Re: [OOC] Worlds of Fire
Bumping the thread so that it doesn't get lost.
Currently still not taking new characters (if I am it'll appear in the first post on this thread), though if I get sufficient interest there may be a second thread in the same game world (i.e. the two threads will probably meet up at least once). |
Re: [OOC] Worlds of Fire
Can all players give me some proper details about how their world-jumping ability works:
Type: (tech, psi, magic, music, maths, whatever) Prep time: (N/A if no limitations apply; list recharge/ cooldown if appropriate) Steerable: (How well can you control where you go) Other enhancements/ limitations: (FP cost, Accessibilities, Nuisance Effect, etc) Example: Ben Foreman Type: Psi (World & Time) Prep time: 4-8 hours (can be used rapidly at major penalty) Steerable: Yes Other:
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Re: [OOC] Worlds of Fire
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I didn't want his Jumper ability to be too powerful, but if you think it should be otherwise, I'll change it. His only way of reaching new worlds is through critical failures. I suppose the world he's currently in happens to be one he's accidentally visited? We'll say he's been jumping for quite some time (long enough to get Cultural Adaptability), if that's okay. I don't intend to use his Jumper ability for very much (no hopping off to get antimatter or Excaliburs or anything like that). |
Re: [OOC] Worlds of Fire
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Basically the jumper ability can be as powerful or as haphazard as you feel is appropriate for your character. If it is a part of the backstory then great. |
Re: [OOC] Worlds of Fire
Type: (tech, psi, magic, music, maths, whatever) Atlantean tech - although not necessarily supernatural, it doesn't seem to work on the principles of normal science.
Prep time: (N/A if no limitations apply; list recharge/ cooldown if appropriate) No prep time other than the time needed to activate the Compass. EDIT: clarification: He can't jump instantly. He has to take out the compass, touch the surface to activate it, then set his destination (which requires interpreting the glowing Atlantean glyphs and symbols). It doesn't take very long to go to a place he has gone to before (since that is just repeating the same actions as before), but to go to the new place takes some time. If under extreme pressure, he could probably jump somewhere in just a few seconds (after all his first jump was made completely by accident), but the results of that would be unpredictable at best. Steerable: (How well can you control where you go) It is steered through a cryptic "user interface" of glowing symbols that appear on its surface when it is activated. The glyphs around the edge of the Compass react to touch and serve as controls. Indigo Joe has spent a lot of time studying Atlantean hieroglyphics, and has been able to puzzle out the meanings of some of the symbols, but he doesn't really understand how the thing works. His instructions probably would have consisted of the Atlantean name/notation of this world. Once he has used the thing to go somewhere, he can get back there by repeating the same actions that got him there the first time. He can head to new places if he wants, but doing so is risky since he still has imperfect understanding of the information the Compass displays. Other enhancements/ limitations: (FP cost, Accessibilities, Nuisance Effect, etc) Can be stolen, but the thief can't use it for anything more than random unaimed jumps unless he knows some Atlantean himself. EDIT: the compass jumps the user and anything he is wearing, but can't be used to take much more than a backpack in extra gear. |
Re: [OOC] Worlds of Fire
Type: Not technological actually (although I checked the messages I'd sent, and I had apparently not specified this *facepalm*), but a result of mutation. So it's vulnerable to drugs designed to counteract it, etc. (Time & World.)
Prep time: N/A Steerable: He has pretty good control over his ability (high IQ), and possesses the New Worlds enhancement. Other enhancements/ limitations: He has Heavy Carrying Capacity (he has a lot of equipment to transport), as well as Mental Carrying Capacity (an enhancement for Warp in one of the books, bases carrying capacity off of Will). However, he cannot freely carry other jumpers with him, nor can he follow them (Cannot Escort & Cannot Follow). |
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(And before anyone gets worried/ overexcited, I don't mean the films) |
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