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-   -   User Made Items for GCA4 (https://forums.sjgames.com/showthread.php?t=7593)

Kyoya 08-15-2005 10:44 AM

User Made Items for GCA4
 
This is an effort to compile all the custom GCA stuff into one thread as I suggested. So here we go...

Several folks have made various add-ons for GCA4:

Melange has been making several custom Character Sheets. Including his more than cool Flexsheet.

Kuroshima has made two GURPS Spirits ritual magic data sheets, covering the techniques as both average skills and hard skills.

Silverthorne has compiled an excellent list of quirks in a data sheet.

Sheldrine has also made a custom sheet that can use potraits the size of a typical Neverwinter Nights© character portrait.

I've got a fantasy equipment guide that I'll be adding to.

Eric B has 4e conversions of Alien Races and Fantasy Folk and a few other goodies.

You can find these files at Melange Madness Network, Corey's GURPS Stuff, and of course Eric's GURPSLand.

If I missed your custom character sheet or data file post and let me know. I'll update the top post as needed.

If you need your non-official stuff hosted for others contact Melange or Myself and we'll put them up.

That's about it because I hate starting threads.

sir_pudding 08-15-2005 03:57 PM

Re: User Made Items for GCA4
 
If anybody wants my THS template conversions, I'll post 'em somewheres. However, they are somewhat different from other people's versions of the same stuff.

Kyoya 08-15-2005 04:44 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by sir_pudding
If anybody wants my THS template conversions, I'll post 'em somewheres. However, they are somewhat different from other people's versions of the same stuff.

If you're willing to share it that's good enough for me, and if no one else does a THS templates data sheet, you win by default. :-)

Kyoya 08-16-2005 05:01 PM

Re: User Made Items for GCA4
 
Also if you're hosting any custom sheets of your own post and let folks know.

It's a lot easier for some to make their own tweaked versions of a data sheet if someone else has a base they can start from.

Additionally I'm currently working on Traveller 4e updates with Lethe (I believe haven't heard from him) and if anyone wants to help out let me know.

Right now I'm tackling Alien Races 1&2, races are done just working on the profession templates.

MIB.6361 08-16-2005 05:47 PM

Re: User Made Items for GCA4
 
I haven't even tried. Are the data sheets in GCA easier than the ones for GCB? I tried some custom ones in GCB and got frustrated before I was successful at it.

Kyoya 08-16-2005 06:09 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by MIB.6361
I haven't even tried. Are the data sheets in GCA easier than the ones for GCB? I tried some custom ones in GCB and got frustrated before I was successful at it.

Data sheets are much, much easier than character sheets and much easier than GCB.

Bruno 08-17-2005 07:03 AM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by MIB.6361
I haven't even tried. Are the data sheets in GCA easier than the ones for GCB? I tried some custom ones in GCB and got frustrated before I was successful at it.

While the data format in GCA is less flexible then GCB (GCB being based on Metacreator, which is supposed to do ANY rpg of course) it's also FAR FAR more human readable.

It still helps to have a bit of a head for programming, but if you don't it'll at least be less painful. :D

taotegambit 08-22-2005 11:38 AM

Re: User Made Items for GCA4
 
I have a Magic Items list out there somewhere. It was written for 2.2 but I am in the process of converting it to 4. If anyone has MagicItems I would be happy to add them to my current file.

Sean-Michael

Almafeta 08-26-2005 09:04 AM

Re: User Made Items for GCA4
 
Since it looks like GDFs go here: Fuzion GDF.

PK 08-28-2005 09:50 PM

Re: User Made Items for GCA4
 
I have a selection of custom datafiles for GCA at the MyGURPS GCA Page with the following:

1. A GDF that adds in my house rules, for those who like them. It causes Per and Will to be based off of 10 (instead of IQ), reduces the value of age-related traits, fixes Arm ST/DX, adds the Diabetic disadvantage, includes several new Modifiers for advantages, and more. Check out the main MyGURPS page (link in my .sig) for details.

2. A GDF that adds the rules for Ritual Magic with two tweaks to improve it and prevent abuse: Path skills no longer default to core skills and spells are Average techniques instead of Hard. Small changes, but they really improve the Ritual Magic rules, in my experience.

3. The GDF for GURPS Mysteries, which is now part of the official data update. If and when I get around to converting the Professional Templates, you'll see them here first.

4. A GDF compilation of Talents and Wildcard! Skills -- all of the official ones from the various sourcebooks (so you don't have to include every single GDF in your dataset just to get the Talents) plus the best of the best from right here in the forums. I really recommend this one for the homebrew stuff alone.

5. (Just added) The GDF-in-progress for our GURPS Star Trek game. Not very polished, but it's got Starfleet Enlisted, Starfleet Academy, and Klingon Marine templates; rules, skills, and equipment for the Bat'leth; and racial templates for Klingons, Ullians (they were in one TNG episode) and an amphibious player-created race, the Nadissians.

