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-   -   [Low Tech]Cost of armour and TL (https://forums.sjgames.com/showthread.php?t=74461)

DanHoward 11-07-2010 01:45 PM

Re: [Low Tech]Cost of armour and TL
 
Quote:

Originally Posted by Kuroshima (Post 1074470)
One question, is it possible to harden bronze to get similar results to "Hardened steel" (Low Tech, p. 110)? Would it be permissible to add "Hardened bronze" to a bronze plate, for the same CF? (Possible even if ahistorical, this is for a DF game)

Not without magic.

Kissamies 11-07-2010 01:52 PM

Re: [Low Tech]Cost of armour and TL
 
Fantasy Tech 1 has aluminum bronze, which gives the same result, though. It's also nicely corrosion resistant.

DanHoward 11-07-2010 02:16 PM

Re: [Low Tech]Cost of armour and TL
 
Most copper alloys are corrosion resistant.

Flyndaran 11-07-2010 02:25 PM

Re: [Low Tech]Cost of armour and TL
 
Quote:

Originally Posted by DanHoward (Post 1074516)
Most copper alloys are corrosion resistant.

But how long would they last on an aquatic race?
Also, should coral armor count as bone, or horn?

Kuroshima 11-07-2010 02:32 PM

Re: [Low Tech]Cost of armour and TL
 
Quote:

Originally Posted by DanHoward (Post 1074496)
Not without magic.

Ok, thanks!

And as for Aluminium Bronze, well, remember that Fantasy Tech also includes Azzalum, and I don't see anything forbidding hardened Azzalum ;)

DanHoward 11-07-2010 02:40 PM

Re: [Low Tech]Cost of armour and TL
 
Quote:

Originally Posted by Flyndaran (Post 1074519)
But how long would they last on an aquatic race?

Copper alloys are popular in marine environments because of their corrosion resistance. It should last at least as long as iron does on land.
Quote:

Also, should coral armor count as bone, or horn?
Live coral might be tough enough to be treated as horn. Dead coral is brittle like bone. Note that bone should be ablative, not semi-ablative. Might it be possible for an aquatic race to make armor by growing live coral on an armor-shaped framework? It would even repair itself (though not quickly).

Kissamies 11-07-2010 02:52 PM

Re: [Low Tech]Cost of armour and TL
 
Quote:

Originally Posted by Kuroshima (Post 1074523)
And as for Aluminium Bronze, well, remember that Fantasy Tech also includes Azzalum, and I don't see anything forbidding hardened Azzalum ;)

Yeah, but in my case I'm not obsessed with bronze because of TL concerns. I just have Elves who prefer not to wear ferrous metal. Azzalum sounds like something the elite Elf-hating Orc warriors might want to have their swords made of, though :)

Flyndaran 11-07-2010 02:58 PM

Re: [Low Tech]Cost of armour and TL
 
Quote:

Originally Posted by DanHoward (Post 1074527)
Copper alloys are popular in marine environments because of their corrosion resistance. It should last at least as long as iron does on land.

Nice. I would never have guessed that.

Quote:

Originally Posted by DanHoward (Post 1074527)
Live coral might be tough enough to be treated as horn. Dead coral is brittle like bone. Note that bone should be ablative, not semi-ablative. Might it be possible for an aquatic race to make armor by growing live coral on an armor-shaped framework? It would even repair itself (though not quickly).

Hee. Like some crabs that use living sea anemones like boxing gloves, and living coral as camouflage.
I love that idea, and it makes for interesting background.
But coral needs to be within photosynthesis distance to survive. That may keep them from fighting creatures from the twilight depths. Nice division of troop type though.

DanHoward 11-07-2010 03:22 PM

Re: [Low Tech]Cost of armour and TL
 
Quote:

Originally Posted by Flyndaran (Post 1074534)
Hee. Like some crabs that use living sea anemones like boxing gloves, and living coral as camouflage.
I love that idea, and it makes for interesting background.

LT Companion 2 has a box about spiked armour. Those rules should apply here also.

Flyndaran 11-07-2010 03:28 PM

Re: [Low Tech]Cost of armour and TL
 
Quote:

Originally Posted by DanHoward (Post 1074543)
LT Companion 2 has a box about spiked armour. Those rules should apply here also.

I don't have them at the moment, but didn't you include spiked armor in one of your articles? If so, then are those in LTC 2 that much different? I'm not asking for details, of course.


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