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Kuu 10-01-2010 03:26 AM

Move for Larger Creatures
 
When designing larger monsters, does Move increase with size, a fraction of size, or as a square root of size?

Or should it be modeled as Enhanced Move, since a larger creature has more trouble turning around? If so, what is the ratio of Enhanced Move to size?


The reason I'm asking this is because I notice that, in many movies and fictional stories, larger creatures are much more clumsier and slower than smaller ones. This probably has to do with the square-cube law and encumberance, but I don't know the extent to which it affects a large creature.

For example, how fast would a 40-yard worm-like creature (with ST 200, BL 8000, and weight 500 tons, that, if 2 yards long, would have Move 1) be able to move?

EDIT: Looking through Space p151, it seems that a more accurate weight would be 800 tons, as well as a ST of 233 and a BL of 5.43 tons.
EDIT 2: Going by the square-cube law, it seems that something that big would be crushed under its weight. So much for that example.

vierasmarius 10-01-2010 04:10 AM

Re: Move for Larger Creatures
 
I think a general rule of thumb is to give Enhanced Move equivalent to the SM ratio. So SM +2 (x2 linear dimension) would be Enhanced Move 1, while the 40 yard, SM +8 critter would be Enhanced Move 4. Large creatures may also be clumsier, which would reduce their Basic Speed / Move and therefore their top speed with Enhanced Move.

Lupo 10-01-2010 04:20 AM

Re: Move for Larger Creatures
 
Quote:

Originally Posted by Kuu (Post 1056847)
When designing larger monsters, does Move increase with size, a fraction of size, or as a square root of size?

Or should it be modeled as Enhanced Move, since a larger creature has more trouble turning around? If so, what is the ratio of Enhanced Move to size?

You seem to imply that there are some "biomechanical rules" in GURPS which "realistically" determine the relationship between move and size.

There aren't such rules, luckily...

Quote:

Originally Posted by Kuu (Post 1056847)
The reason I'm asking this is because I notice that, in many movies and fictional stories, larger creatures are much more clumsier and slower than smaller ones. This probably has to do with the square-cube law and encumberance, but I don't know the extent to which it affects a large creature.

You are getting this backward. In fictional stories, larger creatures are slow because authors and audiences think it is appropriate for them to be slow.
In your fictional story (e.g., your campaign), you should feel free to make your "large creatures" as slow as you like...

Quote:

For example, how fast would a 40-yard worm-like creature (with ST 200, BL 8000, and weight 500 tons, that, if 2 yards long, would have Move 1) be able to move?
Exactly 27,2 mph.
No, really, who knows? And, most of all, who really cares?
40-yard worms are quite clearly "fantastic" or "superscience" creatures... what is the point of exactly determining their weight in lbs / speed in y/s? Such creatures should move at the speed of plot :)

Anubis 10-01-2010 04:45 AM

Re: Move for Larger Creatures
 
true take the example of Godzilla when its being chased through Manhattan bye to apache choppers . it seams to move very quick and agile

walkir 10-01-2010 06:19 AM

Re: Move for Larger Creatures
 
Quote:

Originally Posted by Kuu (Post 1056847)
EDIT: Looking through Space p151, it seems that a more accurate weight would be 800 tons, as well as a ST of 233 and a BL of 5.43 tons.

If you already use Space, you can look up p146 under "walking". There is a rule of thumb for this question.

SuedodeuS 10-01-2010 01:52 PM

Re: Move for Larger Creatures
 
Quote:

Originally Posted by Kuu (Post 1056847)
For example, how fast would a 40-yard worm-like creature (with ST 200, BL 8000, and weight 500 tons, that, if 2 yards long, would have Move 1) be able to move?

Well, worms move by contracting and relaxing muscles - essentially, they pull themselves along using their skin. A larger worm should therefore be slower. I'd expect the energy they can spend on a "step" would scale with surface area. By the square-cube law, surface area would increase 400x, while mass would increase 8000x. The large worm would thus move at 1/20th the rate of the smaller worm at continuous movement. More likely it would move faster than this for short bursts, but take some time in setting up the next "step."

