Draft GDF of Low Tech armor sets underway
EDIT May 31, 2011:
The combined Low Tech file, including armor, weapons, and misc: http://www.motoslave.net/gcarepo/view.php?pkgid=94 My Big List of Armor file is up here: http://www.motoslave.net/gcarepo/view.php?pkgid=74 Eric's Smart Location-Generating Armor File is up here: http://www.motoslave.net/gcarepo/view.php?pkgid=75 I've written a little perl script and some feeder files to generate armor according to the tables in Low Tech. They currently do not get colorful location-specific names (no haubergons, no pauldrons) nor respect the guidelines about what locations would be plausibly covered by which type of material. Instead, it generates one item per combination of hit location (from p 102) and material (from pp 111-112). This means that there is a separate item listed for Arms and for shoulders and for upper arms and for elbows and for lower arms. A veritable wealth of procedurally generated options and I TOTALLY understand why SJG didn't print these in the book. Ye frickin gods. 646 individual items of equipment, not counting the helmet variations and whatnot. So yes, you too can have "Cane (Groin)" or "Mail, Fine (Elbows)". I am open to suggestions on better ways to name these, but I don't think there's much we can do before we start splitting away from the tables. They are being put into groups to help people filter through the crapton of options. EDIT: Aaaaand I meant to post this in the GCA forum. Um. Yeah. So next time a mod comes by, this can probably be relocated. :/ |
Re: Draft GDF of Low Tech armor sets underway
I havent really looked into it yet, but wouldnt it be easier to implemnt this in GCA the way it was published, as raw materials and a set of modifiers to account for hitlocations and other stuff?
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Re: Draft GDF of Low Tech armor sets underway
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As far as I know, also, the field that tells GCA which hit location your armor is for doesn't take modifiers at the moment, and the entire armor/DR/hitlocation system is being rewritten so I don't expect a minor patch for that before that major patch. Long story short - this is a field-expedient solution. |
Re: Draft GDF of Low Tech armor sets underway
To bad, seemed like a nice and elegant solution, the renaming Problem could be circumvented with the _new_item approach, that also lets one fill the location field via a dialog. But it seems like we have to wait for Armin to implement some changes before Low Tech armor will work nicely.
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Re: Draft GDF of Low Tech armor sets underway
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Still, a complete list isn't necessarily a bad approach either. The final version of the data file may have both, provided Bruno keeps going with the individual pieces. |
Re: Draft GDF of Low Tech armor sets underway
Heck, GCA doesn't handle "front" or "back" very gracefully at the moment either.
And no, I hadn't thought of the Front/Back because it wasn't on the two big tables :D I can modify my little perl script to spit those out too, though. A whopping 1938 different versions of ... stuff... if we do that. Since it's not on the two big tables, it might be an idea to make it a modifier? I don't mind spitting it out, I'm just wondering about information overload for folks. I've got the shields and helmets by the way - the shields is just a straight dump of the table into GCA format with some notes, the helmets are, again, procedurally generated so you can totally have a plate coif or a straw greathelm if your GM doesn't care. Cloth, Padded incidentally corresponds neatly to that padding mentioned in all the helmet entries, for folks who want padding. It's up on the Repository, current version does NOT include Front/Back variations: http://www.motoslave.net/gcarepo/view.php?pkgid=74 |
Re: Draft GDF of Low Tech armor sets underway
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Re: Draft GDF of Low Tech armor sets underway
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I'll note that in my "everything" version of the armor I can't append the F/B to the DR anyway. GCA doesn't currently allow you to assign separate DR to individual hit locations, so if I were to allow it to assign Front/Back it would assign it to the entire piece of armor, not just select locations. Since the way I'm designing it is to allow you to select multiple hit locations assigning Front/Back to all hit locations at once doesn't make much sense. Quote:
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I honestly hadn't looked into the helmets yet. Haven't really had much time to read it over, let alone code anything. I really should be working on a lab or two for school right now, but I'm being a little lazy at the moment... Quote:
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There's also a big error in some costs due to a stupid search/replace on my part. I've corrected that as well and it's all going up on the repository right now. |
Re: Draft GDF of Low Tech armor sets underway
I've just uploaded the preliminary version of my Low Tech Armor w/Location Selection to the GCA File Repository.
http://www.motoslave.net/gcarepo/view.php?pkgid=75 |
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