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-   -   How powerful are your DF PC's? (https://forums.sjgames.com/showthread.php?t=73594)

Edges 10-06-2010 11:37 PM

Re: How powerful are your DF PC's?
 
Quote:

Originally Posted by Icelander (Post 1059262)
In GURPS, whether Dungeon Fantasy or not, wearing heavy armour and using military weapons is a good way to survive battles and kill enemies. It makes sense that enemies that are not fond of being killed but cannot afford to meet you on equal terms would come up with strategies for dealing with rich Knights in full harness.

Yes of course. My point was that if, despite the standard measures taken to deal with heavies (and I agree that there will be strategies already in place), there is one enemy in particular that continues to defy you, you're going to have a pow-pow with your allies to brainstorm potentially obscure yet effective measures to deal with that particular foe. Resources can be brought to bear that are beyond what has been used against rich knights before. This gives the GM licence to come up with elaborate hosing schemes after a while without having to feel like it's unrealistic.

Presumably, the PCs are exceptional. As silly as DF can be, I don't think it assumes everybody is a 250+ pt character. The goblins may have all kinds of clever ways to deal with 150 knights. But now they've heard news of "The Dwarven Axe" who's leveled three goblin cities and he's coming this way. Now the GM can devise the ultimate tank trap... goblin style.

Carlos 10-08-2010 12:48 PM

Re: How powerful are your DF PC's?
 
Name: Ifreedan
Race: Half-elf
Height: 1,83 m
Weight:
Class: Knight/Mystic knight

ST 14 (40 pts) HP: 14 (0 pts)
DX 18 (140 pts) Will: 10 (0 pts)
IQ 10 ( 0 pt) Per: 10 (0 pts)
HT 13 (30 pts) FP: 13 (0 pts)

Basic Speed: 6,50 (-25 pts) Basic Move: 6 (0 pt)

Basic Damage:

Swg: 2d+2
Thrst: 1d+1

= TOTAL: 185 pts

Languages:

Spoken Written Custo
Valkar Native Native 0


Advantages:

Half-elf (20 pts)
* DX+1; Magery 0; Social Stigma (Half-Breed)
High Pain Threshold (10 pts)
Combat Reflexes (15 pts)
Born War Leader 5 (25 pts)
Weapon Master (Broadsword and Shield) (25 pts)
Striking ST 2 (10 pts)
Hard to Subdue 2 (4 pts)
Hard to Kill 2 (4 pts)
Eldritch Talent 4 (20 pts)
Imbue 3 (Magical -10%) (36 pts)
Luck (15 pts)

= TOTAL: 184 pts

Perk:

- Style Familiarity: Sword and Shield Fighting (1 pt)
- Off-hand Weapon Training (1 pt)
- Shield Wall Training (1 pt)

TOTAL: 3 pts

Disadvantages:

Bloodlust (12) (-10 pts)
Bad Temper (12) (-10 pts)
Vow (Never refuse a challenge to combat) (-10 pts)
Sense of Duty (Adventuring Companions) (-5 pts)
Sense of Duty (Wynlla) (-10 pts)
Overconfidence (12) (-5 pts)



= TOTAL: -50 pts

Quirks:

- See yourself as a mage (-1 pt)
- Consider Portsmouth a barbarian reign (-1 pt)
- Unnatural Features: White hair (-1 pt)
- Responsive (-1 pt)
- Broad-minded (-1 pt)

= TOTAL: -5 pts

Skills:

Broadsword (A) DX+6 [24]-24
Fast-Draw (Broadsword) (E) DX+1 [1]-19†
Brawling (A) DX+1 [2]-19
Wrestling DX [2]-18
Knife (E) DX [1]-18
Shield (E) DX+2 [4]-20
Bow (A) DX+1 [4]-19
Armoury (Weapons) (A) IQ+1 [4]-11
Connoisseur (Weapons) (A) IQ+1 [4]-11
Leadership (A) IQ+6 [4]-16§
Strategy (H) IQ+5 [4]-15§
Tactics (H) IQ+5 [4]-15§
Savoir-Faire (Military) (E) IQ+5 [1]-15§
Climbing (A) DX-1 [1]-17
Stealth (A) DX-1 [1]-17
Swimming (E) HT [1]-13
Riding (Horse) (A) DX-1 [1]-17
First Aid (E) IQ [1]-10
Thaumatology (VH) IQ+2 [2]-12#

= TOTAL: 66 pts

Special Skills:

Vampiric Weapon (Broadsword) (VH) DX+2 [2]-20§
Envenomed Weapon (Broadsword) (VH) DX+1 [1]-19§
Crippling Blow (Broadsword) (VH) DX+1 [1]-19§
Reinforce Weapon (Broadsword) (VH) DX+1 [1]-19§
Ghostly Weapon (Broadsword) (VH) DX+1 [1]-19§
Annihilating Weapon (Broadsword) (VH) DX+1 [1]-19§
Penetrating Strike (Broadsword) (VH) DX+1 [1]-19§
Strike of Negation (Broadsword) (VH) DX+1 [1]-19§
Toxic Strike (Broadsword) (VH) DX+1 [1]-19§
Sudden Death (Broadsword) (VH) DX+1 [1]-19§
Dazzling Display (Broadsword) (VH) DX+1 [1]-19§
Incendiary Weapon (Broadsword) (VH) DX+1 [1]-19§
Burning Strike (Broadsword) (VH) DX+1 [1]-19§
Project Blow (Broadsword) (VH) DX+1 [1]-19§
Far Shot (Broadsword) (VH) DX+1 [1]-19§
Shattershot (Broadsword) (VH) DX+1 [1]-19§
Dancing Weapon (Broadsword)(VH) DX+1 [1]-19§
Blunting Armor (VH) DX+1 [1]-19§
Impenetrable Armor (VH) DX+1 [1]-19§
Padded Armor (VH) DX+1 [1]-19§
Expand Armor (VH) DX+1 [1]-19§
Widen Shield (VH) DX+1 [1]-19§
Reinforce Shield (VH) DX+1 [1]-19§
Vengeful Defense (Shield) (VH) DX+1 [1]-19§
Energizing Defense (Shield) (VH) DX+1 [1]-19§


= TOTAL: 26 pts



† Includes +1 for Combat Reflexes
§ Includes +5 for Born War Leader
# Includes +4 from Eldritch Talent

= TOTAL: 77 pts

Techniques:

Counterattack (Broadsword) 24 (6 pts)
Feint (Broadsword) 28 (5 pts)


Total: 11 pts
---
Attributes: 185 pts
Languages: 0 pt
Advantages: 184 pts
Perks: 3 pts
Skills: 66 pts
Special Skills: 26
Techniques: 11 pts
Disadvantages: -50 pts
Quirks: -5 pts

TOTAL: 420 pts

======

We started with 300 points (few players) and when my character main character was around 430 points, he died (he was ressurected, but I didn't want to play with him again), so I've made a new character , this Knight-Mystic Knight (with 400, now he's 420). I think that, if used appropriately, it's a nice character and fun to play, thanks to his martial abilities and imbuement powers.

The funny thing is that he thinks and calls himself as a mage, not as a warrior...


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