Re: [OOC] Worlds of Fire
Gabrielle Alban is from a world not too unlike our own. Back in the 1960s, she was a student test subject for experimental drug treatment. Unlike most of her cohort, she survived. Unlike most of her fellow survivors, she had the sense - and the ability - to convince people that nothing had happened. Even though she could now read people's minds and sway their emotions... and didn't seem to be getting much older.
She has lived at least three separate lives on Earth, doing casual jobs, moving to a new town and un-aging herself when it seems necessary. Now she's looking for something a bit more interesting out of life. And she's heard rumours from world-travellers, that the timeline she's in is heading for something big and bad. It's not much of a world, but it's still home. That sounds like something worth heading off... (Mechanically: built out of Psionic Powers with mostly Telepathy and a little Psychic Healing to power Unaging.) |
Re: [OOC] Worlds of Fire
If you still need another player, I've got a concept taking shape for a Indiana Jones-esque adventurer who has found a world-jumping artifact. He understands these things less than the rest of the party, but he's adaptable and never could let the unknown stay unknown.
If you don't still need one, that's ok too, as I probably have other things I should be doing with my time... |
Re: [OOC] Worlds of Fire
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Also (nods in gratitude for the thought) there is the possibility that after the first part this could expand into other threads, in a similar manner to University of Heroes. This can only happen at the start of part 2, because that's when... Well, it hits the main track at that point. Plot gets explained, that kind of stuff. It's also a chance for people to jump in/ jump out/ change characters, so it's fairly flexible on that. So... If the time isn't available right now, feel free to hold off for a while. But if you can make it, obviously feel free to join in. |
Re: [OOC] Worlds of Fire
Char sheet:
Code:
Indigo Joe |
Re: [OOC] Worlds of Fire
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Also, I'm not seeing signs of world-jumping abilities. Is this tech-based? |
Re: [OOC] Worlds of Fire
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Re: [OOC] Worlds of Fire
Backstory for Indigo Joe:
"There's a race of men that don't fit in, A race that can't stay still; So they break the hearts of kith and kin, And they roam the world at will." Indigo Joe has spent his life going from sandpile to forsaken sandpile. It wasn't his fault that the digs never panned out and the lost villages never materialized. Even the discovery of an Atlantean colony that had survived into the 1300s was only accomplished by wrecking his backer's luxury watercraft. But he thought the gold disk he found there might almost pay off his debts. The day after he found the disk, a ship appeared offshore. He thought this was lucky break, but as he waved wildly at the approaching boat his disk started to make an eerie noise. He hit the sand as the bullets started flying. The boat belonged to Somali pirates. After eluding them and hiding, he took out the disk for a closer look. Several points on the disk were glowing where no markings had been before. They appeared to form an abstract map. When he touched one of the points experimentally, the image zoomed in on it and heiroglyphs appeared around the disk edge. The pirate never could understand what happened. One second the guy was in his sights, and the next second he was gone without a trace! As for Joe, he now has a chance to escape his creditors for good. |
Re: [OOC] Worlds of Fire
One question, which I should have asked sooner:
Can someone explain the specifics of the Perk "Weapon Bond"? I can guess, but it doesn't appear in any of the documentation that I've got and I'd like to be certain. Similarly "Weapon Adaptation". |
Re: [OOC] Worlds of Fire
Weapon Bond is a +1 bonus to skill with a specific weapon. This isn't magical, but rather, "...balance, fit to your hand, and the like." This can be with a signature gear weapon, or a normal weapon of any quality. The weapon can be lost or destroyed but, "...a character can acquire a new Weapon Bond in play."
Weapon Adaptation allows one weapon to be used by another skill and it's techniques (with no penalty), "...with all of the benefits and drawbacks of that skill, provided the replacement skill defaults to the usual one at no worse than -4 and uses the same number of hands." |
Re: [OOC] Worlds of Fire
Well, I spent about two hours finishing my character sheet this morning.
Look here at what the forums did to it. Man... did anyone happen to save a copy of it with all the equipment? Edit: It had cut off about half of my sheet. I'm piecing it back together now. |
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