Re: Beats Suck(?)
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Re: Beats Suck(?)
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Playtesting reveals no problems so far. After all, this takes up an attack that could have seriously wounded or killed the opponent and the best you can gain is that the enemy's main weapon is taken out of play for one turn. Given that most serious combatants have either a shield or a back-up weapon, this is not the be all and end all of fight-enders. Against an opponent with similar levels of skill, but slightly inferior ST, it's a nice option, but rarely used by my players. I'll have to inquire about it more closely. It could be terribly effective when used by giants or ogres, but given that I have other house rules that make blade-to-blade contact with much heavier weapons a bad idea, the PCs tend to Dodge against massively strong foes. *Two-handed weapons receive a +2 to make and resist Beats in my house rules, as well. |
Re: Beats Suck(?)
As written in a one-on-one duel no, there's not many reasons for the normal-sized guy fighting a normal-sized-guy to use a Beat. As noted, a Beat IS resisted by currently-in-use weapon skill unlike a Feint, which is important, but not common in duelling situations where presumably both duellists are, well, duellists - they do whatever it is they're doing as their major hobby or job.
It's much more useful (as written) in a group-on-group fight where the skilled character can set up a defence penalty for the strong-but-not-skilled character. I'm a little uncomfortable with the "beats are resisted by ST-based rolls, not DX-based rolls" idea - it's tempting, but with all the effort to exorcise ST-based skill rolls from 4e I'm a little leery of unintended consequences. It seems like a safe idea, though, since Beats are ST-based skill rolls in the first place. |
Re: Beats Suck(?)
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And big brawny guys are not that weird to see in samurai or swashbuckling. It might be a ST of 18 instead of 24 but it is still there. And why are you ignoring Ruses? How do we make them useful for characters who's IQ is not higher than their DX? |
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