Re: [Space] GURPS Handbook of the Planets
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Re: [Space] GURPS Handbook of the Planets
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Re: [Space] GURPS Handbook of the Planets
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Glad to see you back. Too bad you aren't staying. Illegitimi[1] non carborundum. Regards, Martin [1] Myself included. |
Re: [Space] GURPS Handbook of the Planets
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Re: [Space] GURPS Handbook of the Planets
In the 1st 1,000 systems in Universe 1, the these have affinity 5+.
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Re: [Space] GURPS Handbook of the Planets
In the 2nd thousand systems in Universe 1, these have habitability 5+
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Re: [Space] GURPS Handbook of the Planets
Among Systems 2,001 to 12,000 of Universe 1, the following are of great interest:
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Re: [Space] GURPS Handbook of the Planets
Let's take a look at that System 5794:
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Primary starHere's World IIIa, the watery moon: Code:
System number: 5794Code:
System number: 5794 |
Re: [Space] GURPS Handbook of the Planets
Here's System 10980 in Universe 1
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system number: 10980 companion stars: 1Let's take a look at the sheet for Va. Code:
System number: 10980Note that despite Planet V's strong tidal effects of Moon Va, the resulting tides do not rise or fall. That's because Va is tide-locked, and does not rotate through its tidal bulges. the mantle will have time to adjust fully, and Va will be the same shape as its oceans (i.e. prolate on the axis aligned with V). |
Re: [Space] GURPS Handbook of the Planets
Well, that's about enough of generating huge numbers of systems and skimming through the results. It took my quaint little computer about half an hour of actual running time to generate those 12,000 systems, which is pretty shocking, and shows how inefficient my approach is. But still, it does work.
Now let's take a look at designing a planet and inserting it into a system. I'm going to try to see how close to its star I can get a habitable planet. Close to the star means hot, which means that the light molecules in the atmosphere will tend to escape. I'm going to want to make the escape velocity as high as I can to keep the atmosphere where it ought to be. I think this means that I actually want a standard planet, not a large one. Let's see. I try a standard garden world with a breathable atmosphere. I give it a thin atmosphere in the hopes that that will keep it cool in close to the star. I choose 90% hydrographics to keep the Habitability as high as possible in the face of high temperatures. The control panel tells me that the temperature range ought to be 250 to 340 Kelvins: I put in 340 to keep as close to the star as possible. That's 67 C average surface temperature. I must say that I marvel that that is considered habitable at all: even the polar regions must be nearly 40 C. Never mind. I'm offered a range of densities from 0.8 to 1.2, I try 0.8. The machine offers me a range of gravities from 0.65 to 1.39. I try 0.65. The machine (which is assuming an F2 V star for the moment) tells me that the orbital radius will be 1.30 AU. I try 1.39 gravities: no change. I backtrack and see whether high density will help (it ought to raise the escape velocity at given mass, not that I have given mass). Density 1.2. Now I'm allowed gravity 0.53 to 1.13. It shouldn't matter, but I try both extremes.It doesn't matter, and I'm still at 1.30 AU. Okay, time to backtrack even further: will a dense atmosphere actually help? Put in 1.8 for the primordial atmospheric mass. Options for density don't change. I try the minimum and maximum gravities. Orbital radius works out 1.97 at each extreme. So a dense atmosphere does not confound expectations. Back to minimum atmospheric mass. It looks as though the closest I can get this standard world to its (F2) star is 1.3 AU. I try very quickly with a large garden planet. It turns out not to make a difference. So I assign an orbital eccentricity (0), and axial tilt (11°), a primordial day length of 16 hours, and (on a whim) choose to have no major moons and two moonlets. I pick a RVM of 2 to make up for the fact that this place is only marginally habitable, and assign both volcanism and tectonics moderate. Putting in TL10 and population equal to carrying capacity I get a planet sheet like this: Code:
System number: 12 |
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