Re: Beats Suck(?)
I'm surprised I haven't read anyone take this angle:
A Beat, really, is a "shove" attack on the opponent's weapon/shield/whatever. Seems logical to me that one could just as easily set up for a Beat by doing just that—attacking it—in which case, it would take effect if the opponent failed to successfully defend (and possibly, even if he does Parry). Assuming you don't care whether the weapon ends up broken—normal attack—or that the opponent drops it—Disarm—as a result of your attack, you would effectively be doing "Knockback" on the weapon, taking it out of position. |
Re: Beats Suck(?)
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Re: Beats Suck(?)
Uhm, I see. Too bad for me, my players almost never want to play with not-official rules from books :/
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But I never did mess around with the technique rules. |
Re: Beats Suck(?)
What if we just counted all Disarm attempts as Beats too? Like merge them into one technique? If either are underwhelming, perhaps combining them would make them more impressive?
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