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-   -   [Space/Spaceships] TL9 nomad fleet - playable? (https://forums.sjgames.com/showthread.php?t=74919)

Darekun 11-30-2010 12:51 PM

Re: [Space/Spaceships] TL9 nomad fleet - playable?
 
Quote:

Originally Posted by vicky_molokh (Post 1084982)
Maybe, but we must also account for clothes, toothpaste, and all the other needful things. 8 tons per person might be too much (that is, if we approximate population to 6k per habitat, which it of course isn't), but it might include something we didn't think of.

If they can afford the space, it might be best to think of all that as a giant mall serving the ship's population and crew. If they can't afford the space, things like toothpaste would be "public-utility-ized", reducing quality of life but taking up a fraction of the space. (Maybe model as a single anchor store, and then reverse the VE space multiplier that makes a crew station part of a bridge.)

cccwebs 11-30-2010 12:56 PM

Re: [Space/Spaceships] TL9 nomad fleet - playable?
 
Quote:

Originally Posted by sir_pudding (Post 1085021)
I've personally always wanted to run a game with a really nomadic space-dwelling society. Like THS's Gypsy Angels after a few centuries or the Simmon's Ousters. Living in Oort clouds in a vacuum ecosystem.

I'm currently trying to put together a space setting where habitable worlds are extremely rare. The civilizations are built around multiple space stations/colony ships and those planets that do fall within acceptable tolerances (gravity conditions/tectonics/temperatures) are settled with what are essentially spaceships converted into ground buildings. I've decided on FTL (a jump/probability drive not operatable inside the Outer Limit of a star system) and I'm allowing Reactionless Thrusters. I'm still not sure about gravity control (I'm leaning towards spin gravity instead of artificial generators) and my decision on gravity control will determine the level of BioTech I'll use. (No artificial generators means I'll probably have a higher level of BioTech to allow for modified "spacers") The governments will be more fuedal in nature as there are no FTL communications (other than messages relayed from jumping ships) and Earth is just an ancient tale told as bedtime stories to children.

sir_pudding 11-30-2010 01:10 PM

Re: [Space/Spaceships] TL9 nomad fleet - playable?
 
Quote:

Originally Posted by cccwebs (Post 1085040)
I'm currently trying to put together a space setting where habitable worlds are extremely rare. The civilizations are built around multiple space stations/colony ships and those planets that do fall within acceptable tolerances (gravity conditions/tectonics/temperatures) are settled with what are essentially spaceships converted into ground buildings.

I personally think once you have a space adapted civilization they won't likely go back to the mudsucker life. If I ever do this kind of thing, there won't be any FTL, and STL travel is basically at cometary speeds.

David Johnston2 11-30-2010 01:17 PM

Re: [Space/Spaceships] TL9 nomad fleet - playable?
 
Quote:

Originally Posted by sir_pudding (Post 1085052)
I personally think once you have a space adapted civilization they won't likely go back to the mudsucker life. If I ever do this kind of thing, there won't be any FTL, and STL travel is basically at cometary speeds.

That would be a life of enormous poverty.

sir_pudding 11-30-2010 01:19 PM

Re: [Space/Spaceships] TL9 nomad fleet - playable?
 
Quote:

Originally Posted by David Johnston2 (Post 1085055)
That would be a life of enormous poverty.

By modern material standards, perhaps, but that's not really the point.

teviet 11-30-2010 01:30 PM

Re: [Space/Spaceships] TL9 nomad fleet - playable?
 
Realistically, I expect that "habitable planets", where you can just pop the hatch and breathe deep, are probably vanishingly rare. Most borderline-habitable worlds will likely require some amount of terraforming if only to tweak the atmosphere.

And, once you've solved the problems of sustainable life support and industry in space, there's not much reason to put the effort into terraforming, when cometary or asteroidal resources are so much more accessible. Terraforming, in the future, will be like the manned space program is today: something people do for idealistic or visionary reasons, not out of economic necessity.

TeV

sir_pudding 11-30-2010 01:35 PM

Re: [Space/Spaceships] TL9 nomad fleet - playable?
 
Quote:

Originally Posted by David Johnston2 (Post 1085055)
That would be a life of enormous poverty.

I'm not entirely certain why you think this. Can you elaborate?

Any resources that exist on planetary surfaces are available elsewhere, and don't require you to climb in and out of a gravity well to get at them. Meanwhile some resources (solar energy, isotopes that are rare on planets) are much easier to get to. What does a cometary civilization lack that a planetary one has?

David Johnston2 11-30-2010 01:42 PM

Re: [Space/Spaceships] TL9 nomad fleet - playable?
 
Quote:

Originally Posted by sir_pudding (Post 1085070)
I'm not entirely certain why you think this. Can you elaborate?

Any resources that exist on planetary surfaces are available elsewhere, and don't require you to climb in and out of a gravity well to get at them. Meanwhile some resources (solar energy, isotopes that are rare on planets) are much easier to get to. What does a cometary civilization lack that a planetary one has?

There are no isotopes that are rare on planets and common in comets. Solar energy is only abundant in space that is short on volatiles and vice versa. And I need hardly mention that space is big and cometary speeds are not so fast. That means that each grazer would have a long trip between comets after they used them up.

vicky_molokh 11-30-2010 01:50 PM

Re: [Space/Spaceships] TL9 nomad fleet - playable?
 
Quote:

Originally Posted by sir_pudding (Post 1085052)
I personally think once you have a space adapted civilization they won't likely go back to the mudsucker life. If I ever do this kind of thing, there won't be any FTL, and STL travel is basically at cometary speeds.

EVE Online, as far as I envision that.

sir_pudding 11-30-2010 01:56 PM

Re: [Space/Spaceships] TL9 nomad fleet - playable?
 
Quote:

Originally Posted by David Johnston2 (Post 1085076)
There are no isotopes that are rare on planets and common in comets.

Are you certain about that? What about components of solar wind radiation?
Quote:

Solar energy is only abundant in space that is short on volatiles and vice versa.
Sure, but Type II civilization doesn't need planets to gather power in the inner system, does it?
Quote:

And I need hardly mention that space is big and cometary speeds are not so fast. That means that each grazer would have a long trip between comets after they used them up.
Why would they wait until a comet was completely used up in order to gather more resources?


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