Move for Larger Creatures
When designing larger monsters, does Move increase with size, a fraction of size, or as a square root of size?
Or should it be modeled as Enhanced Move, since a larger creature has more trouble turning around? If so, what is the ratio of Enhanced Move to size? The reason I'm asking this is because I notice that, in many movies and fictional stories, larger creatures are much more clumsier and slower than smaller ones. This probably has to do with the square-cube law and encumberance, but I don't know the extent to which it affects a large creature. For example, how fast would a 40-yard worm-like creature (with ST 200, BL 8000, and weight 500 tons, that, if 2 yards long, would have Move 1) be able to move? EDIT: Looking through Space p151, it seems that a more accurate weight would be 800 tons, as well as a ST of 233 and a BL of 5.43 tons. EDIT 2: Going by the square-cube law, it seems that something that big would be crushed under its weight. So much for that example. |
Re: Move for Larger Creatures
I think a general rule of thumb is to give Enhanced Move equivalent to the SM ratio. So SM +2 (x2 linear dimension) would be Enhanced Move 1, while the 40 yard, SM +8 critter would be Enhanced Move 4. Large creatures may also be clumsier, which would reduce their Basic Speed / Move and therefore their top speed with Enhanced Move.
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Re: Move for Larger Creatures
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There aren't such rules, luckily... Quote:
In your fictional story (e.g., your campaign), you should feel free to make your "large creatures" as slow as you like... Quote:
No, really, who knows? And, most of all, who really cares? 40-yard worms are quite clearly "fantastic" or "superscience" creatures... what is the point of exactly determining their weight in lbs / speed in y/s? Such creatures should move at the speed of plot :) |
Re: Move for Larger Creatures
true take the example of Godzilla when its being chased through Manhattan bye to apache choppers . it seams to move very quick and agile
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For a creature that walks, they have gravity (and thus their bulk) assisting them. Looking at the relationship from S146 (as recommended by walkir), quadratic scaling looks like it would work. So, if that were a 40-foot giant instead, it would move at about 4.5x the speed of a human (Move 22 or so). If you think large creatures should have turning issues, you can give them a level or so of Enhanced Move. In this case, the giant would have Move 11 and Enhanced Move 1. Quote:
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Re: Move for Larger Creatures
Thank you for the recommendation of Sp146.
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But even if I were to make an unrealistically large creature, I'd like a general assumption of how fast it should move, and place it somewhat close to that (read that as "semi-realistic statistics"). The problem is that I don't have a clue how fast it would move, because I've never seen something that large, and I want a general guideline. |
Re: Move for Larger Creatures
How big of a monster do you want?
The largest land animal weighed over 100 tons, and had a huge tail to contend with. |
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Luke |
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