Instructions: I've also included a set of instructions explaining how to download, save, and install these files for anyone not familiar with the process.

Feel free to look through and download any of these files and use them if you like them.

Kyoya 08-29-2005 08:57 AM

Re: User Made Items for GCA4
 
Robcoastie's Old West weapons data sheet are no up on in the GCA Section of my website.

taotegambit 08-30-2005 11:50 PM

Re: User Made Items for GCA4
 
OK, I've successfully completely converting my MAgic Items file to version 4. However, I still cannot find how to add, what under the old system was PD, and I guess is now considered DB. I checked the main file and it still listed PD as : pd(1) or whatever number, I tried this and got no difference in dodge parry or block. I do not want to have to put +1block +1 dodge +1 parry since that should be taken care of with a simple pd(1). Anyone have any tips? Armin is that even how it works in ver. 4?

Ring of Protection +1 ($5000), pd(1), basecost(5000), baseweight(.1), page(RC238)


Sincerely
Sean-Michael

PK 09-13-2005 12:58 AM

Re: User Made Items for GCA4
 
Okay, I've just updated my website and I now have a page just for GCA files. In addition to my house rules GDF (which I've just fixed a bug in -- if the Perception fix didn't work in the last one, please download this one instead) I've added a GDF for GURPS Mysteries and a GDF that compiles the canonical Talents along with some of the better ones from the forums, here. Link is in my sig.

Armin 09-13-2005 11:07 AM

Re: User Made Items for GCA4
 
Sorry, I seem to have missed this when it was originally posted.

Quote:

Originally Posted by taotegambit
However, I still cannot find how to add, what under the old system was PD, and I guess is now considered DB. I checked the main file and it still listed PD as : pd(1) or whatever number, I tried this and got no difference in dodge parry or block. I do not want to have to put +1block +1 dodge +1 parry since that should be taken care of with a simple pd(1). Anyone have any tips? Armin is that even how it works in ver. 4?

Ring of Protection +1 ($5000), pd(1), basecost(5000), baseweight(.1), page(RC238)

No protection values from equipment are automatically applied to the character, because at this time, GCA has no way of knowing what's being actually worn or used, and what's simply owned and kept down in the local self-store.

I was previously advised to remove PD from the protection window, which I did. Unfortunately, the fact of DB and Deflect were overlooked, so there's currently no way to add those there. I hope to get that back in the future.

For now, if you really want a piece of gear such as the Ring of Protection to apply a defense bonus, you'll need to add the +1 Block, +1 Parry, +1 Dodge to the gives().

Armin

ericbsmith 09-13-2005 11:33 AM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by Armin
Sorry, I seem to have missed this when it was originally posted.

Somehow I did too... not sure what happened.

Quote:

Originally Posted by Armin
For now, if you really want a piece of gear such as the Ring of Protection to apply a defense bonus, you'll need to add the +1 Block, +1 Parry, +1 Dodge to the gives().

There are some more complex ways of doing this too, and one that can save you time. For instance it may save you a lot of time to just paste the following tag to any piece of equipment with PD:
Code:

gives(+me::pd to Block, +me::pd to Parry, +me::pd to Dodge)
You can also create a modifier that does a similar thing; this way you can add the modifier to the items which will affect the characters Defense:
Code:

Affects Defense, +0, gives(+owner::pd to Block, +owner::pd to Parry, +owner::pd to Dodge)
Just be aware that neither of these approaches will work particularly well with values for pd() that are not numerical - if they include a split number or any notes text (a * or something similar) the bonus will be ignored.

CthulhuBob 11-18-2005 07:09 PM

Re: User Made Items for GCA4
 
How do you indicate that a weapon requires two hands in GCA?

ericbsmith 11-18-2005 09:51 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by CthulhuBob
How do you indicate that a weapon requires two hands in GCA?

GCA doesn't currently know, or really care, if something is one-handed or two-handed. It doesn't affect the printed stats at all.

All weapons do include the little two-handed notation on MinST that's used in the weapons table († means it's two-handed, ‡ means it's two-handed and becomes unready, but both turn into black-boxes in the font used within GCA, though they print fine).

Unfortunately the Character Sheet doesn't currently print MinST for melee weapons. While the "official" character sheet doesn't list MinST, it might be a good thing if Armin can adjust the one GCA uses to print it, both because MinST is important and because of the notation there.

Armin 11-19-2005 11:38 AM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by ericbsmith
Unfortunately the Character Sheet doesn't currently print MinST for melee weapons. While the "official" character sheet doesn't list MinST, it might be a good thing if Armin can adjust the one GCA uses to print it, both because MinST is important and because of the notation there.

I'll see what I can do.

