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-   -   Munchkin d6 rule ideas (https://forums.sjgames.com/showthread.php?t=73496)

Andrew Hackard 09-29-2010 05:56 PM

Munchkin d6 rule ideas
 
In all the excitement surrounding the release of the +6 Bag O' Munchkin d6, we somehow forgot to write a rule for them.

(OK, actually, we just couldn't think of one we really liked. But that's so much less munchkinly.)

So this thread is for your ideas for such a rule. If someone comes up with one we REALLY like, we may decide that's the official rule and give that person something nice . . . or we may decide not to have an official rule and just point people to this thread when they ask about it.

Scummbuddy 09-29-2010 06:00 PM

Re: Munchkin d6 rule ideas
 
If you roll a die and it ends standing up on a corner or edge of itself, not a face/side, you not only win at life, you automatically win the game. Speed up your chances by rolling the die against an official Munchkin game box. ;)

Eben 09-29-2010 06:46 PM

Re: Munchkin d6 rule ideas
 
Once per game, roll all 6 dice. If 3 or more munchkins show, go up a level.

Spiritfire 09-29-2010 09:26 PM

Re: Munchkin d6 rule ideas
 
Hand out a d6 munchkin die to everyone at the beginning of the game.

During someone else's combat you may roll the die. It then becomes a wandering monster level (1-6) with 1 treasure that joins the fight. Bad stuff is: you must re-roll your next die roll. Usable only once.

Morfeatire 09-30-2010 12:42 AM

Re: Munchkin d6 rule ideas
 
Every Munchkin starts with a die. It's his lucky (and loaded) die. He can loose a level or discard a GUAL to actually choose its results.

Morfeatire 09-30-2010 12:52 AM

Re: Munchkin d6 rule ideas
 
Got another, don't really know if I should edit or keep one per topic.

Every Munchkin starts out with a die. Whenever other player rolls a die, one can roll its Munchkin d6 and decide between the results. The player who rolled the d6 then hands his munchkin d6 to the victim, that can avenge himself later on. If at anytime, you got Four munchkin d6, you win.

Clementx 09-30-2010 07:38 AM

Re: Munchkin d6 rule ideas
 
Once per game, if you roll a Munchkin face (a 1 normally) on your Munchkin die, you can lose a level to treat it as a 6 instead.

EarthStone 09-30-2010 09:20 AM

Re: Munchkin d6 rule ideas
 
You may use one Munchkin d6 per game unless you change sex in which case you may use two.
In any combat, you may roll your Munchkin d6 to give a combat bonus to either side equal to the number of pips rolled.
The Munchkin face does not give a combat bonus, it gives a treasure card which may be put into play immediately.

Nakiro 09-30-2010 09:40 AM

Re: Munchkin d6 rule ideas
 
Quote:

Originally Posted by EarthStone (Post 1056306)
You may use one Munchkin d6 per game unless you change sex in which case you may use two.
In any combat, you may roll your Munchkin d6 to give a combat bonus to either side equal to the number of pips rolled.
The Munchkin face does not give a combat bonus, it gives a treasure card which may be put into play immediately.

Mine is somewhat along these lines, but I would put more risk to it.

You may use all 6 Munchkin d6 per game.
In any combat, you may roll your Munchkin d6 to give a combat bonus to either side equal to the number of pips rolled.
If you roll a 1 or 6 you don't get a bonus, lose a level.
You can't use the same die twice.

Trsevener 09-30-2010 09:49 AM

Re: Munchkin d6 rule ideas
 
The Munchkin Die must be signed by Steve Jackson or John Kovalic to have an ability.

Steve Jackson or John Kovalic will roll the Munchkin Die and sign the number that appears.

Once per game you may roll the signed Munchkin Die. If the number signed by Steve Jackson appears, you may draw that number of face down Door Cards. If the number signed by John Kovalic appears, you may draw that number of face down Treasure Cards. If they both signed the same number, you may choose the number and type of each card to draw not to exceed the number on the die.


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