Does regeneration 'works' while I'm healthy?
I know that question may sound stupid, but...
Let's say some character has switchable extreme regeneration with temporary disadvantages. Because his regeneration is extreme, he will probably become healthy every turn. And if regeneration automatically switches off (with its temporary disadvantages), he has to re-activate it every single turn (unless he was injured to negative HP). This kind of makes sense... but it means that he will begin each his turn without any temporary disadvantages. And he can make his regeneration "reflexive: injurity" for +40%. And if regeneration doesn't stops if character is healthy, that means "healthy" is a perfectly legitimate Terminal Condition (Powers p112). Probably "common knowledge -20%". And it makes sense to add "trigger: injurity" to regeneration. What would you say, should regeneration terminate itself on healthy person or not? By the way, how would you price "Trigger: injured by HP/2" for a regenerator? |
Re: Does regeneration 'works' while I'm healthy?
If it's Switchable, then I'd require the player to turn it on or off. In other words, whether they were at full HP or not, Regeneration is still "On" until the character turns it "Off."
But I could see this varying based upon your/their reasoning for the ability, what Temporary Disadvantages we're looking at, and the world setting... |
Re: Does regeneration 'works' while I'm healthy?
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(Edit: Actually thinking about it a moment longer, since a switchable advantage normally works for 1 minute, if you take temporary disadvantages on one, I think it's legitimate to insist they must last a minute, even if you stop using the advantage, to be worth the full value) But sure, it's reasonable enough for your regeneration to switch off automatically when you are healthy, I certainly wouldn't have a problem with a player who wanted to define it that way. Quote:
Most of these questions are pretty clearly the hacks of a rules lawyer who doesn't believe in that rule. Quote:
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Re: Does regeneration 'works' while I'm healthy?
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The whole magic behind that character is that he "burns himself" to use his other abilities (all of them has some levels in "Costs HP" limitation), and then he regenerates. So the more abilities he uses, the easier to die. If HP restoration happens at the beginning of his turn, he would take risk every time he uses his powers. Something like "Is it safe to jump for 7 HP, or somebody will try to kill me this turn?" And if restoration happens at the end of turn (or somewhere in the middle), he may just think "Ok, I have 5 HP left, and at the end of turn I'll get 10. So it's completely safe to switch on Striking ST for a second for 4 HP". |
Re: Does regeneration 'works' while I'm healthy?
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Re: Does regeneration 'works' while I'm healthy?
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The whole point is to create this kind of "raging regeneration" advantage. |
Re: Does regeneration 'works' while I'm healthy?
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On one side you have the Extreme Regeneration, on the flip side you have a Modular Ability with the Costs HP modifier. |
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Re: Does regeneration 'works' while I'm healthy?
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Let's just imagine: Limitation "Quadriplegic while teeth are switched on" would be -80% for 1-point advantage, and effectively equal to "Limited quaraplegic: only while teeth is on: -100%". A 0-cost disadvantage. Limitation "Quadriplegic while diffuse" would be the same -80%, but for a 100-point advantage (effectively -80 points, if diffuse is switchable). So, in other terms, it's "Limited quaraplegic: only while diffuse is on: -20%". A 80 points limited disadvantage. More expensive advantage => more expensive disadvantage. Regeneration is 150-points, so "Quadriplegic while regenerating" would effectively be -120 points limitation, so, strangely, "Only while regenerating" becomes +20% inverted-limitation... It's stragne, but it works that way. I can't see any reason for a disadvantage to become "*much*" cheaper if it depends on a 150-points advantage. Quote:
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Re: Does regeneration 'works' while I'm healthy?
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"The point break due to Temporary Disadvantage cannot exceed 80% of the original disadvantage." Quote:
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