Armin

Armin 11-19-2005 06:31 PM

Re: User Made Items for GCA4
 
I have now put up a new version of the standard character sheet, which has the option to print a ST column for hand weapons, to show the min ST data. I set this to Yes by default, so it will automatically appear for users unless they turn it off.

You can grab it at my sheets site here: http://www.misersoft.com/gca4/.

Armin

M Bison 11-26-2005 02:10 AM

Re: User Made Items for GCA4
 
Anyone doing a list of Ultra-tech/Sci-fi gear?

PK 01-24-2006 03:15 PM

Re: User Made Items for GCA4
 
I've recently updated and added some new datafiles to the MyGURPS GCA page at

http://www.brainpuke.com/gaming/gurps/gca.html

pk-houserules.gdf has been updated with fixes for several things (see the main page in my .sig for the full details) including a fix for Arm ST/DX and several new modifiers for advantages.

talents.gdf has been updated with the new Talents from Banestorm. A few now-redundant ones have been pruned. I've also added in a list of Wildcard! Skills with full descriptions; some are official, some are mine, and most are from Douglas Cole (and are absolutely brilliant -- had to have 'em.)

New GDF files include ritual-magic.gdf, which makes two small changes to the Ritual Magic rules that you can read about here and trek_templates.gdf which is just a rough datafile for our Star Trek game that has some useful templates and skills in it -- it wasn't designed for public release, but a few people have asked me for it, so I'm putting it up in case anyone else finds it useful, or has any advice on how things could be done better. I'm still getting the hang of Character (Professional) Templates.

Anyways, check it out and grab whatever you want!

elvistheking 02-15-2006 06:08 PM

Re: User Made Items for GCA4
 
I'm (slowly) building a GDF of Transhuman Space 4ed stuff,
  1. It for the most part follows the 4ed Conversion project.
  2. I wouldn't be surprised to find that there is a few minor bugs!
  3. It's only got equpiment (most guns and armour) and a few templates (AI's, generic cybershell trait and cyberdoll, and a couple of parahuman.
If people want a copy to host etc. I'm more than willing to send it (and updates as I add them). I can be contacted on elvis@elves.name

Cheers

Stephen

Nick_Greyden 03-05-2006 07:02 AM

Re: User Made Items for GCA4
 
Deleted by poster for: Posting in wrong place "doh"

moved to http://forums.sjgames.com/showthread...177#post206177

Aslan Joe 03-19-2006 03:06 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by M Bison
Anyone doing a list of Ultra-tech/Sci-fi gear?

Especially Traveller compatible material?

Also, in the totally clueless category, is there a Vehicle Builder program for G4e?

ericbsmith 03-19-2006 03:18 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by Aslan Joe
Especially Traveller compatible material?

Even Traveller: Interstellar Wars says most of what you need is in the Basic Set. For anything official, I suspect it'll come when the new Ultra-Tech book comes out later this year.

Quote:

Originally Posted by Aslan Joe
Also, in the totally clueless category, is there a Vehicle Builder program for G4e?

There's not even a Vehicles for GURPS 4e yet (but that's coming, maybe this year too).

ericbsmith 03-19-2006 03:23 PM

Re: User Made Items for GCA4
 
Greetings all, I've got some new postings on my webiste.


Firstly I've updated the data files for my Fantasy Folk for GURPS 4e and Aliens for GURPS 4e with some of the new formatting and to take advantage of the new Innate Attacks setup.

Next I've posted my first Character Sheet, which is really just a modification of Armin's Grimoire sheet to fit my needs a little better. I moved the skill column to the left of the Class Column and added [Points] to the column. I changed the default font size to make it a little smaller, adjusted the the column widths to minimize line wrapping, and tweaked a few of the default settings to my preferences. You can download GrimoireSmall.gcs here.

Pmandrekar 03-24-2006 12:40 AM

Re: User Made Items for GCA4
 
Just curious. Any Chance of getting Rev. Pee Kitty's Historical folks templates in a GCA 4 datafile any time soon?

That would make the process of cranking out NPC's even faster than they are done now!

-Paraj Mandrekar

PK 03-24-2006 11:26 AM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by Pmandrekar
Just curious. Any Chance of getting Rev. Pee Kitty's Historical folks templates in a GCA 4 datafile any time soon?

That would make the process of cranking out NPC's even faster than they are done now!

I just want to make sure it's clear that Infornific and Jeff Klein converted all of the templates. I put in quite a few hours of work, but it was all in editing, formatting, layout, etc., but no more than they did in the conversion process. So please, don't give me all of the credit, just a third of it. :)

For the record, I've thought about doing a GDF of that project as well, but I won't have time to even think about doing that for months at least. If anyone else wants to beat me to it, please feel free!

