Re: GURPS Shadowrun
You don't want High Fantasy then, you want medieval times. Most people also couldn't afford to eat every day either.
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Re: GURPS Shadowrun
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Re: GURPS Shadowrun
Then good luck getting people to play with you, I know I wouldn't. I'd have more fun playing old playstation one games or watching bad tv than constantly struggling to get points/money/whatnot else and it seems like you're probably one of those people who don't award decent loot from how you're talking so your character is trapped at basic 1st level D&D character level for a good long while.
If your players enjoy that style of game, good for them but I play to not be bored with something and to take my mind off all the bull****. If its a massive struggle to get off the bottom rung of the ladder then what the hell is the point of playing? From how you're talking your players are better off buying Signature Gear to start with you circumvent your strange wealth situation. In TL4 their occupation would be adventurer and you can be damn sure they don't own more than they can carry in the first place and you still want to dock them 800$ of their starting wealth... Real fun to play with you I'd wager. And you can't cut the sarcasm there with a knife either. We'll just have to agree to disagree here, because this topic is obviously dead. |
Re: GURPS Shadowrun
What I think would be really beneficial is if Signature Gear was worth more at low tech levels
A TL 11 character can readily get a balanced force sword for a couple points in sig gear, or a battlesuit or whatnot A TL 8 character can get a couple fine pistols with accessories and things for 1pt, a fine accurate rifle or such A TL 3 character with 1pt in sig gear cant even get a broadsword with a point, let alone some sort of Cool Sword that seems desirable spending CP on and always having with you |
Re: GURPS Shadowrun
First, I have no problems populating my games. More players/invites to games than I can handle, actually.
Second, the personal offense you're taking with the way I run my games and the inferences you're taking seem entirely out of proportion. Third, in my campaigns Signature Gear is a perk. You buy the gear normally with cash, signature gear ensures I won't do anything mean to a specific item without giving you a chance to replace/recover it. Finally, the reason I like to set the zero-point low is so that characters who aren't gear focused aren't swimming in their spare cash. My campaigns usually are around 200-800 points (competent Federal Law Enforcement agents to Century-scale Superheroes), so it's not like no one can spare 10 points to buy a full suit of plate/fancy-pants +1 sword of awesomeness/AI AW in .338 Lapua with all sorts of bells and whistles. And remember, you're getting your car, your house, your phone, your food, etc all handwaved as "of course you have that. You're not a cave man." EDIT: Again, lets look at me. Assume I'm a Average Wealth TL 8 person. I should have $4,000 that I can spend on adventuring gear. I have about $1,250 in firearms stuff (weapons, ammo, cleaning equipment, holsters, etc).... and that's it. Oh, I have a gas mask and some good hiking stuff. Call it $350. That's substantially more "adventure ready" than most people. Why do I need more than $2,400 to buy adventure gear? I have a car, cell phone, clothes, pistol, scoped rifle, and shotgun. What more do I need? |
Re: GURPS Shadowrun
One) You were the one who threw the idea out there and wanted to discuss it.
Two) My inferences on your GM style were without context, because all the context you were providing was that you were going to enforce a rule I believe is stupid and excessively vague that we were discussing (because you brought it up) which I said I ignored. Three) *shrug* I wasn't taking it personally merely giving you what my opinions were after you threw out what you were tempted to do in your games. Yes, I was being sarcastic. EDIT: The rule for one thing needs context depending on game style, and two it needs a list of "quality levels" for the lifestyle instead of a flat 80% of your character's wealth in order to even be vaguely realistic. |
Re: GURPS Shadowrun
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For you in that situation it makes sense - without any it doesn't. |
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Re: GURPS Shadowrun
I NEVER ONCE called you stupid, I said I don't believe it would be fun to play with you without any context beyond the calls you were making on rulings. Whether or not I think a rule is stupid and without context or needed information does NOT mean you are stupid even if you wrote the rule.
It merely means that I feel the rule is stupid, and that I require more information on the subject quite likely broken up into levels from a player to choose from based on the lifestyle he feels the character should have and based on his background etc before I find it feasible to implement. I know several fabulously wealthy people who live in 3 or four bedroom two bathroom houses and drive regular everyday vehicles. So making a generalization based on 80% of personal wealth just doesn't make any sense. |
Re: GURPS Shadowrun
I think the 10yr old car and rented one story is more of a 'struggling' lifestyle than a 'average' one, since it seems pretty typical for a student (and one example for struggling is 21st century student)
As far as adventuring gear goes, uhm, I think I have a scoped deer rifle, thats about it (I also have a .22, but I'd certainly argue the .22 falls under 'general entertainment' more than adventuring gear), so I have much less than 2000 of adventuring gear However, Im a student . . . not an adventurer. If you take my 'student' gear, I have well more than $2000 of student gear (especially if you consider computers), even if you dont consider computers I have solidly over $2000 in textbooks alone So if someone is supposed to be an adventurer or whatnot, Id be more than willing to allow them to spend a goodly amount on adventuring gear (though Id still encourage them to buy a car to, unless they want to take the bus) |
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