Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
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Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
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Regarding the tractor/pressor beam, this will violate local energy/momentum conservation unless the beam itself has significant rest mass in the frame of whatever you're pushing against. (That is, it's more like the "beam" of a building than the "beam" of a laser.) Otherwise what you have is a gravitational rocket, which has the same performance characteristics as a photon or a neutrino drive, except that the exhaust stream consists of gravitons. For a given wattage, a graviton beam is even less detectable than a neutrino beam, so a graviton rocket is actually an ideal "reactionless" thruster, if you want something whose exhaust passes intangibly through the interior of your ship, planet, or star. TeV |
Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
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In the same way, the force between two static electric charges can be described as an exchange of "virtual" photons, but no actual photons are emitted. TeV |
Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
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Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
I havent run a sci-fi game, but if I did, Id use Paul March/Woodward/Mach's reactionless thrusters.
Heres an Interview http://nextbigfuture.com/2009/09/mac...aul-march.html The Second PArt of the interview http://nextbigfuture.com/2009/09/mac...t-part-ii.html with comments from Paul March in the comments section. Also a lengthy slide show presentation with lots of pictures :) http://www.cphonx.net/weffect/STAIF-...20Appendix.ppt Im not nearly well enough researched to speak on it fully which is why I leave the links. I attended a 'brown bag talk' over lunch on it he had one day (Paul March works in my building and is a nice guy!) and was pretty impressed with the idea. To use this in a game, the only leap you need to make is that SOMEONE gets a functional version fo this working and that you can extrapolate it to the nth degree of speed. Nymdok ETA: When I saw the devices that March was building and then I saw the primitive arc-reactor in the Iron Man movie, I freaked! |
Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
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So to get some thrust T, you need to build up a stored energy of 0.5*T*D where D is the distance to the "anchor". And of course there's the startup time of 2*D/c while the beam is "reaching out" to the anchor and reflecting back, during which time you don't get the full reaction force, but you do still get the photon rocket thrust. So suppose you've got a 1MW repulsor drive some distance from the Earth, say one lightsecond (about as far as the Moon). You turn it on. For the first two seconds, you just get the 0.003N photon drive thrust. Then the return wave reaches you. Thrust builds up steadily: after a minute it's at 0.2N, after an hour it's at 12N, after a day it's at 288N (and the total rest mass of the beam is about a microgram). This can increase indefinitely, except that more and more of the energy is going into the ship's kinetic energy and not into increasing the stored energy of the beam, eventually asymptoting at a velocity of sqrt(2*P/M) where P=1MW is the power and M is the mass of the ship. For those of you that care, the motion of the ship is a hyperbolic function: x(t) = sqrt[ D^2 + 2*(P/M)*t^2 ] The tractor beam effect is harder to model, but will probably scale similarly. TeV |
Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
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Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
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Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
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Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
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--Richard Feynman (?) |
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