Stacking Bonus' and Penalties to Run Away
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1. If I have to Run Away, is my initial penalty -3? (Steed, Snails and Dungeon -4, +1 from the Caltrops) 2. If I discard my Steed is my bonus +4? (Tuba, Boots, Elf and Caltrops +7, Snails and Dungeon -3) 3. Does the bonus provided by the Caltrops apply to my Steed? 4. If I wanted to keep my Steed and use my Wizards Flight ability, would the bonus be applied to my Steed? 5. If you use the Curse: Fly Paper Floors while in this Dungeon do the penalties overlap? 6. If I was Blending in Booty and had the Galleon (-1 to Run Away) would I have a -3 to Run Away until I discarded both my Ship and my Steed? |
Re: Stacking Bonus' and Penalties to Run Away
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Re: Stacking Bonus' and Penalties to Run Away
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Re: Stacking Bonus' and Penalties to Run Away
Andrew, when replacing the rider's bonus to Running Away with the Steed's, (based on the example above)can/should you draw a distinction between:
Elf Boots of Running Really Fast AND Tuba of Charm Caltrops My reasoning is that since the Steed is being ridden, the Elf and Boots bonuses wouldn't do anything. But the caltrops can still be thrown and the tuba still played while riding...perhaps? |
Re: Stacking Bonus' and Penalties to Run Away
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Re: Stacking Bonus' and Penalties to Run Away
So am I supposed to draw from this that all my calculations for Running Away above were correct since no one has answered any of the questions?
OR Based off Andrews last answer.... 1. No it's -4 since the Caltrops don't count. 2. Yes 3. No, the Caltrops do not provide a bonus to my Steed. 4. The Wizard's Flight or similar abilities only work on you, you'd have to discard your Ship to get the bonus. 5. No, since they are so similar; they overlap. 6. Yes. But your penalty would be -4 until you discarded both your Ship and Steed. |
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