Re: [Spaceships] Armor Density
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Re: [Spaceships] Armor Density
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Re: [Spaceships] Armor Density
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Using excel and VDS: for a known dDR, you can get the thickness (2.75 pe mm for steel?) for the weight of armour, you have a volume (density 7.9) volume and thickness give you area of coverage, ie the surface area these ships are meant to have. Assign volumes for all systems, and a hull design, and you get how far your armour has to spread. |
Re: [Spaceships] Armor Density
I was working on a mass/shape modification for spaceships although I got sidetracked and haven't finished it.
Basically, I assigned a density modifier to various components based on the intitial Mass:SM ratio, which hovered around 0.3 Specific gravity... I then just used the Spaceships 3-10-30-100 mass progression to create a "Density Modifier".
Total it up, divide by 20, round towards zero, subtract it from SM. This affects targeting and active sensors (not passive sensors). It also affects armor value, add the density modifier to SM to determine dDR. ------------ I also came up with rules that modified front/center/rear profiles based on shape... as well as coolant issues based on shape. For instance a sphere gets -2 on all profiles but has a much bigger heat problem. The base-line assumption was a 3:1 rectangular/cylindical shape. Hope that helps! |
Re: [Spaceships] Armor Density
Nice one. Takes a lot of the maths out - very GURPSian.
Must try it for the designs I have. |
Re: [Spaceships] Armor Density
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Re: [Spaceships] Armor Density
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No, that's just not true. I've already quoted, from the book, where it specifically states that the systems do not take volume into account. The damage system only takes mass into account not volume. If your new system doesn't take mass into account and only works on volume, then you'll be fine, but don't go saying that the original system takes volume into account when the book specifically states it does not. There's no reason you couldn't build one based on Volume, however, you'd have to go back and figure out how large each system is, then rebuild the entire system by adding a mass component to keep track of, and you'd still be limited to 20 systems as each one would then be 5% of the total volume. |
Re: [Spaceships] Armor Density
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Re: [Spaceships] Armor Density
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It's explicitly said, and all performance is calculated, based on the assumption of 20 equal-mass slices. The targeting probabilities is a side effect of wanting to use d6 dice mechanics, and was clearly done for ease of rules and play. It's a mass-based system, with some kludges there for purposes of fun. |
Re: [Spaceships] Armor Density
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