteoric assaults...allows reentry to take place in 2-3 minutes..." DR 4,000 expensive fireproof ablative, 9 HP |
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The way for the OP to get what he wants would seem to be to use a Drop Capsule (from Ultra-Tech) and some sort of flying capacity such as a flight pack (Ultra-Tech, p.230)) or parawing. The way to get space marines down to the ground with a CAP capacity would seem to be to build a cheap disposable landing bus consisting of passenger seating, a soft landing system, a hangar bay with an 'A'-configured armoured vertol in it, and a cargo bay with gear and ammo. Personally, if I were a space marine I would be saying "if they can't land a lighter to put us down, how are they going to pick us up?", and I would want to land in a drop ship with enough oomph to SSTO. Aerial drones and orbital laser batteries will do me for CAP, thank you, provided that I get a ticket back to up. |
Re: Orbital Base Jumping
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Send the drones if you aren't sure about being able to CASEVAC, let them secure the LZ, and then I'll be happy to ride a reusable drop ship down. Oorah? |
Re: Orbital Base Jumping
À la Starship Troopers, you use itty-bitty drop capsules and lots of dummies to make the initial assault as confusing and hard to target as possible. The clumsy big transport follows once you've secured the landing zone (good luck!). One-way drops make sense if the orbit-capable recovery vehicles are too vulnerable to risk in the initial assault.
TeV |
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But then, the chances of my being a space marine are kind of slim. |
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The various militaries tend to be tied up in bureaucracy and diplomatic treaties that prevent them from mobilizing as quickly as they could, so the mercs often get first-response as a deniable resource if something goes down - and given there's a TL10^ cyborg zombie army using hit and run tactics, things go down often enough to keep profits high. For this reason, it's not entirely unexpected to have to drop into a ground war with no way back out until it's over - their job is to end it, or at least pave the way for conventional forces/the military to enter the fray. They'd rather -not- do it simply because of the likelihood of fatalities, of course, but if the price of saving a few lives in the company is the entire population of the colony... Plus, knowing these players, if I leave them on a planet in a warzone with no rescue, within ten minutes one of them will have built a new ship, another will have shot down two more in repairable condition, the third will have convinced the zombies to give her another, and the fourth will be piloting them all simultaneously somehow ¬.¬ |
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NPC marines still hate meteoric drops. |
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