Re: [Space] GURPS Handbook of the Planets
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Good to see you back, Brett. M. |
Re: [Space] GURPS Handbook of the Planets
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M. |
Re: [Space] GURPS Handbook of the Planets
I will second Mercator's post. I have a set of campaigns that I want to use the Orion Spur as the setting for. The astrography is going to matter to me since that is what will determine the spread of colonisation efforts, resource allocation, invasion routes, etc. Working with Astrosynthesis I can get the positions of stars down to current precision (yeah I know that isn't saying much for ones outside a certian radius). Add in a GURPS specific planet generator and I can work out likely boundaries for polities and species with different requirements and tweak the results along the way. Space Empire "A" been around half a million years? Enough time to reform marginal worlds so bump some of those up to "garden". I need to play with this. Thanks again Brett.
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Re: [Space] GURPS Handbook of the Planets
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Re: [Space] GURPS Handbook of the Planets
Good Lord! Has it really been three months since I put this up? Why have I accomplished nothing in that time?
Has anyone been making use of it? War stories? Do you think that planetological detail such as star system generators produce actually makes a difference to the course or outcome of SF RPG adventures? I had a conversation yesterday with a chap who suggested that they don't, and therefore are a waste of time. I answered I value what they contribute to the background, the verisimilitude it provides to have background detail settled, and the sense of otherworldliness that an alien setting can give even it it doesn't have any tactical effects. But I would like to know that he is wrong, that adventures being set on an un-Earthly world can turn out differently because of that. |
Re: [Space] GURPS Handbook of the Planets
I have played around with it, much like I did with VE2 and will do once we get VDS and as I did with G:Space 4e and pen and paper and a pocket calculator. Not so much preparing for games, but more like solitaire or one player Civilization. My group is playing fantasy and an end of the present campaign is not in sight, so it may be quite some time before we start a SF campaign.
I personally absolutely want planetological details. If I wanted just some rough ideas I could have stayed with Classical Traveller or GURPS Space 2e. Whether they will have practical effects once I get to use some of those planets I donīt know. But I want them. Besides, itīs a lot easier not to use something thatīs there, than to create something thatīs not there. |
Re: [Space] GURPS Handbook of the Planets
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This will get you spectral class and abs magnitude, from which you should be able to derive luminosity (http://en.wikipedia.org/wiki/Luminos..._and_magnitude). Not age, though. |
Re: [Space] GURPS Handbook of the Planets
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Re: [Space] GURPS Handbook of the Planets
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Re: [Space] GURPS Handbook of the Planets
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ISDB does have mass and age and metallicity where these have been determined. |
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