For a creature that walks, they have gravity (and thus their bulk) assisting them. Looking at the relationship from S146 (as recommended by walkir), quadratic scaling looks like it would work. So, if that were a 40-foot giant instead, it would move at about 4.5x the speed of a human (Move 22 or so). If you think large creatures should have turning issues, you can give them a level or so of Enhanced Move. In this case, the giant would have Move 11 and Enhanced Move 1.

Quote:

Originally Posted by Lupo (Post 1056853)
Exactly 27,2 mph.
No, really, who knows? And, most of all, who really cares?
40-yard worms are quite clearly "fantastic" or "superscience" creatures... what is the point of exactly determining their weight in lbs / speed in y/s? Such creatures should move at the speed of plot :)

Plot pounds doesn't lend itself well to calculating Slam damage (or in determining if the superpowered hero can lift it), and plot yards per second doesn't tell you how rapidly it moves in tactical combat. Do keep in mind we are talking about a game system, rather than a story. GURPS requires actual numbers for certain effects.

Kuu 10-01-2010 06:34 PM

Re: Move for Larger Creatures
 
Thank you for the recommendation of Sp146.

Quote:

You seem to imply that there are some "biomechanical rules" in GURPS which "realistically" determine the relationship between move and size.

There aren't such rules, luckily...
You don't need to follow the rules if you don't want to - though I can't find any "hard and fast" rules. A monster's speed can be anything you like it to be.

But even if I were to make an unrealistically large creature, I'd like a general assumption of how fast it should move, and place it somewhat close to that (read that as "semi-realistic statistics"). The problem is that I don't have a clue how fast it would move, because I've never seen something that large, and I want a general guideline.

Flyndaran 10-01-2010 10:38 PM

Re: Move for Larger Creatures
 
How big of a monster do you want?
The largest land animal weighed over 100 tons, and had a huge tail to contend with.

sir_pudding 10-01-2010 11:12 PM

Re: Move for Larger Creatures
 
Quote:

Originally Posted by Flyndaran (Post 1057450)
How big of a monster do you want?
The largest land animal weighed over 100 tons, and had a huge tail to contend with.

Since all we know about Amphicoelias is from a single bone (and that subsequently lost) I don't think you can derive any meaningful estimate of it's top speed. Besides it most likely had legs and thus is a poor data point for giant worms anyway.

lwcamp 10-01-2010 11:46 PM

Re: Move for Larger Creatures
 
Quote:

Originally Posted by Kuu (Post 1056847)
When designing larger monsters, does Move increase with size, a fraction of size, or as a square root of size?

Or should it be modeled as Enhanced Move, since a larger creature has more trouble turning around? If so, what is the ratio of Enhanced Move to size?


The reason I'm asking this is because I notice that, in many movies and fictional stories, larger creatures are much more clumsier and slower than smaller ones. This probably has to do with the square-cube law and encumberance, but I don't know the extent to which it affects a large creature.

For example, how fast would a 40-yard worm-like creature (with ST 200, BL 8000, and weight 500 tons, that, if 2 yards long, would have Move 1) be able to move?

EDIT: Looking through Space p151, it seems that a more accurate weight would be 800 tons, as well as a ST of 233 and a BL of 5.43 tons.
EDIT 2: Going by the square-cube law, it seems that something that big would be crushed under its weight. So much for that example.

Going from data of extant animals, you tend to find an optimum size for fast movement, which decreases as you get larger or smaller. However, this is a fairly broad maximum. For running, the maximum is somewhere around 10 kg to 200 kg - both really big and small animals seem to drop off in speed (but not all that fast. Note that racehorses tend to be bigger than the optimum because they have to carry the extra weight of a rider). For slithering, the maximum size is probably considerably smaller. The fastest slitherers are likely the mambas, coachwhips, and racers, all of which have a GURPS move of perhaps as high as 3. The largest slitherers - the green anaconda and the reticulated python, along with other giant pythons, have a GURPS move of 1 (or less).

Luke


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