TechkNighT 05-03-2006 08:54 AM

Re: User Made Items for GCA4
 
I was thinking if it's possible do use the GCA to make the GDF files, loading none of the GDF's, like a blank GDS file, then make whatever you want to make, and then saving with a option to make a GDF file. I've tried to make a blank GDS file, but it crashes. only with the basic 4ed gdf it works.

[]'s
TechkNighT

flyingwombat 11-07-2006 03:02 PM

Re: User Made Items for GCA4
 
I posted various GURPS WWII files to my website. Included are data files for GCA. See this post

Xuub 11-21-2006 06:27 AM

Re: User Made Items for GCA4
 
Can anyone direct me to a Medieval Data Set with all modern skills, advantages and disadvantages removed?

ericbsmith 11-21-2006 12:11 PM

Re: User Made Items for GCA4
 
I made this up a while ago for my own use. It only removes skills & equipment which I consider to be above TL 3 or so (as there are few advantages & disadvantages which I consider to be "high TL").

http://galacticempires.no-ip.org/GCA4/Medieval.zip

Xuub 11-22-2006 09:13 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by ericbsmith


Thanks. I'll give it a look over.

TGryph 12-24-2006 05:03 AM

Re: User Made Items for GCA4
 
Is the link broken? Because I too, with my Limited Knowledge of Database Manipulation, would love a Medieval Type Database.

TGryph

ericbsmith 12-24-2006 08:15 AM

Re: User Made Items for GCA4
 
'tis hosted on my home computer, so when my internet goes down the link is unavailable. It should be up now.

TGryph 12-24-2006 01:27 PM

Re: User Made Items for GCA4
 
That's the one! Perfect! Thank you.

TGryph

synistar 02-05-2007 07:50 PM

Firefly GCA4 data files
 
Quote:

Originally Posted by Kyoya
This is an effort to compile all the custom GCA stuff into one thread as I suggested. So here we go...

I had a couple of requests for these data files (I mentioned them a while ago). My campaign is nearing its one year anniversary (although not that many sessions). And I don't have a lot of time to devote to develop it further -- too busy plotting adventures and dealing with RL.

So here they are for those of you who might find them useful:
Link changed: see below.

There are two files -- one with the actual templates and one with the support data called "NAGA_pack.gdf". The support data is mostly things from Rev. Pee Kitty's site (tweaked for my particular campaign). A big thanks to Pee Kitty and the other original contributors to those files. If you develop these further please share them here on the site.

Edit: Please note that the Reaver template is, unfortunately, just a placeholder. And I will fix bugs in the templates if people report them.

Edit: Here is a Google Docs link for the file.

dalamb 03-28-2007 09:30 AM

Re: User Made Items for GCA4
 
Has anyone compiled a summary of the links in this thread? If not I may do so, slowly, as I read through it.

callen 06-29-2007 10:53 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by M Bison
Anyone doing a list of Ultra-tech/Sci-fi gear?

I'm in the middle of writing a .gdf for a sci-fi (TL10, generally) campaign. I only just got GCA4 yesterday, so it will take me a few days. I've already edited all the templates I need. I'm starting with bionics and biomods. I'll get to general equipment later. I'm trying to never give anything generic to my players (for instance, there are company names attached to items), but their general equipment will be generic for now.

You may or may not like some of the things I'm doing. I give a 20% discount on templates. Bionics and biomods are equipment with only a financial cost. However, I'm reducing Health the more a character chops up his body. I'm working on making a disadvantage that will stack from all the bionics and biomods. Every ten levels of the disadvantage will lower Health by one point. I just need to figure out how to do that properly, and I'll be rolling. Feel free to PM me or email me with suggestions on how to write that disadvantage.

This is a work in progress. I'm adding to it as I need things. PM me or email me, M Bison (or anyone else), and I can send you periodic updates.

Chris

Kyoya 06-30-2007 05:36 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by dalamb
Has anyone compiled a summary of the links in this thread? If not I may do so, slowly, as I read through it.

If you do I will update the first post with the current links.

zoked 12-18-2007 08:27 AM

Re: User Made Items for GCA4
 
Hi!

I try to put some custom weapons into the GCA via writing a GDF.
It works very well, but I also want to update some ChoiceLists with those new custom weapons...

I tried i.e. merging the Arm Lock Skill from Martial Arts:
Code:

#MergeTags in "SK:Arm Lock (%MeleeWeaponList%)" with "x(#ChoiceList(list(Custom1, Custom2)))"
But it did not work :(

Is there a way to update those Choicelists or do I have to #ReplaceTag every Skill with the full x() tag?

Regards,
zoked

ericbsmith 12-18-2007 01:35 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by zoked
Is there a way to update those Choicelists or do I have to #ReplaceTag every Skill with the full x() tag?

You cannot #MergeTags into part of a tag like that, so yes, you'd have to use #ReplaceTags the full x() tag to add more items to the list.

