Re: Converting material from other systems
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If she misses the PER Roll (it doesn't happen often) then it's make a DX roll to avoid falling into the pit or a Dodge Roll to juimp out of the way of the hidden crossbow bolt or whatever the text says the trap is. You only need _a_ map and _a_ list of what's in each room. The Gurps particulars of what each line item is are very, very simple at their core. |
Re: Converting material from other systems
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You said it even simpler than I did. ;) |
Re: Converting material from other systems
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In case nobody has mentioned it already, I recommend you have a look at the first post in Gavynn's thread on CP overuse, where he does an ultra-quick conversion of a D&D monster to GURPS. Also, check out the thread on my attempt at running Brett's excellent scenario 9,401 (designed for an entirely different system) under GURPS Lite + a few extras. The attempt was a big success, even though the group was completely new to GURPS. If you play rules-light games, you might like my approach. Good luck, M. |
Re: Converting material from other systems
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like I can brush the dust off of my polyhedrals after all. :-) |
Re: Converting material from other systems
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Why is it that magic always gives me pause. It took me ages to start producing 40k materials because I needed to get psykers just right. *sigh* |
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