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-   -   Claw-claw-bite and armor (https://forums.sjgames.com/showthread.php?t=74536)

Bruno 11-10-2010 09:56 AM

Re: Claw-claw-bite and armor
 
More importantly, this would make it nigh impossible to kill someone by punching them in the head - which happens, and not just "When Pro Boxers Attack, tonight on FOX".

Ulzgoroth 11-10-2010 10:07 AM

Re: Claw-claw-bite and armor
 
Quote:

Originally Posted by Bruno (Post 1075899)
More importantly, this would make it nigh impossible to kill someone by punching them in the head - which happens, and not just "When Pro Boxers Attack, tonight on FOX".

Critical hits could still lead to occasional lethality, but punching someone in the skull would have an improbably good chance of not doing anything at all.

Stegyre 11-10-2010 10:07 AM

Re: Claw-claw-bite and armor
 
Quote:

Originally Posted by Bruno (Post 1075885)
Nor do martial artists other than folk/movie heroes who have learned the dreaded iron buttock technique.

I am missing out on so much for not having MA . . .

Ze'Manel Cunha 11-10-2010 10:26 AM

Re: Claw-claw-bite and armor
 
Quote:

Originally Posted by Bruno (Post 1075899)
More importantly, this would make it nigh impossible to kill someone by punching them in the head - which happens, and not just "When Pro Boxers Attack, tonight on FOX".

The concussion rules in GURPS are more than lacking, that's true in general for blunt trauma, but most times if you punch someone in the skull it's not the skull which breaks, it's the knuckles which break and your average Joe isn't likely to be doing much in the way of blunt trauma to the brain.

Besides, skilled fighters get damage bonuses, they will do real damage, but having a kitty cat, or some 90 lbs wimp, take out a normal person in a few seconds is highly unrealistic, and not in a good cinematic way.

I've sat still and let a decently trained but wussy black belt throw multiple punches at my head, defending only by presenting the crown of my head to the blows, and I can tell you that he hurt his hands way worse than he hurt me, especially since if I even had any bruises they didn't bother me.
(It was funny how he ran away when I told him it was my turn now...)

vicky_molokh 11-10-2010 02:32 PM

Re: Claw-claw-bite and armor
 
Quote:

Originally Posted by Ze'Manel Cunha (Post 1075853)
Because flesh isn't delivering all that energy, when it hits something hard it squishes back, damaging itself, or spreading itself over the surface that it hits.

All you have to do to see the difference is punch or kick someone wearing a little bit of padding vs no padding, to see the huge difference.

If it's not delivering that much energy, then it isn't doing that much damage.



Quote:

Originally Posted by Ze'Manel Cunha (Post 1075853)
That's not silliness, that's pretty realistic, minor bruises and scratches aren't deadly 1 HP injuries, your cat shouldn't be able to take you out of action in seconds.

This (0.5) modification wouldn't solve all the issues with the huge out of proportion ST sw dmg tables, but it'd mitigate some of the silliness of people punching through armor with th ST.

Is it pretty realistic if you have a sharp bone and a blunt bone, of the same mass, moving at the same velocity, having the same kinetic energy and momentum, and yet the sharp one has poorer penetration?

Ze'Manel Cunha 11-10-2010 02:49 PM

Re: Claw-claw-bite and armor
 
Quote:

Originally Posted by vicky_molokh (Post 1075994)
Is it pretty realistic if you have a sharp bone and a blunt bone, of the same mass, moving at the same velocity, having the same kinetic energy and momentum, and yet the sharp one has poorer penetration?

The sharp claws get a damage bonus, it's what you pay when you buy Claws/Sharp Bite.

Besides, isn't that the same argument against a mace vs axe/sword and mail?

roguebfl 11-10-2010 02:55 PM

Re: Claw-claw-bite and armor
 
Quote:

Originally Posted by Ze'Manel Cunha (Post 1076002)
The sharp claws get a damage bonus, it's what you pay when you buy Claws/Sharp Bite.

Actull you don't, you get an injurer bonus, bue all it does is change the damage type to cutting.

Blunt Claws and hoves give you a damage bonus. not sharp ones or talons (Long talons give you both)

Teeth never give you the damage bonus, just injury type.

Verjigorm 11-10-2010 03:01 PM

Re: Claw-claw-bite and armor
 
Quote:

Originally Posted by Ze'Manel Cunha (Post 1075909)
I've sat still and let a decently trained but wussy black belt throw multiple punches at my head, defending only by presenting the crown of my head to the blows, and I can tell you that he hurt his hands way worse than he hurt me, especially since if I even had any bruises they didn't bother me.
(It was funny how he ran away when I told him it was my turn now...)

How well trained can he be if he repeatedly punches one of the hardest parts of the skull? Forehead and Crown are just bad places to punch.

Ze'Manel Cunha 11-10-2010 03:37 PM

Re: Claw-claw-bite and armor
 
Quote:

Originally Posted by Verjigorm (Post 1076011)
How well trained can he be if he repeatedly punches one of the hardest parts of the skull? Forehead and Crown are just bad places to punch.

Not as well trained as the guy who can choose instead of stepping away to have his crown hit instead of his face?
*grin*

Verjigorm 11-11-2010 12:09 AM

Re: Claw-claw-bite and armor
 
Quote:

Originally Posted by Ze'Manel Cunha (Post 1076027)
Not as well trained as the guy who can choose instead of stepping away to have his crown hit instead of his face?
*grin*

Good point. :)


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