Re: [Spaceships] Converting Star Control spaceships (more spirit than letter)
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Re: [Spaceships] Converting Star Control spaceships (more spirit than letter)
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Re: [Spaceships] Converting Star Control spaceships (more spirit than letter)
It seems like to emulate the feel of the ship comparisons, I'll need to use some optional rules/house rules. Here's what I think is needed:
Gradual Closing and Retreat A ship doing a successful Closing with an Attack Vector or Engaged result does not automatically get into Close range. Instead, such a ship reduces range by one class (X->L, L->S, S->C). It may opt to reduce its Margin of Success by 3 [or should it be 4 or 5?] (before choosing Advantaged, Engaged etc.) to reduce range by one more range class. Likewise, Retreat only moves the ship away from the engagement area by one range class, plus one for each +3 (or +4 or +5?) on MoS. Nerf Missiles Missiles are deadly in the classic rules. Thus, they get several nerfs that reduce their effectiveness (but they're still pretty good).
Ship survivability
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Re: [Spaceships] Converting Star Control spaceships (more spirit than letter)
My take on the Cruiser
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TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost |
Re: [Spaceships] Converting Star Control spaceships (more spirit than letter)
Tried out Tactical Combat yesterday.
With some specifics in place, it seems to reproduce the feel of the original game very closely. Notably,
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Re: [Spaceships] Converting Star Control spaceships (more spirit than letter)
Hi all, I don't know if anyone is still checking this thread but I too was looking for the GURPS Star Control site mentioned earlier in the thread and found it at the good ol' Internet Archive.
http://web.archive.org/web/200104060...gsc/index.html Hope this helps or is at least interesting. :) |
Re: [Spaceships] Converting Star Control spaceships (more spirit than letter)
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Saw that, but it's mostly outdated by now (4e). I do have some notes on races and ships (more than posted in this thread, but very disorganized). I kinda gave up on organizing them when I figured I won't be able to get enough players for the campaign. On a related note, you might be interested in a way to make these fellas actually playable in a campaign. I think I also have notes on the other 4e-ified and made-playable races somewhere. This is the discussion that concerns the campaign type intended for my SC½ chronicle. |
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