Parrying unarmed attacks
From this thread.
People are saying that doing full swing damage when you parry an unarmed attack is to much, and I agree. My thought was base damage on thrust for all weapons and use the "Long Weapons in Close Combat" penalty from MA117 on the weapon skill roll to inflict damage. How does that sound? |
Re: Parrying unarmed attacks
Sounds fine - I would only apply the Close Combat penalty if the attacker spent the whole round in Close Combat, though. An incoming Slam attack, for example, allows plenty of initial room to bring the parrying weapon to bear.
For damage, we've had good results just with half damage on a parry, but thrust might make even more sense. Main thing is to have something quick to calculate. |
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I would note that the damage type should be as though swung, though (e.g. Spears only do crushing when parrying an unarmed attack, swords do cutting and not impaling, etc... if you want to stab an incoming fist you must Stop Hit), just to avoid silliness. |
Re: Parrying unarmed attacks
I'd be happy for it to do reduced damage like an Aggressive Parry.
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Re: Parrying unarmed attacks
I would say that it all depends on the player's description.
GM: He tries to punch your jaws.Rules as they are written: full swing damage. GM: He tries to punch your jaws.Half damage or, best, the very good idea of The Benj: Agressive Parry rule, but with cutting damage. |
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But my purpose was also to show that full swing damage while parying is not completely stupid. There are some situations where it sounds very realistic. Another example that happened in one of my games: I (GM): The wolf jump on you to bite your throat.I used the parry rules as they are written for this situation (parry - the wolf was attacking -, attack roll and, then, normal damage - but thrusting/impaling one, this time). |
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But my cousin (the player) didn't say: "I dodge it" or "I parry it." He did just say: "I impale it on my sword!". Which, indeed, is a possibility in such a situation. Many movies show that: the foe throws himself on the hero and this one kill him thanks to a sword or a knife (Willow, The never ending story...). So I was very happy to find a coherent rule which allow that in GURPS:
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Note this still makes half-ogres doing 5d (2) cut horrifically nasty, but you shouldn't punch people like that in the first place. |
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