Note that the "MeleeWeaponList" is not actually a list of weapons, but a list of weapon skills. Note also that one of the reasons I added "[Skill]" versions of all of the techniques was so that Users could use non-standard or newly created skills with the techniques.

zoked 12-19-2007 02:42 AM

Re: User Made Items for GCA4
 
Thanks :) So I know now.

I am aware, that it is skills, what I did ist to add weapons and their skills.
I also saw the [skill] version of the techniques, buuuut... I find it more comfortable to choose from a list, so my custom weapon skills (like every other) will only show up for techniques you can really use them and, more important, the list of i.e. hit locations is already there.

As I try to convince my players using the GCA rather than other not well calculating "freeware" tools, I'd like to make it as comfortable as possible for them (mostly because of ME saving much time, as I don't have to search the books, as pages are written on the character sheet... AND I don't have to recalculate.. AND I can write a GDA for house rules.. AND... :D )


Thanks!

Regards,
zoked

JeffWilson 01-01-2008 10:40 PM

Re: User Made Items for GCA4
 
I now have usable files for the Old West and WWI weapons at http://wiki.rpg.net/index.php/GURPS_Weapons. There are still some issues with these files, but feedback would be appreciated, and problems brought to my attention will be fixed as quickly as possible. The files can be downloaded from ftp://www.meanspc.com/~jeff_wilson63..._gdf_JeffW.zip and have not yet been updated based on HIGH TECH. The WWII and Modern firearms files are currently empty.

reb 03-06-2009 04:07 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by Kyoya
This is an effort to compile all the custom GCA stuff into one thread as I suggested. So here we go...

Several folks have made various add-ons for GCA4:

Melange has been making several custom Character Sheets. Including his more than cool Flexsheet.

Kuroshima has made two GURPS Spirits ritual magic data sheets, covering the techniques as both average skills and hard skills.

Silverthorne has compiled an excellent list of quirks in a data sheet.

Sheldrine has also made a custom sheet that can use potraits the size of a typical Neverwinter Nights© character portrait.

I've got a fantasy equipment guide that I'll be adding to.

Eric B has 4e conversions of Alien Races and Fantasy Folk and a few other goodies.

You can find these files at Melange Madness Network, Corey's GURPS Stuff, and of course Eric's GURPSLand.

If I missed your custom character sheet or data file post and let me know. I'll update the top post as needed.

If you need your non-official stuff hosted for others contact Melange or Myself and we'll put them up.

That's about it because I hate starting threads.

i cannot get anything to download!! dAMN COMPUTERS.....I HATE THEM!!!

Lord Azagthoth 05-09-2009 10:53 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by M Bison
Anyone doing a list of Ultra-tech/Sci-fi gear?

I'm making a gdf file for my Star Wars setting.

It contains some new sci-fi gear in it and some conversions.

Captain-Captain 05-09-2009 11:04 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by Kyoya
If you're willing to share it that's good enough for me, and if no one else does a THS templates data sheet, you win by default. :-)

Your GCA site says otherwise.

PK 02-25-2011 11:06 PM

Re: User Made Items for GCA4
 
Data file for GURPS Powers: Divine Favor. I haven't added a page for this on my site yet, but the direct link is:

http://mygurps.com/GURPS_Powers_Divine_Favor.gdf

Note that there's a very minor glitch that may come up if you add the Divine Favor advantage via a template, as discussed in this thread.

PK 03-15-2011 10:04 PM

Re: User Made Items for GCA4
 
I've added my preliminary GCA file for GURPS Monster Hunters 1: Champions. Basically, this has all of the boring stuff -- the equipment, the individual traits, etc. I did this because I know everyone will jump on wanting to make the templates and other fun bits, so this way it gets the rest of it out of the way from Day One. :)

This and the Divine Favor GDF (above) are now linked in from the main site (see sig). Direct link is:

http://www.mygurps.com/GURPS_Monster..._Champions.gdf

Hilary_155 05-26-2011 06:40 PM

Re: User Made Items for GCA4
 
Um...

Rev. Pee Kitty,

Thank you for the awesome monster hunter equipment GDF. That rocks.

I spent way too much time just making modern rope. Did you know that there is static line rope and flexible rope and you shouldn't climb with static rope?

***

How insane would it be to try to make one massive equipment GDF? People could keep on adding to it, making it more comprehensive as we go.

Daeglan 05-27-2011 04:08 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by Hilary_155 (Post 1183565)
Um...

Rev. Pee Kitty,

Thank you for the awesome monster hunter equipment GDF. That rocks.

I spent way too much time just making modern rope. Did you know that there is static line rope and flexible rope and you shouldn't climb with static rope?

***

How insane would it be to try to make one massive equipment GDF? People could keep on adding to it, making it more comprehensive as we go.

And static rope is for repelling as i recall.

