Re: GURPS Shadowrun
Also, as a side question to all this decking talk going around - I'd like to see an example of how to handle a cyberdeck with GURPS; the TL9 computers that are portable surely don't fit the bill and they don't change all that much by TL as they advance so out of curiosity and possible game utility I'd like to see some prospective game stats on one and an example of how you put it together to make it work (so I can retroengineer the process and build different models and things).
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The "can't suspend disbelief on technology that very nearly exists now" argument just doesn't hold water for me. |
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And IIRC, Case was a punk-ass street kid who was good at hacking; he wasn't former military. Even the Dixie Flatline wasn't former military. Corso (Armitage) was, but he didn't do much hacking in the book. Plus, Gibson had virtually no understanding of actual computing technology when he wrote Neuromancer, and even his flawed understanding was based on circa 1980 tech. |
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Physically, i would say it is about the size of a modern keyboard. perhaps a bit more heavier. DR1 for basic model, hardened model exist. A basic one allow computer hacking roll without equipment penalties. Fine or very fine ones add +1 or +2 to the roll. Compact, fast, high capacity TL9 personal Computer It run a C6 decryption program, a c6 Virtual reality program, and a suit of c5 software tool for hacking. A very fine one have the genius option instead of fast, and run a c7 decryption and a set of c6 hacking program. 100TB storage included Does this help ? (The decryption program should be a few complexity level higher, to handle real-time hacking ... perhaps consider that the encryption program run on a dedicated quantum chipset.) Celjabba |
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