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-   -   Converting material from other systems (https://forums.sjgames.com/showthread.php?t=75900)

Fred Brackin 01-02-2011 09:27 AM

Re: Converting material from other systems
 
Quote:

Originally Posted by Michael Amos (Post 1100112)

You say you did it completely on the fly - did you do any pre-conversion at all? More importantly, in an electronic form :-)

Nope. when I come to room 55 in the original module and the original map/text says there's a trap at the door in room 55 (and 56, 57 and 58 for ToH) I tell the rogue to make a PER check when she comes to the door(s).

If she misses the PER Roll (it doesn't happen often) then it's make a DX roll to avoid falling into the pit or a Dodge Roll to juimp out of the way of the hidden crossbow bolt or whatever the text says the trap is.

You only need _a_ map and _a_ list of what's in each room. The Gurps particulars of what each line item is are very, very simple at their core.

sgtcallistan 01-02-2011 01:10 PM

Re: Converting material from other systems
 
Quote:

Originally Posted by arshad786 (Post 1100172)
I rarely write anything down.

Basically, I look at the maximum that can happen, the minimum, and scale it against three dice.
-then wing the rest.

Good to find a similar thinker.

You said it even simpler than I did. ;)

Mercator 01-02-2011 02:34 PM

Re: Converting material from other systems
 
Quote:

Originally Posted by ciaran_skye (Post 1098814)
In practice how easy is it really

Very easy, actually. As others have said, ignore the source mechanics and translate just the feel.

In case nobody has mentioned it already, I recommend you have a look at the first post in Gavynn's thread on CP overuse, where he does an ultra-quick conversion of a D&D monster to GURPS.

Also, check out the thread on my attempt at running Brett's excellent scenario 9,401 (designed for an entirely different system) under GURPS Lite + a few extras. The attempt was a big success, even though the group was completely new to GURPS. If you play rules-light games, you might like my approach.

Good luck,
M.

Centisteed 01-02-2011 04:18 PM

Re: Converting material from other systems
 
Quote:

Originally Posted by Mercator (Post 1100215)
Very easy, actually. As others have said, ignore the source mechanics and translate just the feel.

In case nobody has mentioned it already, I recommend you have a look at the first post in Gavynn's thread on CP overuse, where he does an ultra-quick conversion of a D&D monster to GURPS.

Also, check out the thread on my attempt at running Brett's excellent scenario 9,401 (designed for an entirely different system) under GURPS Lite + a few extras. The attempt was a big success, even though the group was completely new to GURPS. If you play rules-light games, you might like my approach.

Good luck,
M.

That's an excellent link to Gavvyn's thread. Thanks! Looks
like I can brush the dust off of my polyhedrals after all. :-)

Kage2020 01-02-2011 05:41 PM

Re: Converting material from other systems
 
Quote:

Originally Posted by CousinX (Post 1099053)
I'd be into that as well ... I've toyed with both ideas (converting Earthdawn, and Post-Apocalyptic Shadowrun), so if you start a thread about either or both, I'm likely to have something to contribute.

I might do that when I've got some solid concept of how magic is going to work and, of course, just how this underground living can be sufficiently hand-waved away (hence the previous thread ;)).

Why is it that magic always gives me pause. It took me ages to start producing 40k materials because I needed to get psykers just right. *sigh*


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