Bruno 05-31-2011 10:53 AM

Re: User Made Items for GCA4
 
Crossposting from my Low-Tech thread here, but:

I'm continuing to slog along through the big piles of stuff in Low-Tech. I've got some of the tools from Chapter 1 done, including adding weapon modes for those that have notes about weapon stats.

That's only pages 28-30, but it at least includes the kits. Hurray for progress? Hurray for progress.

I've reorganized the category names for Armor, Helmets, and Shields (feedback please!). This update includes the various bug fixes I've found. If folks find problems PLEASE post them, otherwise I'll have to stumble upon them myself and lord only knows when that will happen.

http://www.motoslave.net/gcarepo/view.php?pkgid=94

Woodman 05-31-2011 11:38 AM

Re: User Made Items for GCA4
 
After I realized how much mor work is in the "things that go bump in the night" chapter i decided to post tthe current state of my Horror 4E datafile. http://www.motoslave.net/gcarepo/view.php?pkgid=95

Done so far are
-New Advantages (Im thinking about adding the different afflictions as their own advantages)
-New Disadvantages
-New Modifiers
-Undead Tempalates
-Spirit Templates
-New Skills -Racial Templates (Vampires)
-Some Occupational Templates (Thanks to Imion)

Bruno 06-01-2011 02:37 PM

Re: User Made Items for GCA4
 
Updated Low-Tech GDF again. Tents, rugs, bags and crates, almost everything you need for a comfortable nomadic lifestyle.

http://www.motoslave.net/gcarepo/view.php?pkgid=94

Next up - personal gear. Eeek.

ericbsmith 07-09-2011 02:22 AM

Re: User Made Items for GCA4
 
I've just added a bunch of (50+) new GURPS Logos to my website for use with GCA4. These are some logos that can be used to replace the default logo in the upper-left hand corner of the Character Sheet printout; most are manipulations of various GURPS book covers. I personally like to theme the logo for whatever campaign I'm running.

Once you've downloaded the file unzip the it into your Sheets folder.
The default is My Documents\GURPS Character Assistant 4\sheets\

To use these logos go to Tools -> Character Sheet Options -> select the character sheet then select your preferred sheet. For charactersheet.gcs the look for the section called Logo Options all the way at the bottom. In Phoenix look in the Font & Styling Options section for the Header/Footer Options.

You can directly download the logos here:
http://gurpsland.no-ip.org/images/GU.../GURPSLogo.zip

ssveter 09-18-2011 08:37 PM

Re: User Made Items for GCA4
 
Does anyone have a how to guide or tutorial on writing up new items for GCA?

tmedwards 12-15-2011 09:40 AM

Re: User Made Items for GCA4
 
Updated my GMCS Weapon Tagging GDF (requires GCA 4.0.408 or later) for the December 13, 2011 data update.

You can find it at either of the following locations:

Dregg 01-03-2012 10:16 AM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by ssveter (Post 1249908)
Does anyone have a how to guide or tutorial on writing up new items for GCA?


I second this. I want to create some weapons for my GURPS Aliens demo and I am falling short.

PK 10-20-2012 01:33 PM

Re: User Made Items for GCA4
 
I just uploaded v0.4 of "Veterans of the Weird West" -- my guide to building cinematic/supernatural Deadlands characters in GURPS 4e. It now has a GDF available as well. So if anyone wants to build some Deadlands hombres, give it a try! Please let me know about any bugs, of course:

http://www.mygurps.com/r_weirdwest.html

tmedwards 10-20-2012 06:09 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by PK (Post 1461808)
Please let me know about any bugs, of course:

And ye shall receive! The bug report was larger than I wanted to post in this thread, so I PM'd it to you.

PK 10-21-2012 04:22 AM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by tmedwards (Post 1461873)
And ye shall receive! The bug report was larger than I wanted to post in this thread, so I PM'd it to you.

Thank you ever so much for it! I'll see if I can get that fixed and re'upped quickly.

tmedwards 06-02-2013 03:51 PM

Re: User Made Items for GCA4
 
Updated my GMCS Weapon Tagging GDF (requires GCA 4.0.423 or later) for the April 03, 2013 data update.

You can find it at either of the following locations:

NightHawk 06-08-2014 12:31 AM

Re: User Made Items for GCA4
 
Is Eric's site down?

ericbsmith 06-08-2014 02:37 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by NightHawk (Post 1771975)
Is Eric's site down?

It shouldn't have been, and should be working just fine now. I do have a mirror website as well, which you can find in my signature.

Woodman 03-08-2015 09:30 AM

Re: User Made Items for GCA4
 
I made a little Datafile to create Statistics for the individual coins in the DF2 datafile, these can then be added to the User Defined part of the Statistics Block of Phoenix Sheet.

http://www.motoslave.net/gcarepo/view.php?pkgid=175

Bruno 08-02-2015 06:34 PM

Re: User Made Items for GCA4
 
I've uploaded my work-in-progress for Power Ups 4: Enhancements to the GCA Repo.

