Re: Gun Safety Rules
I'd say someone could learn how to shoot without being familiar with safety rules, and someone could just outright ignore some (or all) of them. The grand total of 1 time* I've actually fired a weapon, I noticed the other people - including a guy who had previously been in the military - tended to ignore the "finger off the trigger" bit (although they did keep the others in mind), despite them being better shots than me (so they probably weren't working off default).
Maybe call it a Quirk: Doesn't Follow Gun Safety, with the effect that you have an increased chance of accidental discharge. The Perk version (SOP: Gun Safety) would mean you essentially never have an accidental discharge. *OK, technically I shot a crappy .22 that couldn't hit the broadside of a barn once when I was somewhere around 12 years old. I don't really count that, though. |
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Pretty much a non-starter as far as adventurers are concerned, but there are plenty of people who have it in real life. |
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Re: Gun Safety Rules
A compromise? Knowledge of the Rules are part of the Guns skill. Being able to say to the GM at any time "No, because I follow the Rules" and smirk, and get away with it, requires a Perk.
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That said, I can see no reason to ban a Standard Operating Procedure perk for proper gun safety. |
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Making this a perk results in perk inflation, especially in light of books like Tactical Shooting, which feature so many other perks with real utility. I can see no good coming out of characters being charged points for nuisance stuff like this when they can get, for the same point, a Concealed Carry Permit, proficiency in complicated Battle Drills, or access to cheaper gear -- or, indeed, a SOP that actually helps them survive. This is a part of Guns skill. In fact, I write in Tactical Shooting that safe operation of the gun is part of Guns skill. Cheers HANS |
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