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I didn't mean to make unfounded assumptions, but I'd frankly be surprised if a large percentage of accidental shootings related to negligent gun handling didn't also involve drugs or alcohol. |
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SOP (Gun Safety Fanatic)The last bit overlaps with Lightning Fingers, but it also follows logically from the first bit. That is, the consequence of dropping a hammer too quickly is an accidental discharge -- so if you're immune to that, your character should be able to drop the hammer as fast as he likes! (PS: This paragraph will make a lot more sense once y'all have read Tactical Shooting, sorry!) |
Re: Gun Safety Rules
Excellent. I'll just add that haranguing everybody else about gun safety can easily lead to an Odious Personal Habit.
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FWIW, I'd charge a point if a character wanted to be completely immune to accidently burning themselves or falling down stairs.
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Being anal retentive about safety around other people that are usually safe, with one or more people being lackadaisical is not going to annoy the serious shooters. I took away one of my Marine's rounds for the duration of the war because he was wandering around with a round in the chamber when he wasn't supposed to be. No one thought I was out of line. |
Gun Safety Problems --
I'm no expert (although I've almost been shot twice -- by negligence) but IMHO there are two groups that are especially dangerous with firearms.
1.) The rookies who don't know the rules; 2.) Some of the old hands, who think they're so experienced that the rules don't apply. Two relatives of mine were shot (not fatally, thankfully) by this latter group. If you follow the rules of firearms' safety religiously you will NOT shoot anyone. If you don't you well might. So, for GURPS, you can have some guy with about 8 points in Guns still make a mistake (see #2 above.) |
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