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-   -   Stacking Bonus' and Penalties to Run Away (https://forums.sjgames.com/showthread.php?t=73519)

StaticHamster 09-30-2010 10:41 AM

Stacking Bonus' and Penalties to Run Away
 
Cards in Play:
Quote:

Elf (+1)
Wizard (Flight Spell)
Boots of Running Really Fast (+2)
Tuba of Charm (+3)
Turtle Steed (-1)
Bag of Caltrops (+1)

vs

Snails on Speed (-2)
in the Dungeon of Filthy Flypaper Floors (-1)
Questions:

1. If I have to Run Away, is my initial penalty -3? (Steed, Snails and Dungeon -4, +1 from the Caltrops)
2. If I discard my Steed is my bonus +4? (Tuba, Boots, Elf and Caltrops +7, Snails and Dungeon -3)
3. Does the bonus provided by the Caltrops apply to my Steed?
4. If I wanted to keep my Steed and use my Wizards Flight ability, would the bonus be applied to my Steed?
5. If you use the Curse: Fly Paper Floors while in this Dungeon do the penalties overlap?
6. If I was Blending in Booty and had the Galleon (-1 to Run Away) would I have a -3 to Run Away until I discarded both my Ship and my Steed?

Munchkiny 09-30-2010 03:18 PM

Re: Stacking Bonus' and Penalties to Run Away
 
Quote:

Originally Posted by StaticHamster (Post 1056360)
Cards in Play:


Questions:

1. If I have to Run Away, is my initial penalty -3? (Steed, Snails and Dungeon -4, +1 from the Caltrops)
2. If I discard my Steed is my bonus +4? (Tuba, Boots, Elf and Caltrops +7, Snails and Dungeon -3)
3. Does the bonus provided by the Caltrops apply to my Steed?
4. If I wanted to keep my Steed and use my Wizards Flight ability, would the bonus be applied to my Steed?
5. If you use the Curse: Fly Paper Floors while in this Dungeon do the penalties overlap?
6. If I was Blending in Booty and had the Galleon (-1 to Run Away) would I have a -3 to Run Away until I discarded both my Ship and my Steed?

After all the appropriate cards have been played or used or discarded, add the bonuses and penalties that apply together, the result is your Run Away modifier.

Andrew Hackard 09-30-2010 03:29 PM

Re: Stacking Bonus' and Penalties to Run Away
 
Quote:

Originally Posted by Munchkiny (Post 1056516)
After all the appropriate cards have been played or used or discarded, add the bonuses and penalties that apply together, the result is your Run Away modifier.

It's not that simple once Ships and Steeds and Vehicles get involved. Please be careful of the overly glib answer.

Gamer234 10-02-2010 07:09 PM

Re: Stacking Bonus' and Penalties to Run Away
 
Andrew, when replacing the rider's bonus to Running Away with the Steed's, (based on the example above)can/should you draw a distinction between:

Elf
Boots of Running Really Fast

AND

Tuba of Charm
Caltrops

My reasoning is that since the Steed is being ridden, the Elf and Boots bonuses wouldn't do anything. But the caltrops can still be thrown and the tuba still played while riding...perhaps?

Andrew Hackard 10-02-2010 09:03 PM

Re: Stacking Bonus' and Penalties to Run Away
 
Quote:

Originally Posted by Gamer234 (Post 1057762)
Andrew, when replacing the rider's bonus to Running Away with the Steed's, (based on the example above)can/should you draw a distinction between:

No, you should not, because the rule is simple and clear and we like it that way. As soon as you start trying to draw logic-based exceptions, it gets very fuzzy. You can always instate house rules if you would like.

StaticHamster 10-03-2010 03:50 AM

Re: Stacking Bonus' and Penalties to Run Away
 
So am I supposed to draw from this that all my calculations for Running Away above were correct since no one has answered any of the questions?

OR Based off Andrews last answer....

1. No it's -4 since the Caltrops don't count.
2. Yes
3. No, the Caltrops do not provide a bonus to my Steed.
4. The Wizard's Flight or similar abilities only work on you, you'd have to discard your Ship to get the bonus.
5. No, since they are so similar; they overlap.
6. Yes. But your penalty would be -4 until you discarded both your Ship and Steed.


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