Contains everything up to but not including the section starting with Attack Enhancements on page 18.

Exception - does not contain modifying Melee Weapon or ST-Based Ranged Weapon Damage. Does contain Modifying Unarmed Damage, but I just copied it from GURPS Powers, so I'm probably missing nuances added in this book.

Woodman 09-23-2015 04:53 PM

Re: User Made Items for GCA4
 
I put the Revised Strength Table from Pyramid 3 #83 into GCA Format
http://motoslave.net/gcarepo/view.php?pkgid=180

Its only the Damage and BL so far

Bruno 09-27-2015 12:23 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by Woodman (Post 1938724)
I put the Revised Strength Table from Pyramid 3 #83 into GCA Format
http://motoslave.net/gcarepo/view.php?pkgid=180

Its only the Damage and BL so far

Adding the following at the bottom should fix the cost of the partial ST advantages.

Code:

[ADVANTAGES]
#ReplaceTags in "AD:Lifting ST" with {cost(7/14)}
#ReplaceTags in "AD:Lifting ST" with {displaycost(7/14)}
#ReplaceTags in "AD:Striking ST" with {cost(1/2)}
#ReplaceTags in "AD:Striking ST" with {displaycost(1/2)}


Woodman 09-28-2015 03:04 PM

Re: User Made Items for GCA4
 
Thanks for the tip, but I decided to delete the traits and rebuild them without the size limitation.

rhodri 02-20-2016 06:23 AM

Re: User Made Items for GCA4
 
Does anyone have an NPCsheet file with a weapons/damage list on it? Also having a spot for DB would be nice too.

Thanks!
-Rhodri

ericbsmith 04-14-2016 11:55 PM

Re: User Made Items for GCA4
 
I've just uploaded my Mini-Character Lenses for GURPS data file. This file is based on three Pyramid articles that were published in the eZine version of Pyramid back in 2006. The first article, Mini-Character Lenses for GURPS, is still available free online. Unfortunately the other two articles, Lens-Men and Lens-Men II , are not readily available anymore.

hal 06-24-2016 11:27 PM

Re: User Made Items for GCA4
 
Hi folks,
A while back, I was bored, and took GURPS HIGH TECH data file, and deleted all non-weapon entries from the file, and saved it as GURPS OLD WEST.gdf. Then I scrubbed it of all weapons TL 7 and higher and gave them new categories titled Old West - Subcategory (what ever the subcategory is/was). Once I got that to work, I was emboldened to try creating a new data file from scratch so to speak. I put together 119 elements from GURPS HIGH TECH ADVENTURE GUNS (and I didn't proof them yet for errors, so there are bound to be a few - as I am certainly not infallible when it comes to data entry!).

For a while there, I could not get the file to load at all, this despite the fact that I divided up the data lines into three lines with the same elements as is found in the GURPS HIGH TECH data file. Then I started to find the small stuff that would make it impossible to load, and found that some entries that had 2.75" as part of the description can not be entered that way in the data file (substituted " for inch). So, finally, I finished the file.

I used a macro to create the actual "guts" that went into the equipment file containing only the guns from GURPS HIGH TECH ADVENTURE GUNS - and it worked (not without some perplexing errors that took some time to weed out due to my inexperience). That macro will hopefully allow me to create my own weapons using Doug Coles ballistics formula, and real world data on weapons with real muzzle velocity and bullet weights. Clearly, this kind of data file would NOT be official, and about the only use for it might be someone who wants to use them for an ATE type campaign or something.

Long story short, the macro works after a fashion, and can stand some improvements before I'd give it out to people. I'd also release the actual code as a text kind of thing and give people instructions on how to create their own macro on their own machine so that they can at least understand what is going on and how (VBA is essentially the dumb cousin of VB.NET).

So, macro is available to anyone if they want it, and I can customize it for anyone who wants to customize it for their own use. The Adventure guns GDF can be given to someone, an hopefully they can verify the data is correct, and I will likely have a go at it myself before too long (just got a lot of things to do this weekend).

So, how do I upload the file to some place, or who do I send the 86.6 kilobyte file as an email attachment to?

I'm always open to suggestions on how I can improve things, and if someone wants to tell me how to set up say, an advantage section, or any other "sections" that is to be automated, feel free to email me saying "Hey Hal, want to work on a vba macro for me?"

I'm really thankful for the work others have put into the data files, and being able to give back at least ONE file in return would make me feel "good" as it were.

Praxian 05-06-2018 09:21 AM

Re: User Made Items for GCA4
 
I've updated a Mage: The Ascension gdf to be compatible with 4th edition GURPS.

