Blocking attacks against another character.
Do we have some rules for one character attempting an active defense on behalf of another? Specifically placing yourself in the line of fire to defend others or block attacks against them with a ready sheild.
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Re: Blocking attacks against another character.
I don't know of any hard and fast rules, but good theater says you should be able to do it but be punished for doing it.
For Blocking: Roll against normal block+ the shields defense bonus, but this makes the shield unready and the player will have to take a turn to ready it. Also (and this is the punishment) Make a roll against DX- the shields DB, if the player make the roll all defense roll are at -4 for a full turn, If the player fail the DX roll they don't have any defense rolls for a full turn (your trying not to fall). NOTE:I would let the player attack on their turn but at a -4, just attack no maneuvering. For Parrying: roll against parry -3, then roll against DX -3, if the player make the roll no penalty, if they miss by 3 or less the weapon is unready, if they miss by more they drop the weapon. For Dodging: see Basic Set p. 375 and p.377 for Sacrificial Dodge Parry is easier because of its reach Edit: rolls are against DX or weapons or shield skill. Edit: for blocking shield is unready only if the DX/Shield roll is missed, also if the roll is made defense rolls are -2 (not -4), and -4 if the roll is missed while you regain your balance. |
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Block - Shield Wall Training (Perk from Martial Arts) Parry - Im not sure, but I let players do it :) |
Re: Blocking attacks against another character.
I have done this sort of thing and I would have to say that it really isn't that dangerous to the shieldman to do so.
I never felt that my shield (48" high and 30" across the face - good fit for DB3) was unready when I stuck it out to my right to cover my spearman or when I stepped up into a hole in the line to cover people from the spears that were shooting into that hole. With smaller shields I have intercepted shots that were not coming at me just to be annoying to the OpFor. It is usually a quick snappy move meant to throw a long weapon off it's target. Against swords I just block it. Anything that is not landing on my side is good. |
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I dont see any reason to penalize block or parry massivly for defending another character when both sacrifical dodge options provide no downside for the attempt. In particular I have the impression that when forming a defensive line or fighting in tandom with a long weapon user the whole point of the shield man is to block strikes at the more defenseless weapon user.
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Aside: When did we get advertisements on this forum? |
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- BTW, here are very good answers to the OP's questions. |
Re: Blocking attacks against another character.
It is common in the fantasy novels I read, have two swords men who are fighting back to back to parry for each other.
I would say any attack that passes though your reach can be parried at normal cost even if it is aimed at another. Though with out the benefits of Retreat. If this would unread your weapon if you were parrying for yourself then it will also do so for parrying for another, other not. I might treat it like the shield wall perk basied on the same novels describing the fighters that do so were often trained together being pointed out in the scene |
Re: Blocking attacks against another character.
Some assumptions about my first post:
Dodging: its in basic set (that was easy) Parry: two players are standing side-by-side, player A on the left, player B on the right (A B). player B was stunned on the last turn, so is -4 to all defense rolls, Bad guy attacks B from his front right hex, player A tries to parry this attack, he has to reach across the body of player B to make the parry, ( My assumptions are that B isn't hurt by the sharp pointy going by him (-1), and that this is not easy so there are penalties to it. based on the penalties for Striking into Close Combat (BS p.392)(-2) Total (-3). the unready or dropped weapon is for the chance that your arm is bumped. (note: an edit the first post the roll is against DX or Weapon Skill). Blocking: shields have no reach, so in example above, player A would have to step into player Bs hex, I don't count this move against player As' retreat options, but do penalize him (note: an edit to first post the roll is against DX or shield, also if you make the roll your shield is still ready, but defense rolls are at -2 (not -4), If you fail the roll shield is unready and defense rolls are at -4 while you regain your balance). |
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Re: Blocking attacks against another character.
Ill admit I vaguely see it as a case where it might penalize your own defense, parrying a blow thats not aimed at you draws your sword away more than one at you
I dont recall it being a hugely problematic thing though from my memories of LARPing |
Re: Blocking attacks against another character.
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How So? A little back ground first, I was a gamer for about 10 years, but haven't gamed in about 7 years, the only books I have to date is basic set and Ultra tech. Lets take my character with 1 pt. in broadsword and 1 pt in shield. he saw one of the combat characters parry a blow aimed at another character in the last fight, now he finds that he needs to try to do it to. he does NOT have Sacrificial Parry. My questions: 1. can he try to do this? 2.what skill would it be based on? 3. What penalty would I have to that skill? 4. what does Sacrificial parry give me? |
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This sound like a breakdown in the rule system going from 3e to 4e. One of the unique aspects of GURPS is it use of defaults, except for double defaults and extremely complex and SUBTLE skills/actions, if you can think of it you can try it. |
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So I got PU 2, and became a little disturbed but I'll bring that up in a new thread.
As pertains to this one, sacrificial parry and shield-wall training has written do not state that others can't try to do them, it also fails to mention what penalties are involved. Penalties others would have and what penalties these remove. More importantly these are NOT perks, they are techniques (as are many of the combat perks). Anything you can TRAIN in (shield-wall training), or that require specialization are Skills or sub-skills (task or techniques). that's the disturbing part. |
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I don't have MA but did get PU2, and I almost missed it, since it is not listed as combat perk, but a skill perk, and is not called Off-Hand Weapons Training, but called Off-Hand Training. It also refers you to p. B14, not p. B232. It should apply only to non-combat skills. And again it is a learned skill something you can pick up during a campaign, as a general rule perks should chosen a character creation. |
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[/QUOTE]Perks not being acquired after character creation is not any sort of established rule.[/QUOTE] Define: any sort of established= if the GM permits p. B32. Where as the GM must approve all changes to characters the book does not bother to state that for skills |
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A dog is not an ally or a dependent, beware the cat ladies. mental command of the EM spectrum (advantage, psi power),produce a flashlight effect skill |
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I'm not sure how that's relevant to the matter at hand, in any case. |
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Pet: excellent perk (no skill roll, can affect reaction rolls), if you don't get benefits, or penalties (don't spend or get points) a dog is just a dog. Illumination: Excellent perk, (no skill roll) I think Perks are a Great idea, my concern is using perks as means to manipulate skill rolls without paying to raise the skill level. Note: no perk should provide a wealth, social standing, or combat bonus. p. B100. |
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