Re: Gun Safety Problems --
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Re: Gun Safety Rules
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1. Basic gun safety rules are part of Guns. Knowledge of the skill implies that you know how to safely handle the things, but of course you can still make mistakes. 2. SOP (Gun Safety Fanatic) means you go above and beyond, always making sure you adhere to the rules, effectively preventing you from making mistakes. 3. Pants Positive Safety (which is of course cinematic) means you habitually break the rules but don't get penalised for it. My main concern is that there is no 0. SOP (Gun Safety Rules). Unless you have this, you don't know the safety rules and often make mistakes that get you or other people hurt. There are two game-immanent reasons for this: One, this really is part of Guns skill, and most examples of people breaking the rules is because they don't have the skill (default), they roll bad, or they have some relevant disadvantage. Two, if there really were such a perk, then the majority of shooters, certainly those that people like to play as PCs (ie, good shooters with sound tactics etc), would be required to have this perk, which means they'd have one less point for other stuff, especially other perks that are actually useful. Cheers HANS |
Re: Gun Safety Rules
GURPS broadly assumes that any skill in which you have points was studied – at school, under a master, or at least from good books – rather than learned through trial and error. For instance, anbody with Chemistry has basic chemical safety, anybody with Driving has his license and passed the safety exam, and anybody with Guns has taken and passed a safety course. Nobody needs a perk except when he can do something that he knows better than to do without having to suffer the consequences of that action (e.g., Pants-Positive Safety).
Not knowing about basic safety for a skill is a quirk. I would say that the net effect of this quirk is that you roll at default for safety checks. Thus, a trial-and-error driver with such a quirk might have DX 12, IQ 10, and Driving-13, but roll at IQ-5 (5 or less!) if the GM wants to see whether he did something dumb, like leave his car stopped in neutral on a hill without the parking break on. Likewise, a trial-and-error shooter might have DX 12, IQ, 10, and Guns-13, but roll at IQ-4 (6 or less) to avoid idiocy like walking patrol with a round in the chamber, the hammer cocked, and a finger on the trigger. When a science or a piece of technology is first developed, just about everybody might have this problem! I suspect that most pilots in the Wright era had it for Piloting, for instance. And yeah, I consider it absolutely legit to let a character get Guns "for free" by taking Guns (E) DX [1] and "Guns accident waiting to happen" [-1]. He fires guns at DX in combat, but rolls DX-4 or IQ-4 most of the rest of the time to avoid shooting himself or his allies. Of course, the GM should only allow this if he plans to enforce the rules for safe firearms handling, and the GM is well within his rights to be aggressive about asking for safety checks from anybody who gets points for such a quirk. |
Re: Gun Safety Rules
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Re: Gun Safety Rules
Kromm (as always) makes a lot of sense.
I can't help but wonder, though... given two people who've never held a firearm before, if one of them has received the safety lecture and comprehends the Rules enough to make a valid attempt at being safe even if he can't necessarily recite them from memory doesn't he stand an improved chance of not shooting his own balls off versus the other guy? |
Re: Gun Safety Rules
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Re: Gun Safety Rules
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Re: Gun Safety Rules
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BTW, I am very glad that my local Wal-Mart no longer carries firearms. I'm convinced that the salescritter I dealt with did not merely lack the Guns skill, but had Incompetence: Guns. He kept waving the gun he was showing us around in a potentially hazardous manner even after we pointed out what he was doing wrong. |
Re: Gun Safety Rules
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Sometimes I really do wonder whether Marines are the only people to be trained specifically to do what they're friggen' told instead of acting like Billy Bad***. |
Re: Gun Safety Rules
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