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-   -   Blocking attacks against another character. (https://forums.sjgames.com/showthread.php?t=75135)

Neroange 12-04-2010 04:59 PM

Re: Blocking attacks against another character.
 
Quote:

Originally Posted by sir_pudding (Post 1087203)
Actually it does.

I stand corrected, however it would be easier to get a GM to let you spend 4 pts. on veterinary, and 1 pt. on riding, than spend the 5 pts. Animal Friend

Ulzgoroth 12-04-2010 05:01 PM

Re: Blocking attacks against another character.
 
Quote:

Originally Posted by Neroange (Post 1087215)
I stand corrected, however it would be easier to get a GM to let you spend 4 pts. on veterinary, and 1 pt. on riding, than spend the 5 pts. Animal Friend

That's entirely up to the GM, though I would find the reverse being true rather odd.

I'm not sure how that's relevant to the matter at hand, in any case.

sir_pudding 12-04-2010 05:12 PM

Re: Blocking attacks against another character.
 
Quote:

Originally Posted by Neroange (Post 1087205)
I agree there is a point cost problem here.

Which is fixed by costing it as one point. The only way that you could do that with techniques is with fractional points, which 4e doesn't use.
Quote:

the write-up says all defense roll, but do not mention attack rolls. See main-gauche p. B208
I'm not sure what you mean, it says:
Quote:

Originally Posted by Power Ups 2 page 16
You’ve practiced a particular skill enough with your “off”
hand that you can ignore the -4 for using that hand (see Handedness,
p. B14).

Quote:

Originally Posted by Basic page 14
Whenever you
try to do anything significant with the other hand, you are at -4 to skill.
This does not apply to things you normally do with your “off” hand, like
using a shield.

This certainly includes attacking with the off-hand.
Furthermore:
Quote:

Originally Posted by Power Ups 2 page 17
This perk completely replaces the Off-Hand Weapon Training
technique on p. B232 (but you can still call it that when
buying it for a weapon skill).

Quote:

packed bag, is not an advantage or a skill, rolling to see if you packed a toothbrush is against IQ.
On Alert (Power Ups 2 page 15)
Quote:

A dog is not an ally or a dependent, beware the cat ladies.
A dog can be an ally or a dependent. If you want to have a super loyal super smart super violent attack dog/magical familiar in my games you'd best pay points for it. However since we were talking about perks, I was specifically thinking of Pet (Power Ups 2 page 18).
Quote:

mental command of the EM spectrum (advantage, psi power),produce a flashlight effect skill
What skill is that? I was talking about Illumination(Power Ups 2 page 10).
Quote:

Originally Posted by Neroange (Post 1087215)
I stand corrected, however it would be easier to get a GM to let you spend 4 pts. on veterinary, and 1 pt. on riding,

Only if you earned 5 cp in one session and used both those skills significantly.

Neroange 12-04-2010 07:02 PM

Re: Blocking attacks against another character.
 
Quote:

Originally Posted by sir_pudding (Post 1087219)
I'm not sure what you mean, it says:

This certainly includes attacking with the off-hand.
Furthermore:

My bad didn't turn the page.
Quote:

Originally Posted by sir_pudding (Post 1087219)
On Alert (Power Ups 2 page 15)
A dog can be an ally or a dependent. If you want to have a super loyal super smart super violent attack dog/magical familiar in my games you'd best pay points for it. However since we were talking about perks, I was specifically thinking of Pet (Power Ups 2 page 18).
What skill is that? I was talking about Illumination(Power Ups 2 page 10).

Only if you earned 5 cp in one session and used both those skills significantly.

On Alert: excellent perk (no skill roll), but if I tell the GM my character packs a bag and puts by the door before he goes to sleep. do I have to pay a point.
Pet: excellent perk (no skill roll, can affect reaction rolls), if you don't get benefits, or penalties (don't spend or get points) a dog is just a dog.
Illumination: Excellent perk, (no skill roll)

I think Perks are a Great idea, my concern is using perks as means to manipulate skill rolls without paying to raise the skill level.

Note: no perk should provide a wealth, social standing, or combat bonus. p. B100.

sir_pudding 12-04-2010 07:10 PM

Re: Blocking attacks against another character.
 
Quote:

Originally Posted by Neroange (Post 1087277)
On Alert: excellent perk (no skill roll), but if I tell the GM my character packs a bag and puts by the door before he goes to sleep. do I have to pay a point.

The point means that you don't have to tell the GM about your Bug-out-bag every time your character sleeps.
Quote:

Pet: excellent perk (no skill roll, can affect reaction rolls), if you don't get benefits, or penalties (don't spend or get points) a dog is just a dog.
Sure, but you said that you can't get a perk after play starts. What if I want a cute shoulder dragon in play?
Quote:

Illumination: Excellent perk, (no skill roll)
What if your super learns how to do this later, rather than before the game starts?
Quote:

I think Perks are a Great idea, my concern is using perks as means to manipulate skill rolls without paying to raise the skill level.
Isn't that why you are restricted in the number of Style Perks that you can get based on how many points you've spent on skills?
Quote:

Note: no perk should provide a wealth, social standing, or combat bonus. p. B100.
It then goes on to say that it can give a bonus in limited circumstances. Clearly "combat bonus" in that sentence refers to a bonus to many rolls in combat.

roguebfl 12-04-2010 07:41 PM

Re: Blocking attacks against another character.
 
Quote:

Originally Posted by Neroange (Post 1087205)
A dog is not an ally or a dependent, beware the cat ladies.

Unless the dog oh I don't know, Lassie, Benji , Scooby or Scrappy Do, Astro, K-9...


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