Martial Arts styles based on historic fighting manuals
Has anyone ever tried to build a martial arts style based on historical manuals? What did you come up with? Also do you have any resources that might contrabute to doing this?
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Re: Martial Arts styles based on historic fighting manuals
I think that's what Kromm and TKD did when they wrote Martial Arts. Sorry, mine own style designs have all been fantasy, not historical. -GEF
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Re: Martial Arts styles based on historic fighting manuals
No, I have not. Why? Because it's already been done!
See GURPS Martial Arts One of the best purchases I made. |
Re: Martial Arts styles based on historic fighting manuals
I have GURPS martial arts and most of the historical styles within are allaghams of all manner of manuals and techniques more akin to what modern re-enactors do than what would have been done historically. While I understand that breaking down the weapon systems by period and language would have been too cumbersom for a work of the book's scope it would be nice to have styles for i.33 sword and buckler or Hutton sabre (actually there's no sabre styles in the book beyond modern sports sabre) as opposed to just generic weapon styles, especially in a historical game.
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Re: Martial Arts styles based on historic fighting manuals
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Cheers HANS |
Re: Martial Arts styles based on historic fighting manuals
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There are dozens of historical fighting manuals... and thousands more historical fighting teacher who did not publish a manual. Yet there are only that many applicable GURPS maneuvers for each given weapon. E.g. one could write dozens of minor variations of Longsword fighting (MA180) but what would be the point? Longsword fighting already encompasses most if not all applicable techniques, so each variation would simply drop a couple of techniques, with no impact on actual play. Let's say that Longsword fighting variant A drops "Targeted Attack (Two-Handed Sword Thrust/Face)" and "Knee strike", while Longsword fighting variant B drops "Ground Fighting (Knife)" and "Trip". Obviously, most practitioners of both styles would actually improve just a small subset of all the style's applicable techniques (because it would be absurdly uneffective to do otherwise). Therefore, you would not be able to tell a style A practitioner from a style B practitioner judging on their character sheet... because it is very likely that neither of them would actually improve any of Trip, TA (Face), Ground fighting or Knee strike... Also, two individuals who practice the same styles, might actually be far more different from each other, than two individuals who practice 2 different styles (due to the techniques they actually choose to improve). So I think that an over-categorization of styles would be just a futile mental exercise (and a huge loss of time ^^) It is just below GURPS' resolution... |
Re: Martial Arts styles based on historic fighting manuals
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I did write a style based on this book once, but I lost it when my external hard drive died. I plan on revisiting it someday for the steampunk campaign I've always wanted to run, but it was never in widespread practice. I've also done some work on Wudang Sword from a manual published in 1930, but I'm not ready to share it with the forums yet. It's also not as historical as you have in mind. |
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I'm with the above. I did notice a lack of saber arts, though, and I have considered making a simple style oriented towards military sabre manuals; it's going to be a rather simple style, though.
M. |
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That said here is a write up based on one source and training in the tradition it is part of. I have a few more half-written ones, but I don't intend to polish them without a game I can use them in or someone paying me. |
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If you want a _functional_ sword style this is what it's going tio look like. Other elements would probably not add much functionality. |
Re: Martial Arts styles based on historic fighting manuals
A lot of what's in manuals are simply covered by attack rolls and parry rolls.
M. |
Re: Martial Arts styles based on historic fighting manuals
What style did they use in Surf Ninjas?
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My take, for what it's worth, is that each historical master started with some common material and the focused on whatever worked best for them (you can see that kind of development in what successive manuscripts incorporate). We know, for example, that the manuals included a large number of different techniques, but we have little idea which of those techniques each master favored. With Fiore we theorize that at least some of the surviving manuals were produced by students from a common source. Their individual foci and interests can be seen in the differences between the books. |
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My point is more that there are few styles based on historical manuscripts in GURPS martial arts and most of the historical styles contained within are more indicative what modern re-enactors do by taking sources from a wide range of periods and languages (fencing methods seem to have been devided up by language backgrounds, presumably as sword systems were the product of exchanging ideas which you need to speak to others to do) and squishes them together into a super style containing all the techniques possible (I take issues with doing this much of the time but that's a topic for another thread). I was kind of curios if anyone writing for historical campaigns had decided to go into more detail and write up styles accurate to those periods and the background of the campaign. As much as this probably does constitute going into excessive detail I feel that excessive detail is in large part the joy of GURPS (I think I've written three new styles for a Swashbucklers campaign I'm doing, in spite of there being only one combat orientated character). I would reject that all or most means of using the same weapon are the same in GURPS terms, there would be a noted difference in the shortsword of George Silver, regimental highland broadsword and Italian single sword for example, as there would between say English and German longsword. Assuming I remember I'll demonstrate this with style write ups when I get back to my GURPS books. |
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