Corrections done as followed:

Advantages

Categories are Magi, Magi Spheres, and Magi Essences,
Arete requires Avatar,
Avatars need Essences (although I haven't figured out how to make essences pop up as required for Avatars yet),



Skills

Cleared out most skills because they were already in the basic book. Do is a specific name for an "Ultimate" or Origin style. If using Martial Arts, use something along those lines for Do. Skill-wise the only thing brought in here from before is the following:

Area Knowledge the Umbra and Survival Umbra

Arete has been modified so that it's a Will/VH skill with a limit on it based on your Arete level

Rotes are included (quite a few rotes actually) from mostly 2nd & 3rd ed, some modified for the 20th Anniversary Edition. I've included a couple of home-brew rotes as well with explanations as to how they work.

There's also a new "Blank Rote" which will ask you to name the rote, ask what spheres you want to use for it (do not use a single sphere more than once, just pick the highest level of that sphere), and it will automatically give you a -1 to every sphere beyond the first representing difficulty. They're setup as "Techniques", so 2 points required for the first level and 1 point for every additional level after that. (Thanks Armin and Eric for helping me get that ironed out).

Get this GDF Here

drhippensteel 01-09-2019 07:41 PM

Re: User Made Items for GCA4
 
We are about to start Star Wars game. I was wondering if anyone had converted the races into a gdf file for use with GCA?

KataH 01-10-2019 10:57 PM

Re: User Made Items for GCA4
 
If only I had the time to fix some of the existing data files, especially High-Tech, and create some new ones.
So much time, so little to do - wait, strike that, reverse it!

Say, it isn't that bad! 03-19-2020 10:18 AM

Re: User Made Items for GCA4
 
I like the Pyramid article "Knowing Your Own Strength" in 3/83, so I wrote it up as a GCA4 data file. This article changes how ST progresses Basic Lift and Basic Damage to a logarithmic model, and also makes ST more capable per point. The set comes with five variant files for calculating HP; details on the variants are given below.

Warning: Incomplete. This is also my first GCA file, so feel free to review and critique. :)

https://drive.google.com/drive/folde...M6?usp=sharing

I did some math and came up with five options for how to adjust HP to make room for the changes:

1. Convert from the new ST value to an "old ST value" and from there directly to HP.
1a. Upside: Maintains the relationship between Basic Lift and HP.
1b. Downside: Characters gain a lot of HP, such that it is always far more useful to increase ST than HP.
2. Use the formula in the book.
2a. Upside: It is in the book.
2b. Note: Adds a new stat to the Attributes tab.
2c. Downside: Since the new Weight stat is free, this requires GM adjudication.
3. Reverse the formula in the book; derive Weight from HP.
3a. Upside: It is also, arguably, in the book.
3b. Note: Adds a new stat to the Attributes tab.
3c. Downside: ST does not affect HP; and if it did, a ST 16 (human max in this system) character would weigh 512 lb.
4. Use a formula based on the elephant given in the book.
4a. Upside: It is sort-of in the book.
4b. Upside: We can derive this simply from ST.
4c. Downside: Basic Damage from ST increases faster than HP.
5. Maintain the ratio of HP to damage established by the default ST 10, HP 10, and 1d Basic Swing Damage.
5a. Upside: Maybe a better simulation?
5b. Downside: No real editing or verification whatsoever.

So I left the default HP = ST as the default, and included all five as optional variant datafiles, because who needs sleep? (me)

rkbrown419 03-24-2020 06:19 PM

Re: User Made Items for GCA4
 
I've done a file for Sorcery: Sound Spells here these are modified advantages to make it easy to customize the existing spells for how you want them to work in your campaign. You could change the power modifier to make it work with Divine Favor for clerics for example.

Say, it isn't that bad! 03-26-2020 06:17 PM

Re: User Made Items for GCA4
 
Quote:

Originally Posted by hal (Post 2016195)
So, how do I upload the file to some place, or who do I send the 86.6 kilobyte file as an email attachment to?

I'm always open to suggestions on how I can improve things, and if someone wants to tell me how to set up say, an advantage section, or any other "sections" that is to be automated, feel free to email me saying "Hey Hal, want to work on a vba macro for me?"

I'm really thankful for the work others have put into the data files, and being able to give back at least ONE file in return would make me feel "good" as it were.

I just stuck mine in a google docs folder. Also, this thread has a lot of tumbleweeds. I blame the lack of index.

rkbrown419 03-26-2020 07:24 PM

Re: User Made Items for GCA4
 
[QUOTE=hal;2016195
So, how do I upload the file to some place, or who do I send the 86.6 kilobyte file as an email attachment to?
[/QUOTE]

You can find quite a few at the GCA Repository

rkbrown419 03-26-2020 07:26 PM

Re: User Made Items for GCA4
 
I've updated my Simplified Sorcery file to include Sound Spells. This file includes all spells by the book, not suitable for customization.


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